lou_dias wrote:
They claim that with the extra cache, clock speed and bus speed that exaclty 2x realworld performance is possible.
So much for that whole 3-5x powerful bit eh? I guess their original statement of 2-3x more powerful may have been correct after all.
Really, graphics whores and speed freaks can diss it all they want but Revolution is going to be the easiest to hack
I don't see how you come to this conclusion. There were PS2 and XBox modchips long before there were any for the Gamecube and if I were Nintendo I would make sure to tweak the authentication enough to make sure the current mod chips don't work.
and also the easiest for real developers to code for.
Easiest to use to it's full potential perhaps, but if the recent rumors are true then you don't have to use the 360 or PS3 to their full potential to get better performance than the Revolution. All the extra complexity from writing games on the 360 is from the multiple cores, but even using a single core the 360 is more powerful than the Revolution as described in the recent rumors.
I bet the GPU comes with a PPU instead of a DSP built-in and 32MB of ARAM instead of 16MB.
Well the recent rumors suggest that the ARAM will stay at 16MB and unless they do throw in some crazy physics processor there's really no good reason for them to increase it.
That PPU will be used for AI and physics letting the rest of the system do other things.
PPUs aren't terribly useful for AI. As the name would suggest they're pretty much there exclusively to do physics.
In the end, Revolution will still have that awesome controller to reel in the masses. And I believe they will come.
The controller uses a cool concept, but the execution screams compromise. It's attempts to be simple and approachable are undermined by its efforts to be good for the current game market (analog dongle and shell) and its efforts to be a good retro platform (turn it sidewise for NES, add the shell for everything else). In my mind these compromises defeat the purpose of having so few buttons and a remote-control like layout in the first place. If it wasn't button-sparse and remote control shaped it would be better for the other two purposes. The result is that its suboptimal for both.
The unwashed non-gamer and casual gamer masses is going to be hard to capture. These are people that don't buy game consoles. If anything they play games on their PC (because they already have it) or buy those little joysticks with built-in games that you plug into your TV. That's not to say that Nintendo can't capture that market, but it's hardly a slam dunk at this point.