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Author Topic: Amiga 3D Graphic Programming in Basic  (Read 4507 times)

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Offline Louis Dias

Re: Amiga 3D Graphic Programming in Basic
« on: April 15, 2008, 12:57:48 PM »
real 3D math sucks...

recently I thought of what might be a better way to render and then I read about ray-tracing and it turned out that that's what I was thinking...but try to do that in real-time on any hardware, let alone Amiga...