Waccoon wrote:
Lou: You've made a claim. Prove it.
You're an expert in this area, eh?
You could always follow your own advice, and "look it up yourself."
I think the Cell in the PS3 uses an O-o-O core. I expect Nintendo's Revolution to use an Out-of-Order exectuing cpu as well with lots of cache and excellent branch prediction
Think? Don't you look these things up? Is the info even out there right now?
That's why you are what I've always said you are. You made the claim,
YOU need to back it up. Otherwise stop trolling this thread. As far as Cell's ppc core being an O-o-O processing cpu, it's what I recall from memory comparing the 360 to the PS3 sometime between the Game developer's summit in March and E3 in May. Since a Cell-based product doesn't exist yet, it's really quite irrelevant.
Funny how you think lots of cache on the Revolution CPU is a big plus, but the lack of RAM in Gamecube is no big deal, especially with the 68K emulation going on. I seem to recall that few Amiga apps are PowerPC native.
It's a well known fact that more cache improves performance. Also the GC has more cache than the PS2 or Xbox. 68k emulation is no big deal. There are open source 68k emulators and there is currently a homebrew GC developer writing one. Also there is already a port of a Sega Genesis emulator (which incase you forgot, is a 68000 based machine) on the GC homebrew scene. So I don't see 68k emualtion as an issue and besides, I don't care about backwards compatibility anyway when it comes to Amiga, I already have that in WINUAE.
Forinstance, the PSP downclocks to 200MHz for alot of applications. A far cry from the 300MHz it advertises.
...and it scales up to 333Mhz for some applications. It also downclocks to 1Mhz. It scales to save power, not to screw-over consumers. Your point?
My point is there marketing. What's your point? They make it sound like a PSP is as powerful as a PS2 and it can be...for about 1 1/2 hours, then you need fresh batteries again.
Also, the slimline PS2 is not 100% backwards compatible with the PS1.
Most of the time that's because developers don't follow programming guidelines. Early titles tend to have the most problems.
What is the compatibility, BTW? 15%? 25%? I own 22 PSX games and they all work with my PS2. Currently, 0% of native N64 games work with Gamecube.
22 games out of about 1200 isn't enough to make a basis on. There are some articles on the 'net' about which ones don't work and we'll really never know ALL the ones that don't work because nobody is gonna has the entire catalog in there possesion to try. The exact number is irrelevant. The fact that it's not 100% is the point.
Actually the 2 Zelda N64 games released on the GC as a ore-order bonus for pre-ordering Zelda:The Wind Waker were emualtor based. Infact hackers have ripped it and injected there own N64 roms to play other N64 games on the GC.
Funny you should criticize Sony on this issue, seeing how they basicly started the trend of backwards compatibility in the console industry. Before Revolution, Nintendo's compatibility abilites were limited to their portable systems, and to run anything on Revolution, you will have to re-license any games released prior to Gamecube. Paying for software you already own is not backwards compatibility.
No they didn't. The Gameboy Color was b/c with Gameboy as has been every Gameboy product since.
And it you really wanna go way back, Atari's 7800 was backwards compatible with the 2600. And the Atari 5200 had a plug-in module for 2600 backwards compatibility.
Plus, we don't know how Gamecube games work on Revolution. I'm most concerned about how GC mini-discs will work with a full-sized, slot-loaded DVD drive. There are slot-load drives that will take 80mm discs, but they are quite rare.
I'll refrain from commenting on the cartridge issue for N64. Everyone knows what happened, there.
3" discs rare? Yeah, Ok. 3" CDs and DVDs have been around a long time. Look at the center 3" of you PC's DVD player, they all support them. Ritek it the preferred brand for GC pirates.
As far as Revolution's front loading drive supporting drive supporting them, it's no major technological feat. My car's in dash player pulls the disc in after only inserting it in about an inch. All you need is some moveable guides to move in or out for a 3" or 5" disc.
As for the catride issue...so what, it happened, it's been over with for 7 years. It's the same issue MS is going through now with not going to HD-DVD. Elder Scrolls is supposedly on 4 DVDs right now (
http://www.joystiq.com/entry/1234000903070963/ ). Because Nintendo is sticking with 480p max, there games will fit on 1 DVD like current gen Xbox games. I I've already expressed discontent with Nintendo on this for Revolution.
Also if you believe that the PS3 can do a dual screen 1080p 120fps display. While I don't doubt the capability, I doubt the application.
Monitors, HDTV, VGA capabilities... moving forwards, basicly. While I commit to buying game systems based on game quality, I'm really looking forward to plugging a PS3 into my PC monitor and running my PS2 games on that display, like I can with my Dreamcast. I don't need dual displays, but it beats having to buy two consoles or playing multiplayer games in teeny windows.
Of course, you're so happy with your Gamecube and S-Video, you'd have no issue using it for a computer desktop, too. I use S-Video for my PS2, and while it looks bright and pixelicious, I'd hate to use a desktop that way. My current A1200 setup looks better than my brand new Panasonic TV with S-Video. Now that I've used WinUAE on my PC monitor, I definately don't want to go back to using an Amiga on a TV. The Amiga was designed to work on crappy TVs, but video technology has improved a lot since the 80's, even in the low-end.
I guess you forgot that I play my GC on my 50" DLP HDTV using component cables from my GC's digital video output. It can be modified to display VGA or a separate cable can be purchased. This can be done on the GC because the DAC in built into the cable, not the system.
It's the extra one I bought to put the modchip in that doesn't support the DV out. If I wanted to, now that I know how simple it is to mod, I can always simply remove my mod chip from that GC and sell it and put the mod chip into my Rev A GC.
I don't think it will have the power to play games like that but maybe a static screen...but if it's static, why would you need 120fps. More marketing b.s...
Ah, so you do doubt the capability.
No, it's not. It's scalable in refresh rate so it can work with a huge array of display devices, including LCDs that default to 75Hz. Displays aren't going to run at 60Hz forever.
Besides, PC displays have no problem running dual screens. The PS3 is based on a modified nVidia PC GPU. Tool compatibility is questionable, but performance isn't going to be that far off.
How choppy the video will be with dual screen support and a wide variety of resolutions depends largely on the complexity of the games. Some games on my PS2 chop like crazy, and some work at 60FPS no matter how much action gets on screen. That's the difference between good developers and engines, and bad ones. Blaming the hardware for framerate problems, as you do with XBox 360, is plain stupid.
I'm not arguing the technology. Re-read the post. :rtfm:
I'm arguing the application of it. I'm saying it's marketing spin by Sony. You want a PS3, buy it. You don't want a Revolution, don't buy it. I don't care. The day I see a dual screen, 1080p, 120 fps game on the PS3, I will declare Sony the be-all, end-all of the video games industry and pray for an earthquake to swallow Nintendo whole.
Nintendo has conceeded that Revolution will be less powerful than XBox 360. Does that mean Revolution games will run at 5FPS? Please...
5FPS...Oh that's a good one. I really think you have nothing better to do than write rubbish in this thread.