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Author Topic: Professionally published homebrew games.  (Read 19561 times)

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Offline Niding

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Re: Professionally published homebrew games.
« on: September 20, 2014, 12:19:17 PM »
Why would there be a refund?

Last night I held a LAN party with a bunch of friends and we wanted to try a new game.
We decided on the title and just searched steam store, clicked purchase and a few minutes later we all had it installed.
Its how i see AmiStore. Amigakit gets some income for the ease of access and availability of software/games. Developers gets their software sort of adverised by staring you in the face thru the app.
Again like steam store, they run adverts, and while I ususally dont impulse buy cause of it, Over the years Ive gathered 50 or so games for a few quid. Some of my friends well over 100.
If it hadnt been for Steam those developers would most likely have sold much fewer copies.
A few of those titles wasnt as fun as I had expected, but thats down to personal taste and the lack of research from my part before purchasing.

Then you have amigakits hardware online shop; this I compare with komplett.no when i shop for my PC. They make a % revenue, and I got hardware readily available and I know that within a few days its delivered. I gladly pay a few % for the convinience.

Why the same shouldnt be true for Amigaland is beyond me.
I love the fact that I dont have to spend hours hunting/searching thru google, ebay etc to find something I want which usually means you have to deal with personas you have no idea about, and its a cointoss regarding quality of delivered product.

THAT said, I have nothing but admiration for people wanting to do non-profit models aswell.
There should be room for them all on this and other platform.
« Last Edit: September 20, 2014, 12:49:57 PM by Niding »
 

Offline Niding

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Re: Professionally published homebrew games.
« Reply #1 on: September 20, 2014, 12:43:12 PM »
As far as Amigakit overdoing it;

Over the years people have complained about lack of information from Hyperion for example with regards to development plans and progress reports.
Then you have entities like Amigakit and aeon that remedy that by being very active, raising awareness about available service.

Damned if you do, damned if you dont.

If you plan to survive as a fulltime shop that provide paychecks to fulltime employees then you HAVE to be visible by neccessity. Its active posting on this and other forum that has made me aware of ALTERNATIVES to Amigakit, and it has lead to me purchasing from them too.

Additionally, there is a overhead cost to stockpile hardware.
 

Offline Niding

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Re: Professionally published homebrew games.
« Reply #2 on: September 20, 2014, 02:11:49 PM »
Manu;

If someone wants to make a living out of something, be it niche or not, then streamlining seems like a smart thing to do.

Your post was very "glass half empty" tho.
 

Offline Niding

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Re: Professionally published homebrew games.
« Reply #3 on: September 20, 2014, 08:57:04 PM »
Out of curiosity, have Cammy reposted her original post elsewhere?

I checked EAB, but nothing there at girst glance.