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Author Topic: d3GNOP - a new MiniGL game  (Read 8703 times)

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Offline Rogue

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Re: d3GNOP - a new MiniGL game
« on: May 28, 2004, 03:43:16 PM »
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Works with MOS + Voodoo here. ;) (I'm glad I switched. :P)


Using MiniGL on anything but official AmigaOS violates the MiniGL license.

Not that anyone would care about such details, though.
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Offline Rogue

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Re: d3GNOP - a new MiniGL game
« Reply #1 on: May 30, 2004, 05:46:52 PM »
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Is MiniGL a statically linked library?


Yes.

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I wonder if the license is included in the readme file?


Yes. The readme is included in the archive that can be downloaded from our web site.

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The author also just compiled for 68k and WOS, not MOS native so I guess the author isn't in violation of the license. But if the license hasn't been brought to the user's attention then how are they supposed to know... :P


I didn't want to imply that the author is in violation. But the licence of MiniGL prohibits the usage of the library on non-AmigaOS systems. This includes all MiniGL games (including Heretic II and Quake II).

look here for the MiniGL License.

@tokai:
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@rouge:


The name's "Rogue".

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lol


That wasn't meant to be funny. I did 90% of the work on MiniGL.

@cass:
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I get false colours


The ViRGE cannot render to a 16 bit screen. Anything using 16 bit will most likely fail to work on the ViRGE. It's not a big loss really since the ViRGE's hardware "acceleration" is mostly slower than a software renderer. There is a software renderer for Warp3D, done by Stéphane Guillard.

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I get a "No ZBuffer: Memory shortage" error


The ViRGE aka CV64/3D only has 3.5 (in Z2 mode) or 4 MB (in Z3 mode) local video ram. A fullscreen mode plus workbench plus Z buffer is likely to fill this up. The ViRGE is really mostly unusable,  if you can I would recommend getting a Prometheus or Mediator with a Voodoo 3.
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Offline Rogue

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Re: d3GNOP - a new MiniGL game
« Reply #2 on: May 30, 2004, 11:34:58 PM »
@itix.
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But there is nothing wrong if I run AmigaOS executable in MorphOS and it contains MiniGL code.


You can't use it on MorphOS. You can't use it on WinUAE or Amithlon or anything else but genuine AmigaOS.

I'm sure that others would like to interpret the license more liberal.

Not that I would be going after you. I just thought I'd mention it.

@tokai:
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sorry, i interpreted your comment as some satire


It was meant to be cynical because usually no one cares about such "details".
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Offline Rogue

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Re: d3GNOP - a new MiniGL game
« Reply #3 on: May 31, 2004, 09:18:07 AM »
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Whether he can legally or not is another matter entirely, and thankfully "EULA" writers do not make the law.


It's my code. If you think it legally unenforcible, at least show some respect for that.

Oh, sorry, I know, I'm red and bad. I shall not be respected because I am evil.

Sigh.

@tokai:
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I assume that's only a coincidence, or?


No, not really. When we started Heretic II we felt that StormMesa would be too slow (more so because it used the bad idea of indirect Warp3D). The original Quakes used MiniGL. The idea was to have a GL that is so small that it isn't encumbered by the functionality that the Quake 2 engine doesn't use. MiniGL was the result.

@jupp3:
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And I sure can't see any mention of such restrictions on my Heretic II box...


The H2 EULA says something like "grants you a license to run on AmigaOS" (only with more words). But then, EULA's aren't enforcible through the courts anyway.

@sdesros:
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I'm just wondering if I should box my Hyperion software and send it off for a refund? ;)


On what basis? Our games are written for AmigaOS. It clearly states so on the box.

Go on using MiniGL on MorphOS, I don't mind. I just wanted to bring this minor fact to attention for the next round of Hyperion badmouthing. Maybe you'll find that certain things would be missing if it wheren't for us.
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Offline Rogue

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Re: d3GNOP - a new MiniGL game
« Reply #4 on: May 31, 2004, 03:25:48 PM »
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Instead of badmouthing morphOS and Pegasos all the time


You never cease to amaze me.

Where did I badmouth Pegasos or MorphOS please? I just stated my (very general) view about the usage of code that was mostly written by myself. I specifically didn't say "Pegasos is bad" nor "MorphOS is bad" - if you can point me to such a comment then please go ahead and do so - in this or any other thread, for the matter.

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No respect for the original AmigaOS coders?


Pardon me if I don't see the connection here?
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Offline Rogue

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Re: d3GNOP - a new MiniGL game
« Reply #5 on: May 31, 2004, 03:27:05 PM »
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Btw. you can use FindResident("MorphOS") to detect and reject MorphOS.


I never did, nor do I plan to do so, use any lockout mechanism. I am not really in the ScreenSemaphore mood, you know.
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Offline Rogue

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Re: d3GNOP - a new MiniGL game
« Reply #6 on: May 31, 2004, 03:30:24 PM »
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People use my code, but just because of that doesn't mean that they are obliged, either legally or ethically, to abide by whatever conditions I like.


I'm not sure I understand - this could certainly be used as an excuse to condone piracy. Note I am not saying you do so, but this is how this comes across.

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I'm not sure where respect comes into it.. you're not showing any respect for their personal circumstances and hardware setup, either.


I don't understand what hardware setup has to do with it. Or is an x86 user going to complain that he cannot run PPC software?
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Offline Rogue

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Re: d3GNOP - a new MiniGL game
« Reply #7 on: May 31, 2004, 03:38:34 PM »
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Are you saying that a user using a MiniGL
program (such as Heretic2) agrees to the license
agreement of the MiniGL by starting and running
this program?


Heretic II comes with its own license stating that the license is valid for an Amiga computer. I think there had been people here complaining that it is illegal to run MacOS on MOL.

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Are you saying that a user running a program
that falls under MiniGL license vilolates this
license by running it on another OS than AmigaOS
such as MorphOS?


I'm no lawyer (although it sometimes seems the web is full of them) but from my feeling, yes. I already stated that I don't mind, though.

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Are your answers provided here but not limited
to the questions above the official position of
Hyperion Entertainment?


Nice try.

The answer is no. I am not a spokesperson of Hyperion Entertainment, nor does Hyperion Entertainment provide such statements on public forums. I think I specifically said "I" in the postings above. They reflect my own opinion. If this where a normal forum thread, it would show my signature below my posting which clearly states that all opinions expressed in my comments are my own and do not represent the opinion of Hyperion Entertainment.
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Offline Rogue

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Re: d3GNOP - a new MiniGL game
« Reply #8 on: June 01, 2004, 09:00:55 AM »
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1)Are you now saying that MiniGL does not belong to Hyperion Entertainemt?


Care to explain how you get that idea?

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2)If not, why are you making statements about the MiniGL license which might contradict the
official Hyperion position regarding this matter?


How can you know that I contradict the official Hyperion position? AFAIK no official Hyperion statement has been given.

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You're part of Hyperion so why would you have
a different opinion about that topic than
Hyperion?


Some Hyperion members vote left-wing, others vote right-wing, other vote liberal. What does that say about the official political stance of Hyperion?

You guessed it. Nothing. So don't try to put word in my or Hyperion's mouth.

Do all Americans agree on the war in Iraq? I don't think so, in spite of their government. Do all germans condem the war? I don't think so, in spite of their government. So where does your statement lead?

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And if so, aren't you just saying that your
statments above are null and void as it wasn't
the position of Hyperion?


No, because I explicitly make them as my personal opinion. If a US citicen says that the war in Iraq was wrong, does that make him a non-American because he has an opinion that differs from his government? I don't think so. Does that make his statements null and void? I don't think so either.

That is all I am going to say about it. Your blatant attempts to trick me into some official statement on Hyperion's behalf are quite obvious, although quite clumsy.

Again, I speak on my own behalf, not on behalf of Hyperion. Believe it or not my opinion on some subjects is allowed to differ from the official Hyperion position.
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Offline Rogue

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Re: d3GNOP - a new MiniGL game
« Reply #9 on: June 01, 2004, 09:02:37 AM »
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Note, *emulation*.[/quite]

So, is MacOS emulation legal?
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