Welcome, Guest. Please login or register.

Author Topic: Amiga 3D Graphic Programming in Basic  (Read 4515 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline amigadave

  • Lifetime Member
  • Hero Member
  • *****
  • Join Date: Jul 2004
  • Posts: 3836
    • Show all replies
    • http://www.EfficientByDesign.org
Re: Amiga 3D Graphic Programming in Basic
« on: April 15, 2008, 04:35:45 PM »
Quote

SamOS39 wrote:
http://cgi.ebay.co.uk/Amiga-3D-Graphic-Basic-for-Commodore-Amiga-Computer-NEW_W0QQitemZ160215827400QQihZ006QQcategoryZ4315QQrdZ1QQssPageNameZWD1VQQ_trksidZp1638.m118.l1247QQcmdZViewItem

Has anyone else got this book and if so im wondering if it covers programming textured 3D graphics on AGA machinces...?

cheers

Samm.


I have the book, let me go open it.  Here are the titles of the major chapters in the book:

1. Introduction
2. The Basics of Ray Tracing
3. The Tracer Program
4. Using the Program
5. Program Enhancements
6. 3D Tricks and Tips
7. Mathematical Basics
8. The Optional Disk
Appendices
A. Modules of the Tracer
B. The Tracer Program
C. The Editor Program
D. The SetPoint Program
E. Tracer Error Messages

I doubt this book has anything related to AGA as I believe it was written before AGA was released.
How are you helping the Amiga community? :)