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Offline XDelusionTopic starter

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Color Conversion
« on: February 24, 2013, 05:26:22 AM »
Hello, I need a little help here. I need to make the green guys here (see attached zip file) look as much like the red guy in the photo as I can. Could someone pleas assist me in this either by telling me step by step the easiest way to do it (with quality results) and or by doing it for me?

 Not to sound lazy, but I'm rather absorbed by all aspects of this project right now so any help would be a major boon, thankx!!! ;)

« Last Edit: February 24, 2013, 06:42:54 AM by XDelusion »
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Offline XDelusionTopic starter

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Re: Color Conversion
« Reply #1 on: February 24, 2013, 11:54:27 PM »
Thankx! :)

It's a new Alien Breed 3D title for the DOOM Odamex engine.

I had originally planned on using the resources from Aminet in order to attempt to re-create the original Alien Breed 3D in Nova's port of BOOM, but after a while I began to realize that I would need PrBOOM at the very least to partially realize my vision, I decided to switch over to BSzili's port of Odamex to AROS to finish the job, but got bored with the idea of a mere recreation and decided instead to go all out and add an entirely new chapter to the Alien Breed universe.

 Since I have a lot more options at my disposal, I am trying to take elements from all of the Amiga Alien Breed releases and apply them to my project. Some of the classic enemies will be returning, some of the environments will look familiar, I.E. out door fenced in areas with roads. Sloped floors, Missions, textures, etc.

 At this point I have seven of the enemies I wanted to add into the game completed or near complete, that included unique behaviors, hit points and all.

 I have the weapon behaviors nearly complete and only need to go back in and replace the barrowed sprites I am using now with original ones that I will probably have to design my self as the ones features in the AB3D resources from Aminet are unusable.

I currently have 7 levels that I am working on, and hope to have at least 1 level completed before too long that I can release as an early teaser till the rest of the work is done. So far it takes me about 25 minutes to complete that level on a good run. Then again I know where everything is at so it will hopefully take everyone else longer. :)

 My hopes are that people will enjoy my project, and that it will encourage someone to port Odamex to MorphOS and OS 4.

Oh and yes, this project will be supporting Co-Op, so again I'd love to see it running on all modern Amiga OS' eventually. In the mean time it also runs fine on the classic XBOX and should be on the Wii before long too, at least once HyperEye figures out how to get the WiiMote controls working smoothly.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Color Conversion
« Reply #2 on: February 25, 2013, 06:38:58 AM »
Close but not quite.

To make things easier, here is the Palette. I should have posted it in the first place. Sorry about that.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Color Conversion
« Reply #3 on: February 25, 2013, 07:15:08 AM »
Quote from: fishy_fiz;727486
Yeah, I realised it wasnt right yet (kinda embarassed to have people think that was a real attempt actually :)). It was just to demonstrate that you cant just change colorbalance/saturation and that it involves manual work. While the latter (manual edit) isnt as red as it needs to be it was to show that the image itself doesnt suffer, unlike the auto conversion.

Can you re-upload the palette please by the way? That one has too many artifacts (over 7000 colors), making it nigh on impossible to work with :)


Actually, you and I posted at the same time. Your first submission was a lot closer to what I'm shooting for than the second. Likewise, DamageX's submission was pretty much on par with the second as well.

You are right though, I think this will need a manual palette edit. I.E. go through and edit all the GREEN colors being used into the REDs in my Palette.

If ya'll don't have the time, I'll get to it eventually, but any help would be most appreciated and I thank you both for your attempts!

New Palette attached! :)
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Color Conversion
« Reply #4 on: February 25, 2013, 09:15:48 AM »
Quote from: DamageX;727493
Oh you need colors from a palette? Well, here is another attempt (note that my tool changed the "transparent" color into one of the colors in your palette)

http://www.hyakushiki.net/junk/redclaw2.zip


MUCH better! Ironically though, over half the images in the archive were corrupted, but those that were not looked brilliant! Now the only limitation I see is my Palette.

 There are a few colors in there that I will not be needing. I built this palette using a collection of images from the Aminet sources that I thought I would be using. Many of them have still made their way into the project, others need work as they conflict too much with the look of the classic series, I.E. the Pinkish Orange Doors. What's up with all the pinkish orange in this game!?! :)

 That being said, I'll have a look at my palette soon and try to touch it up a bit and convert some of the unused colors over to the reds needed to more closely match the monster in the image above.

 What tools are you using anyhow? And thank you again! Very much!
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Color Conversion
« Reply #5 on: February 25, 2013, 09:36:03 AM »
Quote from: fishy_fiz;727496
Im gonna guess some sort of "load palette" was used there, which makes things easy, but gives pretty poor results. I mean no offense, but I thought that was pretty bad. Look at the graphics for example. There's been considerable detail lost by automatic palette conversion, which will often "chose" badly when looking for closest color within a palette.
Again, quick, but results are heavily compromised.


I noticed that too, would take some time to clean each image up, I was hoping that if I fix my Palette some that it might make that task easier, by hand or how ever he is going about this. The closer it ends up looking to the original the better.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Color Conversion
« Reply #6 on: February 25, 2013, 04:25:05 PM »
Quote from: fishy_fiz;727508
Sorry, re-reading that back it sounded harsher than I intended.

A few typos, or misplaced words, etc. What Id meant was more along the lines of:

"I mean no offense, but I thought that converted pretty bad. Look at the graphics closely for example. There's been considerable detail lost by automatic palette conversion".

Sorry, I dont mean to drone on it, just wanted to "correct" it 'cos I felt I came across too harshly (which was then repeated by XDelusion as well  :))

@XDelusion

So basically you want all the graphics using a universal 256 color palette?
Are there any "rules" in regards to palette indexes with different types of graphics (for example, do backgrounds, walls, floors, etc. use 1st 128 colors and "objects" use last 128?). Not an actual question by the way, just as an example of what I mean by "rules" to the palette.

Also, where did you obtain the graphics? Im looking for a fun, mostly gfx oriented project to play with at the moment, and have some free time, so Im happy to finally help you with some sort of AB3d "conversion" game if you'd like?



Glad you came back to save that one, I felt bad for the guy after he made a submission then you came and and appeared to dog his efforts. With a little work they could have been cleaned up, but still I gotta rework my palette first.

I would gladly take some help, I think I lost your e-mail address, so if you want to PM me it, I'll send you my current work and explain things a but more in detail. Would be great to have some help on this project!!!

EDIT: Actually I'll just host it all somewhere once I get through this palette, then I'll PM ya! :)
« Last Edit: February 25, 2013, 04:36:52 PM by XDelusion »
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Color Conversion
« Reply #7 on: February 25, 2013, 09:38:16 PM »
Here is an updated palette, I have scrapped a couple textures which looked out of place anyhow and used their colors towards adding more reds and a couple more dark greens.

If you guys are up for it, feel free to play around with it and see if you can get better results.

In the mean time I'm going to organize what I've got and upload it for Fish. If anyone is interested in doing some graphical work, mapping, or what have you, feel free to PM me and I'll happily share with you my resources and general road map.

FISH: I'll be in touch later on today, thank you!!! :)
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Color Conversion
« Reply #8 on: February 26, 2013, 01:21:58 AM »
Alright, Fish I have send you three PM's describing (haphazardly) my general road map for the project. I kept running out of room to type that's why there are three messages. Sorry.

 In regards to the color conversion process to turn this guy from green to red, if you guys don't have any luck this time and are starting to get burned out, let me know.

In regards to your latest submission Fish...

He's looking a lot better me thinks, not bad at all!!!

I think with the limited color palette that in some cases we will just have to settle with the best we can get. It seems that the original Alien Breed 3D used a color palette far beyond the limit of 256 colors, so I just took all the sprites and textures I would be using and made a compromise between all the colors they would be using, along with the colors of some of the new textures and sprites I have created or barrowed from earlier games.

Thankx again to both of your for your time!
« Last Edit: February 26, 2013, 01:26:46 AM by XDelusion »
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Color Conversion
« Reply #9 on: February 27, 2013, 01:04:34 AM »
I figured there was some Amiga Magick going on.

No worries though, Fish's last contribution was really good, just needed a few tweaks to the sprites and I would have used it. With the new Palette I think it can be a little bit better, even using shortcut tools.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs