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Author Topic: Amiga DOOM VS Pocket Calc DOOM  (Read 6471 times)

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Offline XDelusionTopic starter

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Amiga DOOM VS Pocket Calc DOOM
« on: February 22, 2011, 11:55:57 PM »
http://www.youtube.com/watch?v=NsN2JIRGHAo

http://www.omnimaga.org/index.php?topic=6609.0

Even with the Indivision Amiga is slower! Amazing! :)

BTW ADOOM has been ported to the Dreamcast and runs quite well aside of when it needs to load from disc, though SD Card readers are on the way so discs will soon be a thing of the past as far as Homebrew is concerned.
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Offline XDelusionTopic starter

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Re: Amiga DOOM VS Pocket Calc DOOM
« Reply #1 on: February 24, 2011, 06:08:31 AM »
Really?! My Amiga is THAT behind the times hugh? Crazy! I never thought I'd see pocket calculators so fast! What's the need?
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Amiga DOOM VS Pocket Calc DOOM
« Reply #2 on: February 24, 2011, 09:59:21 AM »
Quote from: Piru;617645
How does Indivision affect Doom speed in any way?


http://aminet.net/package/game/shoot/ADoom-1.4

Still not full speed without a border, but it's 256 colors, comes in fine full screen and not in the top left hand corner of the screen, plus performance is better than launching aDOOM without the Indivision options.

Basically it's Graffitti all over again, at least from my uninformed layman's perspective.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Amiga DOOM VS Pocket Calc DOOM
« Reply #3 on: February 24, 2011, 10:13:30 AM »
Quote from: Piru;617665
Ah new Indivision ECS features. Something like this wouldn't be possible with the old indivision AGA design.

Quite neat, though it would be even cooler to have real CGX drivers for it.


Well...

A: I'm now saddened by my recent Indivision AGA purchase.

B: I'm TOTALLY with you on the whole CGX Drivers bit! A graphics card for 600's would be the cat's meow!
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Amiga DOOM VS Pocket Calc DOOM
« Reply #4 on: February 24, 2011, 12:29:14 PM »
Classic console versions ran stripped down versions of the PC iWAD files.

I.E. On the Sega 32X, the enemies are missing sprites so that they are always facing you.

Likewise, you'll notice that not all levels are the same. Some have been made shorter, the enemy count reduced, etc.

Perhaps by removing some Flats (floors), using DeHacked to remove enemy bodies and playing the game at lower difficulty levels the game could be sped up enough to play at a decent speed on the 600. Not a project I'm willing to undertake, but it would be quite easy to pull off and perhaps worth it to those who are not so anal when it come to the DOOM playing experience as I am. ;)


Though I will say, growing up, I've had plenty of fun playing through various console renditions.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Amiga DOOM VS Pocket Calc DOOM
« Reply #5 on: February 26, 2011, 04:41:10 AM »
But AROS isn't exactly what you call stable. That's why I stick to my classic Amigas and MorphOS on my eMac.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs