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Author Topic: dynAMIte 2.4 - The first non-SDL game for OS4  (Read 4408 times)

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Offline Hyperspeed

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Re: dynAMIte 2.4 - The first non-SDL game for OS4
« on: January 09, 2005, 02:53:04 AM »
I remember enjoying dynAMIte but I wasn't too keen on it using the
identify.library to display my system specs to every man and his dog.

I think it was more a GFX card thing if there was a lot of players but
I think the more of this kind of software we have the better.

Well done!

:-)

Now can someone port a publicity-catching PC game to AmigaOne... maybe
get Bungie to license out Halo (it's on PC after all!)

:-D :-D

Who'd have thought Wipeout 2097 would come to Amiga back in 1997 with
the PowerUp boards...