Wow, I tried that just now...
I use an Eyetech EZ-VGA Plus (3" long metal box on A1200 video port)
I created a 256-colour range from left to right in Deluxe Paint 5 and
it appears that my Scandoubler/Flicker-Fixer displays twice as many
tones in green as it does in red/blue. You have to turn off dithering
(Right-click the paint can/fill-tool in Deluxe Paint) so that
individual colours are seen as bars and not blended into each other.
Would this be RGB=4/8/4?
If this is correct then each increment should be just 3x pixels
across whereas my colour increments are closer to 33x pixels across in
red/blue!
What I mean is:
724(horizontal res) ÷ 22(colour increments) = 33(pixels per increment)
No wonder my HAM8 looks grittier than it should be! HAM8 theoretically
should be 4x smoother than 16-bit graphics since it's 256,000 colours
and 16-bit is 65,536.
If 4-bit is 16 colours then 16x256x16 (RGB 4-bit/8-bit/4-bit) =
65,536. This means that the power of AGA HAM8 is being degraded to
16-Bit PC quality as opposed to 19-Bit Amiga quality. We're
effectively getting only twice the Super-NES colour palette...
Grrrrr!
I would say that this is a serious breach of Amiga users trust that
years after purchase we are finding out we were sold scandoublers with
inferior hardware (so the manufacturers could save a few bucks).
Interesting to know what other people see in this experiment, be it on
DCE/Eyetech or Cybervision/Picasso!
:-(