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Author Topic: Amiga's Worst Move?  (Read 10339 times)

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Offline snowman040

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Re: Amiga's Worst Move?
« on: June 01, 2006, 11:07:34 PM »
So I guess we can agree that Commodore management was Amiga's worst move ? :-) however those days are over, what about today ?

What is Amiga's worst move today?
 

Offline snowman040

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Re: Amiga's Worst Move?
« Reply #1 on: June 05, 2006, 11:14:35 AM »
dammy wrote:
Quote
As for your accurate description of C='s stupidity, now compare that to Billed&Fleeced Show.


Yes, they suck :( ... but also they do not have all IP, and patents for Amiga. GateWay2k still has them, so it's bit 'tied-down' situation. Not exactly like Commodore...
 

Offline snowman040

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Re: Amiga's Worst Move?
« Reply #2 on: June 05, 2006, 07:29:26 PM »
Well they couldn't use PCI because Intel released it's specification in June 1992, and first MB-s arrived in 1993. A bit too late for Amiga 4000 and 1200...
 

Offline snowman040

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Re: Amiga's Worst Move?
« Reply #3 on: June 11, 2006, 04:47:18 PM »
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DonnyEMU wrote:
So if you wanna blame someone, blame yourself for when you didn't buy that title but got it from your friend at the user group or off some bbs. You made it unprofitable. Blame your neighbor who bought that not as good clone PC hardware because it was "SOO" cheap..

It wasn't just hardware sales here, how many word processors did you own and use? How many games did you buy vs everything else? Would you still use MS Word or Excel somewhere else because it was "better"..

Everyone should think about their folly and where the Amiga could be today, if people had really bought in the way the PC folks did into business.


The piracy thing again ? I doubt piracy harmed Amiga more than video-games or lack of office-type software.

Commodore mistake was simple: They were selling Amiga as "universal machine/gaming machine", and what can accountant do with it?

Bad blood with Atari made things just worst, instead making efforts to enter business market, lot of time was wasted on this stupidity. Apple did a great job back then forcing it's way to the professional musicians and DTP people not even trying to get into video-games market. All computer companies from 90's that based their business strategies on game market went down.