Welcome, Guest. Please login or register.

Author Topic: Professionally published homebrew games.  (Read 19579 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Manu

  • Sr. Member
  • ****
  • Join Date: Feb 2004
  • Posts: 252
    • Show all replies
    • http://www.cartoonspace.net
Re: Professionally published homebrew games.
« on: September 20, 2014, 07:48:05 AM »
Ah, finally some action.

Who wants a fight ?

;)
AmigaOS or MorphOS on x86 would sell orders of magnitude more than the current, hardware-intensive solutions. And they\\\'d go faster. --D.Haynie
__________________________________________
http://www.cartoonspace.net
 

Offline Manu

  • Sr. Member
  • ****
  • Join Date: Feb 2004
  • Posts: 252
    • Show all replies
    • http://www.cartoonspace.net
Re: Professionally published homebrew games.
« Reply #1 on: September 20, 2014, 01:55:08 PM »
App store this and app store that, it's all just hype. In real life it won't matter especially not for this small community. It's nice to have on a Android/Iphone because it makes it easier to install apps and there's thousands of them and hundreds that are actually good apps. But on a desktop/laptop with a niche OS with very very very few worthwhile apps/games so to have a App Store for those are no big deal.
AmigaOS or MorphOS on x86 would sell orders of magnitude more than the current, hardware-intensive solutions. And they\\\'d go faster. --D.Haynie
__________________________________________
http://www.cartoonspace.net
 

Offline Manu

  • Sr. Member
  • ****
  • Join Date: Feb 2004
  • Posts: 252
    • Show all replies
    • http://www.cartoonspace.net
Re: Professionally published homebrew games.
« Reply #2 on: September 20, 2014, 04:09:25 PM »
Quote from: Niding;773478
Manu;

If someone wants to make a living out of something, be it niche or not, then streamlining seems like a smart thing to do.

Your post was very "glass half empty" tho.


You can believe it makes a difference if you like, I still think a App Store won't make a difference in our community. I developers would like to make money they could for starters make versions of their software that can run on all Amiga flavors and ask money for it , an App store won't make a big difference for them for supporting a small group of people. They could already cash in if they like without App Store.
AmigaOS or MorphOS on x86 would sell orders of magnitude more than the current, hardware-intensive solutions. And they\\\'d go faster. --D.Haynie
__________________________________________
http://www.cartoonspace.net
 

Offline Manu

  • Sr. Member
  • ****
  • Join Date: Feb 2004
  • Posts: 252
    • Show all replies
    • http://www.cartoonspace.net
Re: Professionally published homebrew games.
« Reply #3 on: September 20, 2014, 04:51:20 PM »
Quote from: gertsy;773491
Terminills can have a sig that is Racist, sexist and promote illegal drug use but that's okay on Amiga org (Regardless of what the forum rules say). No offence Terminals, as I'm not Asian or a hooker.  Nor a xtal meth user.
But promote something that might dilute profit of an untouchable and whammy, you're outa' here!  


LOL ! Are you serious?
AmigaOS or MorphOS on x86 would sell orders of magnitude more than the current, hardware-intensive solutions. And they\\\'d go faster. --D.Haynie
__________________________________________
http://www.cartoonspace.net
 

Offline Manu

  • Sr. Member
  • ****
  • Join Date: Feb 2004
  • Posts: 252
    • Show all replies
    • http://www.cartoonspace.net
Re: Professionally published homebrew games.
« Reply #4 on: September 20, 2014, 05:15:42 PM »
Big deal, ever heard of humour ?
AmigaOS or MorphOS on x86 would sell orders of magnitude more than the current, hardware-intensive solutions. And they\\\'d go faster. --D.Haynie
__________________________________________
http://www.cartoonspace.net