Can someone explain what the difference would be to a developer?
Is it hard to make your code work on all three?
Is it a matter of their software architecture being significantly different?
And if so, can't some bright person, and I know there are a lot out there, come up with a code library or API that doesn't break any of the platforms?
MOS, AROS, OS4 or even OS3.9 68k Classic. I know there is an Amiga Foundation Classes effort going on. Are they shooting for that?
Isn't that something we want too or are we absolutely determined to make a clean break? If so, why?
Or would such a thing relegate you to the lowest common denominator?
Maybe for some developers that wouldn't matter. Depends on what you are doing, but certainly smart developers could turn off certain app features if one of the OSs doesn't support it.
Isn't OS4 and MOS just a port of OS3.9 with a nicer front end? If not, what's different? They must have the same software architecture stuff present for 68k programs to work.
The obvious thing going for AROS is that PC hardware is much much cheaper, thus you would get more bang for you buck, and as a result you would expect certain apps to be faster right? What I mean is that PC hardware will ALWAYS be available in higher configurations to Amiga PPCs. It would be most amusing if Amiga software on a PC ran faster than on a PPC based Amiga. Or would that be disasterous?
Excuse me if I am wrong, but isn't AROS based on Linux? Doesn't that mean it has access to Linux software natively?
I guess this sounds absolutely stupid but assuming AROS was based on Linux couldn't it be marketed as another flavour of linux? It might gain some acceptance if it was considered something of a KDE or GNOME replacement + it runs Amiga stuff. Sorta a Lindows done Amiga style.