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Author Topic: Arcade game "1943 : the battle of midway" running on an FPGA!  (Read 10068 times)

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Offline Hattig

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Nice work.

What are the differences between this implementation and the actual arcade hardware? Did that have a 16-bit bus?

I presume that the 1280x1024 VGA output is not generated by the game, but by some form of scan doubler/quadrupler, capturing the simulated game video hardware's output?  I guess adding Scale2x, etc, algorithms in hardware to this module doesn't touch the arcade game hardware at all, and can be re-used for other games in the future?