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Author Topic: How to do 3D graphics development on the Amiga?  (Read 13870 times)

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Offline hairy

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Re: How to do 3D graphics development on the Amiga?
« on: December 04, 2003, 10:44:49 AM »
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lempkee wrote:
ermm guys... EVER heard of "NOVA" ? .. hyperion will do this for os4 updates, ie after os4 is done ...


Yeah, that closed source, in-house developemnt only, non-standard low-level library, successor to Warp3D, wich suffered the same limitations.
With all deserved respect to the programmer skills obviously. I'm mostly questioning the distribution.
Also, the "as little as needed to run Quake" attitude, wich is perfectly ok from Hyperion point of view (MiniGL suit their needs), is not going to make that API broadly accepted for general purpose 3D use.

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Mesa is dead hopefully and it has no future at all, currently for all mediator (p96) users or later cgx4 user will notice that mesa is struggling on their hw.


Mesa is dead on Amiga, while it's alive and kicking on other systems.

Not specifically to your post, I wonder why every time the discussion on the 3D subject is brought up, amigans relate it to rendering applications (a field where we have no longer any chance) or 3D games using custom engines (ditto). Quite a "retro" attitude, if you ask me.

We're just too busy on fighting on the speed of AGP busses (as if it could make ANY pratical difference) to see where the competition is going... light years ahead.

"super puper 3dapi"?!? have a look at this: http://graphics.cs.uni-sb.de/Publications/webgen///EGStar03/download//star03.pdf

Ciao
Alessandro
 

Offline hairy

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Re: How to do 3D graphics development on the Amiga?
« Reply #1 on: December 04, 2003, 02:31:20 PM »
Hello!

First, my hat off to you.

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EntilZha wrote:
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Yeah, that closed source, in-house developemnt only, non-standard low-level library,

You mean glide ? Or DirectX ? (SCNR)

Naah :-) The first is extint. DirectX... well place DirectX at north pole, the word "standard" will suddenly relocate at south pole :-D
Don't get me wrong, I have nothing against OpenGL wrapped on something (Warp3D), it was just a bit of sarcasm about the Warp3D/Amithlon (both software renderer and Voodoo driver) licensing issues.
I understand your point, and you had any rights to deny distribution.
But, if you did so to avoid splitting the community (again no offence intended), sadly (or fortunately?) the effect on me (and maybe some others?) was that I suddenly jumped on the MorphOS train.

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Mesa is dead on Amiga, while it's alive and kicking on other systems.

Compare the perfomrmance of Linux and Windows on the same platform, with any official driver (nVidia or ATI).


I'm satisfied with DRI and nVidia drivers performance on Linux... more afraid to compare the best Amiga performance (Permedia2?) to the worst Linux x86 software renderer (given a decent processor) ;-)
Anyway at this stage I'm much more concerned (and dreamy) about some way to get a Makefile, wich works on BOTH Linux and Cygwin to compile on AmigaOS/MorphOS/AROS, all without having to use such a blind violence to GLU tesselators :-D

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o see where the competition is going... light years ahead.

Nobody is denying that... but then, if you don't start, you never get anywhere... your stance seems to be to stick your head into the sand and surrender to "the evil empire" ?

Not at all! I think GL(+NOVA)+some HW drivers would be a HUGE milestone on the road to catch up.
I just want some people to get real, and realize that they're talking about "rendering" (e.g. how good Lightwave was, let's make a petition to have it again (!) etc.), while other platform are approaching same visual quality in realtime.