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Author Topic: Octamed v1.03 (7.08) BUG or something  (Read 2269 times)

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Offline ChaosLord

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Re: Octamed v1.03 (7.08) BUG or something
« on: November 24, 2007, 09:13:33 AM »
What hardware are you using?
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: Octamed v1.03 (7.08) BUG or something
« Reply #1 on: November 24, 2007, 06:50:02 PM »
Could you please post a small mod that demonstrates the bug to Aminet?  Or just email it to me and I will send it to the debugging dept.

Please say the timepoint, instruments and channels involved in the readme.

We at Team Chaos (mainly Damien) have been doing hardcore work on Octamed SoundStudio playback code.  Your report will hopefully lead to better playback.

Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: Octamed v1.03 (7.08) BUG or something
« Reply #2 on: November 24, 2007, 07:49:45 PM »
Bug report forwarded.

When you say "1.03" you really mean "1.03c" right?

Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: Octamed v1.03 (7.08) BUG or something
« Reply #3 on: November 24, 2007, 07:51:52 PM »
It might be a bug that only happens when you have no fastram.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA