Welcome, Guest. Please login or register.

Author Topic: Soms3d Alpha Engine Relased!  (Read 5250 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline FastRobPlus

  • Sr. Member
  • ****
  • Join Date: Oct 2003
  • Posts: 392
    • Show all replies
    • http://bye
Re: Soms3d Alpha Engine Relased!
« on: November 02, 2004, 09:04:11 PM »
I’m very sorry, but I still just can’t bring myself to say anything nice about this attempt at an Amiga game.
While I realize that it in an unfinished state, there’s nothing on the site to give any hope that the game can achieve its goal of competing with even a PS One game, let alone any modern Silent Hill/Fatal Frame type games.  Why not targt a more diable engine, like an isometric "Diablo-style" engine?
 

Offline FastRobPlus

  • Sr. Member
  • ****
  • Join Date: Oct 2003
  • Posts: 392
    • Show all replies
    • http://bye
Re: Soms3d Alpha Engine Relased!
« Reply #1 on: November 02, 2004, 11:20:36 PM »
@Rayt
Look me up on Moby Games.
 

Offline FastRobPlus

  • Sr. Member
  • ****
  • Join Date: Oct 2003
  • Posts: 392
    • Show all replies
    • http://bye
Re: Soms3d Alpha Engine Relased!
« Reply #2 on: November 02, 2004, 11:44:10 PM »
Quote:
------------------------------------------------------
Or made a website in a foreign language? No? Then you should
------------------------------------------------------


Yes, actually.  Korean and Japanese:
http://www.xbox.com/ko-KR/support/hardware/DashboardinHD.htm

But why do you call me out on this?  Becuse I'm American and you assume I've never worked as a developer, or speak a language ohter than English?  Why do you try and make this thread about me at all?  Becuse you see the Xbox avatar and assume I'm just trolling?
 

Offline FastRobPlus

  • Sr. Member
  • ****
  • Join Date: Oct 2003
  • Posts: 392
    • Show all replies
    • http://bye
Re: Soms3d Alpha Engine Relased!
« Reply #3 on: November 02, 2004, 11:52:39 PM »
@rayt
Quote:
------------------------------------------------------------
Or designed better models/textures?
------------------------------------------------------------

Hmm... Not sure 'cause that's really subjective.  The last stuff I did where I actually rendered out images and textures was back in the mid-1990s.  Check out the Automap Road Atlas 4 demo on the Windows 95 CD.

But why the personal attack?  Are you trying to prove that as a console gamer, I can't see some screenshots and if a game is likely to live up to it's hype?

I see a lot of benefit in the excercise of creating a game.  I just don't see the point promising a Silent Hill-like game for Amiga, if it's in this state.
 

Offline FastRobPlus

  • Sr. Member
  • ****
  • Join Date: Oct 2003
  • Posts: 392
    • Show all replies
    • http://bye
Re: Soms3d Alpha Engine Relased!
« Reply #4 on: November 03, 2004, 12:16:01 AM »
Penguin logo = guarantee of personal attack.
 

Offline FastRobPlus

  • Sr. Member
  • ****
  • Join Date: Oct 2003
  • Posts: 392
    • Show all replies
    • http://bye
Re: Soms3d Alpha Engine Relased!
« Reply #5 on: November 03, 2004, 12:30:50 AM »
@rayt

Go to Atari-age and you'll see pointers to pages where individuals are pouring thier hearts into designing games for computers far older than just 10 years, so no, I think that's great.

I agree with the comment that there's no harm, and a lot of good in an exercise such as this, but it really seems overly ambitious, given what we see in each release they show us.
 

Offline FastRobPlus

  • Sr. Member
  • ****
  • Join Date: Oct 2003
  • Posts: 392
    • Show all replies
    • http://bye
Re: Soms3d Alpha Engine Relased!
« Reply #6 on: November 03, 2004, 01:36:22 AM »
Actually, I do find the game to be overly ambitious given the apparent talent level, and did say what I honestly think of it. I'm usually much more tactful, but in this case, I've made an exception out of protest to thier site design, which may be a personal opinion.  It is at least more navigable than it used to be. But you never know, maybe they could use some honest oppinion.  I don't think "cool moving fog, then I went and played GTA" is all that helpful.
 
If you are interested in seeing this game come to light and actually be good, I'd bash on it they way they reccomend and speak your thoughts aloud with an audio recorder running while you play.  Then transpose your observations to a doc and send that to the team.
 

Offline FastRobPlus

  • Sr. Member
  • ****
  • Join Date: Oct 2003
  • Posts: 392
    • Show all replies
    • http://bye
Re: Soms3d Alpha Engine Relased!
« Reply #7 on: November 03, 2004, 03:51:03 PM »
So i think i also have to say something ;)
well ofcourse our site is different, and we all know that humans dont like difference.
I think FastRobPlus expected to see a textlink based momochrom homepage without big GFX and so on...maybe to underline his imagination that amiga users are not that talented or got that highpower html tools like M$ do.
But it also could be that he forget to "SWITCH ON JAVASCRIPT!", like it is said on the mainpage and wonder why nothing really works;)
-----------------------------------------------------------------

Those are some surreal comments.  I really can't decipher them.
 

Offline FastRobPlus

  • Sr. Member
  • ****
  • Join Date: Oct 2003
  • Posts: 392
    • Show all replies
    • http://bye
Re: Soms3d Alpha Engine Relased!
« Reply #8 on: November 03, 2004, 03:52:39 PM »
This is just a demo of the engine and all you can do is moving around a bit, so all we can comment on is the graphics (and maybe sound but I had no speakers connected). Who knows how the final game game will look/play like? And I don't know how the people at m$ think about it, but at least in my opinion gameplay is the most important aspect of a game.
------------------------------------------------------------------------------

My underderstanding is that it's an alpha build put out to be tested.  If you aren't willing to do that, then why do we continue to have this dicussion?
 

Offline FastRobPlus

  • Sr. Member
  • ****
  • Join Date: Oct 2003
  • Posts: 392
    • Show all replies
    • http://bye
Re: Soms3d Alpha Engine Relased!
« Reply #9 on: November 03, 2004, 06:28:25 PM »
Please re-read my comments.  I think you've missed something:
My underderstanding is that it's an alpha build put out to be tested. If you aren't willing to do that, then why do we continue to have this dicussion?
 

Offline FastRobPlus

  • Sr. Member
  • ****
  • Join Date: Oct 2003
  • Posts: 392
    • Show all replies
    • http://bye
Re: Soms3d Alpha Engine Relased!
« Reply #10 on: November 03, 2004, 08:25:07 PM »
Zorak!  Cool avatar.

Here are some M$ guidelines you need to understand.  They were just published today:

Penny Arcade gives M$ guidelines for the forums

Embrace them.  Love them.

ray:
If you tested the engine, give us a review.  All I've heard is "cool fog" and "there's not much there."  I was led to believe by the original poster that the engine is meant to be used for a horror game.  What's your opinion?  Were you scarred?  Any potential to be when the engine is populated?  What about the audio?  How does it stack up with older horror engines like Nocturne?
 

Offline FastRobPlus

  • Sr. Member
  • ****
  • Join Date: Oct 2003
  • Posts: 392
    • Show all replies
    • http://bye
Re: Soms3d Alpha Engine Relased!
« Reply #11 on: November 03, 2004, 09:33:58 PM »
Mama jousu yo/Yeah, it's okay.
One thing I've learned is that non-Americans have a preconcieved notion that Americans cannot possibly know a foreign language (as evidenced  in this thread.)
I imagine you guys in England have to put up with that a bit too.

Come to think of it, I should look around to see if a DBCS-like solution exists for Amiga...