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Author Topic: Extra Half Brite games?  (Read 11199 times)

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Offline Khephren

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Re: Extra Half Brite games?
« on: November 09, 2010, 07:58:41 AM »
Quote from: orange;590442
if I remember correctly, adventure game called "Universe" was supposed to have many colors even on standard nonAGA Amigas.


I remember at the time, Universe was said to use a special, carefully chosen HAM6 palette, that did not cause fringing. I'd like to know more about that.
Wasn't Labyrinth of time in HAM as well?
 

Offline Khephren

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Re: Extra Half Brite games?
« Reply #1 on: November 09, 2010, 11:38:44 AM »
Quote from: fishy_fiz;590449

I used to enjoy reading interviews with developers in the old c64/amiga magzines. Would be good if AGTW or someone interviewed some of the developers of Amiga software that used the hardware in creative ways in my opinion  :-) (assuming theyre contactable).


Definetly, think about all those skills and tricks they took with them when they left, i'd love to know some of the secrets, even though I can't code!
 

Offline Khephren

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Re: Extra Half Brite games?
« Reply #2 on: November 09, 2010, 08:55:30 PM »
Quote from: fishy_fiz;590524

Im a big retro game fan, the classic amiga is my favorite system, and I get a kick out of seeing what results can be obtained with aga and so I do get it, but sometimes I think it's easy to look back with rose tinted glasses. Although I agree gaming can be quite generic these days, it again isnt too far different from the amigas heyday, the main thing that's different is the genres. FPS's today, platformers or 2d shooters yesterday.

I don't agree. I've been in the games industry now for over 13  years, and it's gone from someone with a passionate idea, or a small group of like minded people, to teams of hundreds, and design by comittee. The commitee normally being dominated by corporates with no passion for games.
Video games play it a lot safer than in decades past, because they are so expensive to make. Obviously the coporate mentality was there in the amiga era as well, but it's much worse now.
  That's why I moved from next gen to handheld stuff. Good stuff still gets made, but you really have to fight against the publishers, and generally lose.