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Author Topic: Payback ported to Linux & Windows  (Read 7092 times)

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Offline System

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Re: Payback ported to Linux & Windows
« on: July 10, 2002, 02:38:53 AM »
Ok, it looks like I need to clarify a few points here:

1) The Linux version is for x86. I'll look into doing versions for other CPUs, but I can't promise this.

2) There will be at least one more update for the Amiga version, although I can't promise that all the features from the PC version will be included. (For example, the 16-bit renderer wouldn't work on AGA.)

3) As gnarly correctly stated, the Intent/DE version is for PDAs, the Linux/Windows version is aimed at the desktop. Intent doesn't support things like CDDA and hardware acceleration so this is why a seperate version is being developed.

Hope that clears things up.

Cheers,
James Daniels, Apex Designs.
 

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Re: Payback ported to Linux & Windows
« Reply #1 on: July 10, 2002, 09:17:05 AM »
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Hmmm...the only reason why I didn't buy the game was because the Demo was far away from running smoothly on my 060/Voodoo3 System.  Is the full version any different in speed?


You should find that the software renderer is smooth on your machine (at low-res at least) but the hardware renderer probably won't be. The Warp3D version always has been disproportionately slow on 68k machines (I think it's something to do with the 68k version of Warp3D not queueing drawing requests), but I'm working on a patch that should improve this.
 

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Re: Payback ported to Linux & Windows
« Reply #2 on: July 10, 2002, 09:21:41 AM »
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I think  current payback development for classic should end  and a version for A1 produced.


The PPC version should already run fine on the A1. (I haven't tested this, but I can't see any reason why it wouldn't work.)
 

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Re: Payback ported to Linux & Windows
« Reply #3 on: July 11, 2002, 05:52:41 AM »
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Is it just me or does it seem like Payback it's losing it's amiga focus ??


All games start life on one platform or another. Just because Payback started on the Amiga doesn't mean it can't be released for other platforms as well.

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It's all good and dandy that it's being ported to other platforms but WTF is all this - special features for non-amiga platforms.
It's almost as if they're implying that the AMiGA platform can't handle it!!!!


If you look at all the updates I've released for the Amiga version you'll notice that I can't help adding new features all the time. The guy doing the port to Windows/Linux is also adding new features whilst porting the code - and why not?

Besides, it's quite possible that at least some of these features will make it back to the Amiga version anyway.