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Author Topic: glquake 060+ voodoo3 settings needed  (Read 2749 times)

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Offline Zadoc

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Re: glquake 060+ voodoo3 settings needed
« on: November 04, 2003, 02:08:30 AM »
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I can get the QuakeGL version working from the unofficial mediator site working, but this has crazy polygons being drawn all over the place they shouldn't be.


Are you running in no-MMU mode from an A1200?  If so, and you need to use no-MMU mode,  use the flag "-lockmodesmart".  The performance isn't as good as running in MMU mode, but it will work without gfx trashing.
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