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Author Topic: Warp3d synchro/double-triply bufferging  (Read 18671 times)

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Offline Framiga

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Re: Warp3d synchro/double-triply bufferging
« on: February 11, 2005, 03:41:46 PM »
sorry for the intrusion but:

"Not big bugs, but some UPpers areas of my screen is 'blinking'. If i drawing in 'low' part of screen, it is work fine.. I don't know what is it, maybe problem with WaitTOF() or need do it somethink else .."

i have a similar problem with the W3DDemo "WarpTest", in the W3D archive.

CVPPC at 90 Mhz (but the same at 80) CGX42.7 with a low vertical freq>62Hz.

Thanks
 

Offline Framiga

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Re: Warp3d synchro/double-triply bufferging
« Reply #1 on: February 11, 2005, 04:24:01 PM »
@kas1e

just tryed again:

PaybackDemo>W3D= OK

FreespaceDemo>W3D= OK

ony WarpTest gives me those strange problem an GFX corruption on the 3D object.

EDIT- ops forgot . . .not i haven't tryed those demos (mawi/encore/universe)
 

Offline Framiga

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Re: Warp3d synchro/double-triply bufferging
« Reply #2 on: February 11, 2005, 04:30:41 PM »
i'm just downloading this:

ftp://ftp.scene.org/pub/parties/2003/symphony03/amiga/demo/encore_bynight.lha

WOW fantastic :-)

works perfectly here . . . thanks

 

Offline Framiga

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Re: Warp3d synchro/double-triply bufferging
« Reply #3 on: February 18, 2005, 11:23:11 AM »
wow Karlos

your Warpdemo prog is impressive!!!

Why don't you public it somewhere?

10 minutes job, a screen grabber and voilĂ  . . . GREAT :-)

 

Offline Framiga

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Re: Warp3d synchro/double-triply bufferging
« Reply #4 on: February 18, 2005, 12:10:49 PM »
i've done a joke to my nephew (10 years old).

I prefer don't public it . . . but i've intention to build some animations.

I'll post here soon

Thanks :-)

EDIT- about the mesh, should it be a sort of grid?

 

Offline Framiga

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Re: Warp3d synchro/double-triply bufferging
« Reply #5 on: February 18, 2005, 12:23:40 PM »
with a little effort, its possible to do incredible things.

btw . . . Warpdemo accepts only 256x256 pics?

I've done only some simple test but others will follow.

About looking inside the source . .  . Karlos do you wanna kill me :-)

Its chinese for me :-(

 

Offline Framiga

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Re: Warp3d synchro/double-triply bufferging
« Reply #6 on: February 18, 2005, 12:37:24 PM »
Ok Karlos CVPPC here too and works with 512x512 as well.

Show Mesh, shows only a dimmered copy of the original image.

 

Offline Framiga

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Re: Warp3d synchro/double-triply bufferging
« Reply #7 on: February 18, 2005, 01:04:20 PM »
like this?

10.AmigaOS:> warp image "Ram Disk:gianca.jpg" -sysdebug
[ Info    ] SystemLib created memory pool
[ Info    ] SystemLib initialised
[ Info    ] Rasterizer:: initialized
[ Info    ] Rasterizer:: finalized
[ Info    ] SystemLib freed memory pool
[ Info    ] SystemLib finalized


I'm not 100% sure, but:

128x128 works

64x64 works

600x400 doesn't works

400x400 doesn't works

OOOPS sorry . . . you said power of 2 (not multiple of 2) :oops:

 

Offline Framiga

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Re: Warp3d synchro/double-triply bufferging
« Reply #8 on: February 18, 2005, 08:06:27 PM »
REPAIRED!!!

. . . or quite :-D