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Author Topic: d3GNOP - a new MiniGL game  (Read 8712 times)

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Offline Cass

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Re: d3GNOP - a new MiniGL game
« on: May 29, 2004, 03:03:50 PM »
I like it!

A couple of questions on Warp3D (I have a CV3D -virge- ):

-I get false colours :-( (I read that is a virge limitation on th 16/24 bit screenmodes). Is this only on CV3D?

-I get a "No ZBuffer: Memory shortage" error message when I open a full screen mode. Checking the free mem left, is about 37 MB. :-?
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« Last Edit: March 18, 2011, 11:00:40 PM by Cass »
"If we don't got it, you don't want it!"
 

Offline Cass

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Re: d3GNOP - a new MiniGL game
« Reply #1 on: May 30, 2004, 11:26:10 AM »
@Lempkee

I suspected that, but I also was thinking about the 1MB reserved by the CGX for textures and 3D stuff. I use P96, and all the 4 MBs are available for any use.

By the way welcome back, nice to see that your miggy is OK now :-) (what a relief, eh?).
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« Last Edit: March 18, 2011, 11:00:47 PM by Cass »
"If we don't got it, you don't want it!"