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Author Topic: Pegasos review thread volume II (The on topic thread)  (Read 25789 times)

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Offline Kronos

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Re: Pegasos review thread volume II (The on topic thread)
« on: April 21, 2003, 05:00:45 PM »
@red
Things you might want to add:

How hard/easy was it to get your data&apps from your AOS-setup to the Peg.

What works, what not, what requires 3rd-party SW to be installed,
what needed manual adjustement/install.

How fast/slow is it compared to your UAE-setup (you are running
UAE or am I mistaken ?) But don't go back to typical benches with
no real use. Better use stuff like browsing or some GFX-work to
determin the difference.

Also try to compare how the stability is compared to an
"normal" OS3.x-setup. but don't do that before you got your
setup straight.

1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Kronos

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Re: Pegasos review thread volume II (The on topic thread)
« Reply #1 on: April 21, 2003, 06:07:36 PM »
@Paul_Gadd

Atm there are only 2 ways to turn a Peg down.
a) Pull the plug  ;-)
b) Hold the PWR-button for a few sec till the PSU shuts off.

I'm sure you would notice quite a difference if you ran the 68k
version of a renderer and than compare it to an PPC one, but as
long as you use "normal" 68k-SW you won't notice any slowdown
even with the static-emu (JIT is still only for Betatester_1).

Stuff like GoldED (with highest coloring-setup in C++-mode) or
IBrowse work just as fast as on 1-2ghz WinUAE-setup.

The reason for this lies probraly partly in the missing under-
lying OS (like Windows), completly refusing to do any chipset
emu and the fact that these kind of SW runs mainly in the OS
(for calling GFX-routines/doing GUI-stuff) which is allready in PPC.
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Kronos

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Re: Pegasos review thread volume II (The on topic thread)
« Reply #2 on: April 21, 2003, 06:39:49 PM »
@Calen

There is a licence (and driver) for Poseidon included, so
if that supports your modem so will  MorphOS.

If the PowerTower meets ATX-standard (which I doubt).

3D-drivers or in the work/testing.
Those games have been reported to run in SW-renderer, but
I have no personal experience as none of these games interest me.

About OS4 on the Peg.... oh well that is flame-war terretory ...

But I will say this:
As long as OS4 isn't out, Genesi isn't missing a single costumer,
and no we don't want to discuss how long it is till the A1-version
of OS4 (which would be the base for a potential Peg-version) is out.

I also think the "no OS4 for Peg" will mean more lost costumers to
Hyperion as it would to Genesi.

And yes this is just my opinion.
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Kronos

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Re: Pegasos review thread volume II (The on topic thread)
« Reply #3 on: April 22, 2003, 05:54:46 PM »
@DaveP

Putting MorphOS in the same categorey with UAE is quite a stretch ....

MorphOS runs on its own (the Quark-kernel is just an invisible part).

MorphOS runs PPC-SW written for PuP/WOS, UAE doesn't.

MorphOS has a 100% native OS, while UAE has only a partly native
GFX-driver (which redirected through XWindows instead of going
directly to the HW).

MorphOS has it own native PPC-apps, UAE doesn't.
MorphOS(non-JIT) 68k emu is about 5-10 times faster than UAE on
the same CPU (and the native OS helps speeding up 68k-SW even more).

So comparing UAE to MorphOS is like comparing an A500 to a full featured
Draco (or A4000/060).
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Kronos

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Re: Pegasos review thread volume II (The on topic thread)
« Reply #4 on: April 23, 2003, 02:21:59 PM »
@DaveP

When my Peg was brandnew I tried StormC_4 (on MOS-1.1).
The compiler itself worked o.k., but the big list gadget
in the project-windows had trashed GFX. Haven't tried it under
newer MOS-versions as I switched to a GoldED+GCC setup.

Never saw a reason to look back, cos it does all StormC did
(except the debugger, but I never used that) in a nicer way.

It is easy to setup as GoldED comes with ready to run versions
of both vbcc (68k,PuP,WOS,MOS) and gcc (68k +?WOS?).

All I had to do was to set the GG-assigns to the MOS-GG install,
and if I ever wanted to compile 68k again I could easily
revert that.
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else