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Author Topic: HyperCannon v0.8f released  (Read 3636 times)

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Offline realstarTopic starter

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HyperCannon v0.8f released
« on: April 04, 2007, 05:28:00 AM »
HyperCannon is an arcade style shoot-em-up game. The latest version adds on-the-fly overlay mode switching, a custom mp3 playlist feature and 2 completely new levels to play through. There are a few gameplay improvements and some new enemies/bosses too.

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Offline realstarTopic starter

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Re: HyperCannon v0.8f released
« Reply #1 on: April 04, 2007, 09:25:43 PM »
The game doesn't require 3D drivers to operate so it should work fine on BVision. However, I am not sure if the game would be playable since I use 600Mhz and 1Ghz Pegasos systems for playtesting. :)
 

Offline realstarTopic starter

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Re: HyperCannon v0.8f released
« Reply #2 on: April 08, 2007, 11:45:23 AM »
The API is a combination of the usual system libraries. (screen setup, input, timer etc.) AHI and MPEGA for sound and CyberGFX direct access to copy the hidden gfx buffer. I also created my own set of functions to handle the sprites/bobs, animation, movements/motions, gamelogic, collision detection, image loading, bitmapped fonts, gfx effects etc. Glad to hear it runs ok on Amiga PPC systems.