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Author Topic: New Wazp3D Driver - Beta56  (Read 5525 times)

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Offline BSzili

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Re: New Wazp3D Driver - Beta56
« on: October 16, 2014, 02:48:35 PM »
Quote from: JJ;775115
so does this give 100% warp3d compatibility on all listed OS ?   Does it work on all hardware , take it if a card not supported reverts to software ?
The title of the topic is a bit misleading, since Wazp3D is not really a driver, but an implementation of the Warp3D API. It can use many different backends, like OpenGL on AROS / MorphOS / WinUAE, HW compositing on AmigaOS4, and it has its own software rasterizer too, which should work everywhere.
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Offline BSzili

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Re: New Wazp3D Driver - Beta56
« Reply #1 on: October 16, 2014, 04:24:55 PM »
It should, but on MOS it only works with 68k software, which limits its usability.
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Offline BSzili

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Re: New Wazp3D Driver - Beta56
« Reply #2 on: October 16, 2014, 07:44:44 PM »
The problem is that WarpOS uses a different ABI than MorphOS (PowerOpen vs SysV). I added the necessary glue based on this rtgmaster replacement library, but it still crashes. I was told that this is trivial stuff, so if you can convince a MorphOS developer to look at it, it can be probably fixed in no time.
« Last Edit: October 16, 2014, 07:49:05 PM by BSzili »
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Offline BSzili

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Re: New Wazp3D Driver - Beta56
« Reply #3 on: October 21, 2014, 02:24:12 PM »
Quote from: esc;775146
I'll try. :) I'm hesitant to ask MOS devs for much due to how much I've been (or seen other people be) chastised in the past. They're a great bunch that do awesome stuff, but I feel pretty intimidated about raising the ire of...well, let's say some of them.
I have good news, you don't have to walk into the lion's den. If you already did, then I hope you have survived.
Since the issue has been brought up again, and I had some idle time, I went ahead and fixed the problem myself. Being the bungler I am, I tried to mimic the interface of the MorphOS version of rtgmaster.library, which is compatible with WarpOS programs. This was a bad idea, because it has a mixed interface having both 68k and WOS functions, where Warp3D has two separate libs for this purpose (Warp3d.library and Warp3D_ppc.library). To keep the long story short, I now have Wipeout 2097 running with Wazp3D on MorphOS. I've sent my changes to Alain, the rest is up to him.
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Offline BSzili

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« Last Edit: October 24, 2014, 06:19:43 PM by BSzili »
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Offline BSzili

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Re: New Wazp3D Driver - Beta56
« Reply #5 on: October 25, 2014, 01:03:06 PM »
Unlike Goa, Wazp3D doesn't use Rave3D, so if you get that message, then you definitely still have Warp3D#?.library in MOSSYS:Libs.
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Offline BSzili

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Re: New Wazp3D Driver - Beta56
« Reply #6 on: October 26, 2014, 06:32:45 AM »
Be sure to share your cfg if you find the sweet spot. As for Shogo, I could never get past the menu even in MorphOS 2.x.

edit: Regarding the fullscreen flashing, I've found the problem and I'll try to cook up a solution. For the time being only use the windowed mode.
« Last Edit: October 26, 2014, 08:49:16 AM by BSzili »
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Offline BSzili

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Re: New Wazp3D Driver - Beta56
« Reply #7 on: October 26, 2014, 09:41:32 AM »
It looks like we independently came to the same conclusion :) I've sent you a mail with a possible solution.
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