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Author Topic: Amiga MegaBall for iPhone  (Read 5458 times)

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Offline Matt_H

Re: Amiga MegaBall for iPhone
« on: July 17, 2013, 02:16:37 AM »
Yes! Thank you for this - you have no idea how happy this makes me!

My main suggestion for future versions would be to allow users to select between the different versions of Megaball. It looks like you've got 2.0 in there, but 2.1, 3.0, and 4.0 each have their own fun little gameplay quirks. It would also be great if you could add in the ability to load new boards, or better yet, the board editor itself.

Looking forward to updates. Do you have a donation page?
 

Offline Matt_H

Re: Amiga MegaBall for iPhone
« Reply #1 on: July 17, 2013, 05:56:56 AM »
Hmm, I think the main priority for UAE should be getting the keyboard working, since that opens up more flexibility in handling other improvements. It's a liiiiiittle slow on my iPhone 4, but not intolerably so. The extra, blank screen space actually works well as a trackpad area so I can play the game without blocking the screen with my fingers. The sound output could be improved as well. I consider these other issues a lower priority, but you and others may disagree :)

Have you used the iOS version of ScummVM? It requires a jailbreak, but they handle the screen in a pretty neat way. In landscape mode, it's full screen with either direct touch or trackpad cursor input (switchable). In portrait mode, the screen is scaled to half size and a keyboard pops up below. It's small, but it displays the entire screen and allows keyboard input. Something to consider here, maybe.

I will get a glowing review in to the app store ASAP. ;)
 

Offline Matt_H

Re: Amiga MegaBall for iPhone
« Reply #2 on: July 18, 2013, 01:13:07 AM »
Actually, no version of Megaball requires AGA. 3.0 and 4.0 have extra colors on AGA machines, but they work just as well on non-AGA machines. :)
 

Offline Matt_H

Re: Amiga MegaBall for iPhone
« Reply #3 on: July 31, 2013, 06:45:51 PM »
Sound is much improved on this version and performance seems improved, too. Nice work! Any further thoughts on building the emulation around Megaball 2, 3, or 4?