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Author Topic: NTSC MiniMig  (Read 12520 times)

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Offline leirbag28

Re: NTSC MiniMig
« on: October 30, 2007, 06:21:49 PM »
@piru


I am 1000% sure that games DEFINITELY run faster in NTSC mode............Positive! not just 3D games............platformers too.

Or perhaps its not that its running faster but normal.............and just slows down in PAL mode. Nevertheless the games run faster in speed in NTSC mode............sometimes too fast that the screen gets corrupted...............for intance Project X if run on NTSC on an A600 runs faster but gets all corrupted............take it to an A4000 and it can handle the speed upgrade and runs fine in NTSC mode but faster and smoother. ITs as if a heavy burden is lifted when the extra lines in PAL are eliminated when you put it in NTSC mode.

Same with LionHeart.   However games that were intended for PAL run better in PAL than NTSC even though the NTSC one is faster but gets corrupted.  Batman the Movie aslo runs faster in NTSC as well as GODS.

My guess however that this is only on an NTSC machine. If you ran PAL version of GODS on a PAL machine and an NTSC version of GODS on an NTSC machine, both would run the same and the music would be the same as intended by the authors.

I usually try to run my games in NTSC because I am in USA and because it runs faster.
CD32 is actually the best Amiga ever made by Commodore!...
 

Offline leirbag28

Re: NTSC MiniMig
« Reply #1 on: November 01, 2007, 05:49:02 PM »


Hmm.............interesting...........but all technical.  If I were to have an argument or dicussion with someone about the possibility of speeding up a game thats tweaked to the max on a 68000 machine in PAL and NTSC, most of you might say its not possible to speed up the CPU..........so the game wont run faster.

and I say ITs possible to make the game run faster..........whatever the technical reason (VBL in this case I guess)   the bottom line is that I as a customer dont care for the reasoning behind the technicalities.......I care if its possible or not............and it is! despite that thge CPU isnt running faster.

I hope yall can see from a conversation like this that somtimes one has to remove themselves from the technical side of things to be able to have a more open mind on things like this, such as doing the "impossible" and making it possible...............sometimes one has to go around and outside of the "Box of techincality"  I believe anything is possible.

I once argued that its possible to have FIreWire on an A1200 with a 68030 (wich I still do believe is possible)  but I might be told that:

The CPU cant handle or catch up the the speed transfer of firewire and the Bus cant handle it no matter what.

I of course would beg to differ.............there are ways.

One way is to create an external capture card with the FIrewire interface input that cathches the data, and slows it down for intake through the parallel or serial port of the Amiga.  (just an idea or example of how it can be done)



All things are possible.  BY the way, has anyone yet tried the Game I recommended wich looks the same in both PAL and NTSC on both PAL and NTSC machines?   One Must NOT use a 1084 or anykind of Amiga monitor or monitor that adjusts itself into PAL or NTSC.  Most TV's should work if they will at least display the image without the V-HOLD going crazy.

THis guy has done a game RIGHT!  he shows how one can make a game that runs perfect for both PAL and NTSC without having chopped borders or slowdown or speed up.  Amazing game:  OUTFALL

Get it!  more people should program like this...........I wish WHDload could do this to games.  THis way of doing things would save developers alot of time and money.

CD32 is actually the best Amiga ever made by Commodore!...