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Author Topic: d3GNOP - a new MiniGL game  (Read 8696 times)

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Offline sdesros

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Re: d3GNOP - a new MiniGL game
« on: May 27, 2004, 01:53:35 PM »
Ooo... Works with MOS + Voodoo here. ;)  (I'm glad I switched. :P)

What version is the lucyplay.library included with this game?  Is it 68000?  Just wondering if I'd be better off using any of the other versions of lucyplay?
Steph
 

Offline sdesros

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Re: d3GNOP - a new MiniGL game
« Reply #1 on: May 28, 2004, 04:40:26 PM »
> Works with MOS + Voodoo here. ;) (I'm glad I
> switched. :P)

^^ Meant I'm glad I switched from a Radeon to a Voodoo (for the moment). :P

@Rogue:
> Using MiniGL on anything but official AmigaOS
> violates the MiniGL license.

Interesting... Is MiniGL a statically linked library?  I wonder if the license is included in the readme file?  The author also just compiled for 68k and WOS, not MOS native so I guess the author isn't in violation of the license.  But if the license hasn't been brought to the user's attention then how are they supposed to know... :P
Steph
 

Offline sdesros

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Re: d3GNOP - a new MiniGL game
« Reply #2 on: May 31, 2004, 04:37:50 AM »
Hmm...  

Oh well the MiniGL license wasn't included n the games' archive (d3gnoP)...  No big deal, I can simply erase it and not play it again.  I'm just wondering if I should box my Hyperion software and send it off for a refund? ;)
Steph
 

Offline sdesros

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Re: d3GNOP - a new MiniGL game
« Reply #3 on: May 31, 2004, 04:02:47 PM »
@Rogue:
Quote
Go on using MiniGL on MorphOS, I don't mind.


Thank you.  I would respect your wishes by not using MiniGL in a "MOS Native" binary.

Quote
I just wanted to bring this minor fact to attention for the next round of Hyperion badmouthing.Maybe you'll find that certain things would be missing if it wheren't for us.


I don't believe that I've ever badmouthed Hyperion.  If I have, then I'm sorry.  

I just get quite testy when I am told what platform I am allowed to use applications I've spent money towards (considering that I don't distribute them, I don't disassemble and reuse code/images found therein.  I also don't expect any technical support from Hyperion.)  

My classic amigas were definatly not in shape to run Quake II, Freespace and Heretic II.  If it weren't for my current platform, I would not have bought the software, which in turn would mean that I would not have supported my local dealer and not supported Hyperion in return.

I must confess that I might not have waited for OS4 (congratulations on the pre-release by the way).
Steph