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General Internet News / Re: PSPUAE
« Last post by F0LLETT on March 02, 2026, 09:32:52 AM »To update, I have moved to porting E-UAE Wip4. Got the source to a compiling state. Flattened it all down to one makefile.
Started debugging, it booted to title and version number. Using PSPLink, makes life so much easier. Found it was crashing at joystick init. Fixed that, got further, it now loads kickstart, then dies when CPU kicks in, NULL at pointer. Will keep at it.
Aim is to have an untouched uae core and only mess with psp backend. Obviously, uae core will need to be altered in places, but want to get it booting as clean as possible.
PSPLink, is great, however it takes up part of the heap memory. So you can run it once, then every attempt after that, gives you exhausted memory issues. Spent 2 hours chasing RAM issues, until I realised some of the RAM is taken by PSPLink.
Its all learning, but fun.
Started debugging, it booted to title and version number. Using PSPLink, makes life so much easier. Found it was crashing at joystick init. Fixed that, got further, it now loads kickstart, then dies when CPU kicks in, NULL at pointer. Will keep at it.
Aim is to have an untouched uae core and only mess with psp backend. Obviously, uae core will need to be altered in places, but want to get it booting as clean as possible.
PSPLink, is great, however it takes up part of the heap memory. So you can run it once, then every attempt after that, gives you exhausted memory issues. Spent 2 hours chasing RAM issues, until I realised some of the RAM is taken by PSPLink.
Its all learning, but fun.
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