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41
New User Introductions / Re: Reviving the Amiga Legacy—on SNES
« Last post by SUPER-J11BIT on March 02, 2026, 10:35:59 AM »
Evercade, I forgive you… my Turrican wasn’t going to be in there anyway!
https://evercade.co.uk/cartridges/turrican-collection/

Guys, I had a shocking moment today.
I was checking out the Turrican Collection on Evercade, fully expecting to see my name shining among the legends…
…and guess what?
My fan‑made SNES prequel is nowhere to be found!

For a split second I thought, “Wow, they totally forgot about me.”
Then reality kicked in and I remembered the obvious:
it can’t be included because it’s not official 
…and, tiny detail…
I haven’t even finished it yet. 
So yeah, Evercade had absolutely no reason to wait for me.

But don’t worry — I’m working on it.
Slowly but surely, pixel by pixel, it’s coming together.
As soon as I have something that doesn’t look like a glitchy fever dream, I’ll share some previews.

And when it’s finally done, I’ll proudly send Evercade an email titled:

“Alright, you can add it to the collection now.”

All jokes aside, just wanted to share the project and have a good laugh with you all.
42
General Internet News / Re: PSPUAE
« Last post by F0LLETT on March 02, 2026, 09:32:52 AM »
To update, I have moved to porting E-UAE Wip4. Got the source to a compiling state. Flattened it all down to one makefile.

Started debugging, it booted to title and version number. Using PSPLink, makes life so much easier. Found it was crashing at joystick init. Fixed that, got further, it now loads kickstart, then dies when CPU kicks in, NULL at pointer. Will keep at it.

Aim is to have an untouched uae core and only mess with psp backend. Obviously, uae core will need to be altered in places, but want to get it booting as clean as possible.

PSPLink, is great, however it takes up part of the heap memory. So you can run it once, then every attempt after that, gives you exhausted memory issues. Spent 2 hours chasing RAM issues, until I realised some of the RAM is taken by PSPLink.

Its all learning, but fun.
43
Hi Crispy,

Have not done anything with that on the Amiga. But used a Esp32 to operate a train. You should use ASM for sending data to the serialport of the amiga. Then use a driver (LMD18200T) circuit to power the track. You can then superponate the signal to the "always powered on track". Look into the protocol to understand how the packets are build so the train can use that. First there is a preamble with some zero's followed by the train ID. This just all binary like the rest of the commands, direction, lights on/off and sound.

So your first step would be how to create a packet to operate the train. Be sure to get the timings right or your train might start to function irratic.

Cheers Henk

If i got time i will look into it because it is nice to use amiga for something like that.
44
Amiga Software News / ZIP plugin 2.1 released
« Last post by softwarefailure on March 01, 2026, 05:29:43 PM »
Version 2.1 of the ZIP plugin for Hollywood is now available for download. This is a minor update which contains a few new features and bugfixes. Also, the plugin is now available in a version for the Linux arm64 platform. The plugin is now available for free download from the official Hollywood portal. Thanks to Hollywood's cross-platform plugin system versions for AmigaOS3, AmigaOS4, MorphOS, WarpOS, AROS (x86), Linux (arm, arm64, ppc, x86, x64), macOS (arm64, ppc, x86, x64), Windows (x86, x64), Android and iOS are provided.
45
Amiga News and Community Announcements / Obligement: new articles and FTP problem
« Last post by Daff on March 01, 2026, 03:45:19 PM »
The following articles have been added to the website of the Amiga magazine Obligement (http://obligement.free.fr) during the last two months:
Due to FTP issues with our Internet provider (Free), the website has not been updated since February 24, 2026.
The latest articles can be read at the temporary address http://agcweb.free.fr while a solution is being found.

- News from January/February 2026.
- Reviews of various Amiga games from 1980s/1990s magazines: 1st Division Manager, 4D Sports Boxing, 9 Lives, 10 Out Of 10 (series), 1869: History Experience Part I [AGA], 1990 - Die 1992'er Edition, 1990 - Die 1993'er Edition, 3001 O'Connor's Fight, A320 Airbus and A320 Airbus Vol. 2, etc.
- Interview with Juan Carlos Herran Martin (software developer for Amiga NG).
- Interview with Rebecca Heineman (game developer).
- Comparison: Sam460LE vs. A1222 Plus (part 2).
- Comparison: Another World vs. Flashback.
- Hardware: A6000.
- DIY: Repairing a Rämixx 500 (Amiga 500 Plus motherboard reproduction).
- DIY: Building an Amiga ROM switcher with eight Kickstarts.
- Point of view: Looking back, looking forward - I am joining the AmigaOS 4 development team.
- Feature: Amiga Game List (update).
- Feature: The history of Marble Madness.
- Feature: Digital Domain and filmmaking using the Amiga.
- Tutorial: Using ADF Transfer Kit.
- Tutorial: Installation and configuration of AmiBootEnv.
- Articles from the ZINE diskmag n°5 (June 1990).
- Programming: Assembly - Desire "ONE": programming a BBS-intro on Amiga.
- Special Quiz on the year 2025 on Amiga.

Rendez-vous on http://obligement.free.fr (and http://agcweb.free.fr ;-)) for this nice reading.
Our Mastodon page: https://mastodon.social/@obligement
Feel free to contribute. Please contact David "Daff" Brunet for more info.
46
A600GS & A1200NG / Re: A600GS Updates
« Last post by amigakit on February 28, 2026, 07:24:38 PM »
The following software updates for the A600GS and  A1200NG have been uploaded through the in-built live update system.  They are available to download for all registered AmiSphere users:

46.2.1425 (27.02.2026):

SystemV46:

* SysMonitor: update to displays CPU and GPU system statistics on AmiBench screen

* Editpad v46.2 update:  now uses Toolbar MCC and has more ARexx options.

Programs:

* AmiChess updated and added to Programs:Games  - rebuilt with VBCC and adapted to Zune where no drag and drop was available.  GUI layout restructured.

* HippoPlayer updated to version 2.66





47
The two stretch goals mentioned in the prior post have been reached!

The author has now introduced two additional stretch goals.

€35,000 - Cover design by J.O.E.
The cover for Bootblock Rebels will be created by the renowned Amiga scene artist J.O.E.  Known for classic graphics for Scoopex, TRSI, and many legendary cracktros and demos, J.O.E. has also returned in recent years creating new graphics for C64 demos.  Professionally, J.O.E. works as a visual effects specialist on major movies including Avatar, King Kong, Titanic, Fantastic Four, Apollo 13, X-Men, The Lord of the Rings, and many more.

€37,000 - J.O.E. poster
A poster featuring elements from the cover design will be included with the hardback edition of the book.


Back the campaign:  https://www.kickstarter.com/projects/bitman/bootblock-rebels
48
Amiga Hardware Issues and discussion / Re: DKB Cobra 030@28 - any good?
« Last post by kolla on February 28, 2026, 02:36:03 AM »
Phase 5 Blizzard 1230 IV that is, the earlier models are not so great.
49
Amiga Events / Re: North East Amiga Group (UK) Inaugural Meeting 28th February
« Last post by OldAmigan on February 27, 2026, 05:20:27 PM »
Hi all,

The meeting is tomorrow.

All are very welcome
50
A600GS & A1200NG / Re: List of working/not working Joypads (wired and BT)
« Last post by Rusty Breadbin on February 27, 2026, 11:24:40 AM »
PSX2DB9 from ami64.com -> works

This is a cable that allows you to connect a Playstation 1/2 controller to any computer or console with a DB9 port - even an Atari 2600!

On the A600GS, it shows up simply as the standard "DB9 controller".
You can configure it as a single button controller, with X as fire, two button controller, with X and O as buttons 1 and 2, or a CD32 controller, with all face buttons along with L1/R1 and Start button.
For dual shock controllers, both analog sticks also function for controlling direction as well as the dpad.
It also allows you to clone any direction or action button (not just up) to another button and has options for auto-fire as well, and you can save your own custom configurations for later use.

There are also other functions, such as mouse emulation, that are beyond the scope of usage for the A600GS, so I will not go into other functions.
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