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41
A600GS & A1200NG / Re: List of working/not working Joypads (wired and BT)
« Last post by Mousey on October 19, 2025, 09:35:40 AM »
The Gamesir Nova Lite gamepad works well in wired mode and also using the supplied USB receiver.

I have also managed to pair it with bluetooth and working in Nintendo Switch and Android connection modes (no luck with DS4 mode).
I purchased a Gamesir Nova Lite controller on the strength of this post, and balrog74 is correct - it works well but with one small caveat.  There doesn't appear to be a way to bring up the F12 menu using it - pressing the Start (or any other button) doesn't do it, unlike (for example) the Logitech F310 I posted about.

It's not a deal breaker as it's a lovely controller, but just means I have to get off my butt (as I'm now using the A600GS under my main TV while sitting on the couch) and press F12 on a real keyboard to bring up that menu.  Just thought I'd post this here in case anyone else is thinking of getting one.

While I'm at it - some fresh info about various other controllers I tried:
  • 8BitDo Arcade Stick for Switch and Windows - does not work (tested Switch and PC modes with wired and USB dongle)
  • Xbox One or Xbox Series S controllers using 8BitDo Wireless USB Adapter 2 - does not work (thought I'd give it a try and this adapter lets me use Xbox controllers on my Switch)
  • Wired Xbox 360 controller - does not work (really didn't expect it to)
  • Zexrow Controller [picture attached] for Switch and PC - does not work (tested wired and Bluetooth; was surprised by this, as you can select different input modes similar to the Gamesir)
42
A600GS & A1200NG / Re: Disappointed - no help at Amigakit
« Last post by AmigaOldskooler on October 19, 2025, 08:12:31 AM »
Hi,

That is very strange. Maybe something has happened to the software? I've tried searching a bit around, but could not find any solutions.

Perhaps @broadblues can help you further? I have read about others getting a new software setup they can use on the card, to get a fresh start.

Sorry I can't be of help here, but I will keep on looking for solutions, and hopefully Broadblues or AmigaKit chimes in with a solution.
43
General chat about Amiga topics / Re: Amiga OS 4.1 Final Amiupdate
« Last post by AmigaOldskooler on October 19, 2025, 08:08:44 AM »
@Stephen

Hi,

I first tried AmiUpdate as well, but that failed, so I downloaded directly from the Hyperion website itself. Unpacked the archive, then ran the installer. Worked fine. 8)
44
Amiga Hardware Issues and discussion / Amiga 3000 new owner
« Last post by MrChocky on October 19, 2025, 12:45:48 AM »
First of all, I know this is going to be FAQ questions etc, but I'm not even sure what questions I ought to be asking right now. In my defence, I have read this:

https://www.zimmers.net/cbmpics/cbm/amiga/a3000guide.txt

Please send me to any other material I ought to read up front, before even posting here, etc, etc.

I am extremely familiar with Acorn machines and PCs of the era, but my practical Commodore knowledge is very limited.

Anyway, I have just received a Amiga 3000. It boots to kickstart 3.1. What I *don't* have is a workbench floppy. It is trying to boot from the internal drive (the LED is on anyway), but the machine came with a SCSI scanner, CD drive and switch box, so perhaps the termination was changed - I don't know.

One thing I did check was the CMOS battery situation - looks like someone replaced it with some Radio Shack version with some velcro and clips which, and one lead was not particularly attached to the motherboard, so I have removed it for now. I understand some of the SCSI setup is tied up in that. I'm well aware that the SCSI drive might already be dead, or if not, is not likely to last.

The machine was not well packed, and one corner of the chassis was beat up on the corner with the audio out (was able to bend back) - I think it's going to be OK, but it's not impossible there is other damage.

The one single floppy I do have is for the "Advanced Amiga Analyzer". This shows me that the tank mouse I got is not behaving well vertically, although I did take it apart and clean it up a bunch. The memory test crashes. It will also boot to this from an external floppy drive that came with it.

There was a Great Valley IO expander and Video card fitted - I have taken those out for now just in case they are causing problems.

So what ought to be my first port of call here? Should I chase down a Work Bench disk so I can actually try things out?

Thanks in advance.
45
General chat about Amiga topics / Re: Amiga OS 4.1 Final Amiupdate
« Last post by lionstorm on October 18, 2025, 09:20:46 PM »
I would advise to download the update directly from Hyperion website and install from here instead of gonig through amiupdate.
46
General chat about Amiga topics / Re: Amiga OS 4.1 Final Amiupdate
« Last post by NinjaCyborg on October 18, 2025, 08:25:41 PM »
The answer is it's garbage, don't use it, update manually, the author refuses to acknowledge any bugs
47
General chat about Amiga topics / Amiga OS 4.1 Final Amiupdate
« Last post by Stephen on October 18, 2025, 08:15:11 PM »
My Amiga OS 4.1 Final Amiupdate scans and downloads items. I get a message saying it cannot unpack file would I like to save it to Ram. It does not unpack and install any updates. Please help
48
Amiga Events / Photos and videos from the Saku 2025 event
« Last post by pVC on October 18, 2025, 02:11:24 PM »
Finnish Amiga Users Group's annual meeting and an Amiga event celebrating 40 years of Amiga was arranged in Oulu Finland about a month ago.

The event featured almost 30 computers, mostly Amiga related, but also some other retro and vintage setups. The Finnish Amiga retailer AmiGarage attended with a nice stand with games and other stuff on sale. The best-selling games around the event were Dr. Dangerous, Killing Cloud, Cyberpunks 2, Agente 357, and Heretic 2 (OS4). We also had a head start to the Amiga40 Germany event by having some related merchandise available to buy. MorphOS is also celebrating its 25 years anniversary, and new features of the operating system were presented to interested people. Multiplayer fun with Stunt Car Racer and Super Skidmarks ended the event in the usual style. The warm-hearted event gathered visitors from all over the country, from regular amigans to curious people who spotted the advertising elsewhere.

Photos and videos from the event are available at:
https://suomenamigakayttajat.fi/yhdistys/tapahtumat/saku2025/index.html
49
A600GS & A1200NG / Re: Bluetooth audio
« Last post by Mousey on October 18, 2025, 07:44:46 AM »
Thanks balrog74, that screenshot has confirmed what I should be seeing which gave me the confidence to keep trying broadblues suggestion (connecting/disconnecting etc.)

I kept on playing about with it in the Bluetooth menu and one time noticed something flashed up on the top right, but it was too quick for me to read.  But it gave me hope and - sure enough - the headphones appeared in the Audio settings!

My hopes were quickly dashed when I selected them and still got no sound - BUT - after I rebooted, and reconnected them in the Bluetooth menu, this time they worked!  Just to be sure I rebooted and reconnected again and they still worked.  They also seemed to connect first time (that's something I'll continue to test).

Previously when I was trying I might not have noticed the pop-up in the top right, so didn't go to the Audio settings menu to select them (which was my mistake) and just kept on connecting/disconnecting etc. (and even rebooting) thinking that I would get an audio cue in my headphones that they had connected (which you don't).

But anyway - thanks again to all who helped, it really is much appreciated.  Now I can do some serious Amiga gaming on our main TV!
50
Level design update:

In his latest post on the campaign page, the developer informs us that the first pass of level design has been finished.  The second pass is now underway, which focuses on refining each level’s layout, enemy placement, and gameplay flow to near-final quality.  At the current pace, this second pass should be finished around mid-December 2025.

After the second pass, the third pass work will begin, which involves integrating all final graphics for levels, characters, menus, and other visual elements.  And then the final pass is the optimization and polish phase, to ensure the game runs smoothly and meets the high standards being aimed for.  The developer promises to keep backers fully informed of all progress as it happens.

The game has 42 levels, comprised of:

- 35 regular levels

- 5 boss levels

- 2 bonus levels


Graphics update:

The artists have begun working on background animations to liven up the levels.  They're also remastering the special effects such as blood, explosions, and impact visuals to ensure they look their best - i.e. smoother motion and more animation frames.  The developer is sparing no expense in giving these elements the attention they deserve.


Spread the word!

Tell your friends about Shadow Gangs Zero.  The more support the campaign receives, the better the final product:

https://www.kickstarter.com/projects/jkmcorp/shadow-gangs-zero






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