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42
Amiga User Group News / Next FCUG meeting - Sunday, Dec. 21, 2025
« Last post by RobertB on December 16, 2025, 10:41:22 AM »
Happy National Chocolate Covered Anything Day, C= and Ami aficionados!
     The Fresno Commodore User Group has its next meeting from 11 a.m. to 2:30+ p.m., Sunday, December 21, at

  Panera Bread Restaurant
  3590 W. Shaw Ave. (corner of W. Shaw Ave. and Marty Ave.)
  Fresno, CA 93711
  (559) 271-0104
  http://www.dickestel.com/meet_loc.htm

     In club matters, we’ll be deciding which worthy charity will get our club donation, and we’ll be electing officers for 2026.  In discussion we'll look at the newest issues of Compute's Gazette magazine, now with more Commodore and Amiga coverage than ever before!
     For this Christmas meeting, we have an overabundance of software to go through!  We may have to extend the software presentations into the January meeting!  As consumers start receiving their Commodore 64 Ultimates this season, we’ll go over the list of games and other apps included with the machine.  Since all the software is easily available, we’ll run several of them from the Ultimate 64.  Most notable is GUI64, a desktop environment which comes with every C64U; we’ll be trying out v1.81, the older version of the C64U’s v1.95. https://www.c64-wiki.com/wiki/GUI64
     Not only we will be going over C64U software but we will also look at the newest C64 game software from itch.com  Plus three, new, productivity apps, Jas Word word processor, Whisper64 text editor, and the Kaleidoscope v4 screen editor.
     Due to my travel schedule over the last few months, I’ve been lax in updating my Amiga computers.  Well, not anymore!  The AmigaOne A1222+ will be at the meeting, now with over three dozen, new and updated games/apps for OS 4.1 (like Polar Paint, Connect 4, AmiBrixx, 3D Converter...) and OS 1.3/3.1 (like Submarine Attack, Hyper Sports, Moon Patrol 500, Switcher Boy…).  Too much!  :)

          Merry Christmas!
          Robert Bernardo
          Fresno Commodore User Group -
          http://www.dickestel.com/fcug.htm
43
Development is now in Phase 3, which involves the integration of final graphics into the game levels.  As of December 10th, Phase 3 is 28% complete, with 12 of the 42 levels all done.  Check out the screenshots below.

The developer writes:

Quote
The final graphics go through a special division and processing pipeline to maximize the colour usage on the Neo Geo, allowing us to take full advantage of its 256 palettes.  The results are excellent, and the game is really coming alive visually.


All the music for the game has been finished.  The audio driver reproduces the songs with perfect clarity and accuracy, enabling the Neo Geo to play the music faithfully to the original tracker files.

After Phase 3 has concluded, the extra polish phase will begin.  This will involve the artists taking detailed instructions from the developer and refining the level graphics to the highest quality possible.  While the artists do their thing, the developer will work on Neo Geo code optimization to ensure everything runs smoothly and efficiently on the actual hardware.

The campaign has reached close to £117K and is a little more than £3K away from the final stretch goal that gives us the six mini-bosses.  If you haven't yet pledged, please do so and join the nearly 800 enthusiastic fans who've already contributed to the campaign:

https://www.kickstarter.com/projects/jkmcorp/shadow-gangs-zero

P.S.  Happy holiday season to you all.  May you find a new game or two under the tree this year!













44
A600GS & A1200NG / Re: A1200NG Wireless mouse issues and Amiga keyboard question
« Last post by broadblues on December 16, 2025, 09:16:32 AM »
Thanks it seams to be a US layout specific issue.

Anyone having the problems described with another layout?

Unfortunately I don't have any A1200 keyboard to test with directly
45
Amiga Programming and Development / Error compiling code in AQB
« Last post by yevrowl on December 15, 2025, 07:53:44 PM »
Greetings to all!
For reasons unknown to me, an error occurs when compiling fairly simple code using AQB.
Please advise me — what could be the problem?
46
I have a twisted floppy cable.  Two actually.  The original that came with the system and a longer one that I picked up from amigakit. I tried both.  Both drives independently work as DF0 on the end cable connector (with the twist) with this jumper configuration (shorted across 5 & 6) as long as there is no drive on the middle (no twist) connector.

         
                     1 2 3
                     o o o
{floppy connector}   o ---
                     4 5 6


Documentation I've found is mixed.  Some indicates the pin layout is horizontal, some vertical.   I've tried shorting across 4 & 5 and also vertical 2 & 5 to try to set the drive as DS1.  Multiple other permutations as well.
47
Amiga Hardware Issues and discussion / Re: fastata and 4gb devices?
« Last post by Boing-ball on December 15, 2025, 05:31:20 PM »
Have you got the FastATA software installed? With the relevant syntax in your startup-sequence?

Also FastATA on the A1200 are a PITA. Dependent on version and software it maybe using its split option in the preferences program.
48
I take it you have the required twisted Floppy cable?
49
I just (finally) added a Gotek to my main A2000 setup. Now I'm trying to move the Chinon FB-354 that was DF0 in that system to my spare A2000 as DF1, with an identical FB-354 as DF0.  I am having no luck to get these drives to work together.  I've tried multiple jumper configurations, switching the cable positions, open/closing J301 on the motherboard.  I'm not able to locate documentation for the FB-354.

Does anyone have a similar setup that works?  My main system has the Gotek as DF0 and a Matsushita as DF1.  The Matsushita has a different jumper config than the Chinon, so I can't use that as a reference.

Any help would be greatly appreciated!

-Jeremy
50
Have you tried Aladdin 4D for AmigaOS 3.x and 4.x, which has a built-in 3D object converter?
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