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31
Amiga Marketplace / Re: Topic split from: Translucent Purple Cases - Last orders
« Last post by matt020 on April 15, 2026, 10:58:32 AM »

As the site admin. Please remove this wannabe Moderator.


The only wannabe moderator is you. And here you are telling others how to run the show. Unreal.
32
General chat about Amiga topics / Re: DCE A5000 zip file
« Last post by BozzerBigD on April 14, 2026, 04:21:35 PM »
@CD32Freak

Amazing! I love the use of an OHP! Useful technology and no pretence!
33
General chat about Amiga topics / Re: DCE A5000 zip file
« Last post by Jeff on April 14, 2026, 02:30:55 PM »
@CD32 That's impressive! Great find, is someone going to try and bring this back?
34
Amiga Programming and Development / Re: MUI 3.8 - DisplayHook for Listviews.
« Last post by Docster on April 14, 2026, 09:54:51 AM »
Thanks. I've looked into this, and it seems like that project is kinda incompleted ? Missing structs that I can't find. Anyway; I've done some changes to my code. Not sure if the bug is gone yet. Last I checked it was gone. But, that remains unsure until there has been some more testing done. Thanks for your help so far.

Best regards,
Docster
35
Amiga Hardware Issues and discussion / Re: New DRAM controller for A2091/A590!
« Last post by SpeedGeek on April 14, 2026, 12:04:19 AM »
** NEWS UPDATE **

There have been some recent updates for this old project. They are explained in greater detail on the EAB thread. ;D
36
General chat about Amiga topics / Re: DCE A5000 zip file
« Last post by CD32Freak on April 13, 2026, 07:41:50 PM »
I found a video showing the A5000 board in a Power Computing tower at the Computer '97 show in Cologne, Germany: https://amigavideo.net/computer-97-consumermesse-koln-germany/
 — it starts at 3:18.
37
Amiga Software News / Re: 3D Object Converter for AmigaOS 3.x / 4.x
« Last post by KZ_3D on April 13, 2026, 11:58:43 AM »
I released the v1.70 as full client and web update.

Just use the Help/ Check for updates function to get it.

New modules since v1.50:
Chrome Engine 1 (Pet Racer) *.3DA Load
Creature Conflict: The Clan Wars *.LWO Load
Ford Racing *.COD Load
Ford Racing *.RAL Load
id Tech 5 Engine (Wolfenstein: The Old Blood; Wolfenstein: The New Order) *.BMD6MODEL/DECL Load
id Tech 5 Engine (Wolfenstein: The Old Blood; Wolfenstein: The New Order) *.BMODEL Load
Lumo *.MESH Load
RDS - The Official Drift Videogame *.FUM Load
Warfare Engine (Terminator: Dark Fate – Defiance) *.MODEL/MATERIAL Load
Winter X-Games: Snocross *.M3D Load

Improved modules since v1.50:
Crash Bandicoot Nitro Kart 2 (Except scenes) *.VRAM Load
Luna Online *.MOD Load

Other changes since v1.50:
Chrome Engine (Terrorist Takedown: War in Colombia) .HEIGHT Renamed to Chrome Engine 2 (Terrorist Takedown: War in Colombia) .HEIGHT
Strife .MODEL/MATERIAL Renamed to K2 Engine (Strife) .MODEL/MATERIAL
38
Amiga Programming and Development / Re: MUI 3.8 - DisplayHook for Listviews.
« Last post by futaura on April 13, 2026, 11:35:45 AM »
Maybe https://github.com/charabaruk/WookieChat/blob/master/muiclass_windowdccincoming.c

As long as FileAreaEntry contains string pointers only, you'll need to copy each string individually.
39
Amiga Programming and Development / Re: MUI 3.8 - DisplayHook for Listviews.
« Last post by Docster on April 12, 2026, 08:53:54 PM »
Do you have an example how do set these up ? I'm using columns, thats why I'm sending an object to the DisplayHook.

Thanks for reply! :)

Best regards,
Docster
40
Amiga Programming and Development / Re: MUI 3.8 - DisplayHook for Listviews.
« Last post by futaura on April 12, 2026, 03:56:32 PM »
You're using MUIV_List_ConstructHook_String and MUIV_List_DestructHook_String, but you are not inserting a single string, you're passing a structure.

So, you need to add proper construct hook which will read your "struct FileAreaEntry", allocate a new "struct FileAreaEntry" and space to hold the string, then copy the strings. Ensure you free everything in the destruct hook.
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