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21
Amiga Marketplace / Amiga Guru Book?
« Last post by andreamazzai on February 07, 2026, 05:46:57 PM »
Hi everyone,
I'm looking for an English copy of the Amiga Guru Book - international shipment to Italy would be fine.
Any chance I can find it?
Thanks & regards,
Andrea
22
A600GS & A1200NG / Re: a600gs plus roguecraft
« Last post by pobolycwm on February 07, 2026, 05:39:54 PM »
Thank You
23
A600GS & A1200NG / Re: a600gs plus roguecraft
« Last post by SkulleateR on February 07, 2026, 05:35:42 PM »
Yup, works here but you have to start it with real WHDLOAD (for example in Amibench or your own Workbench Setup) ... doesn´t work with WHDLoad Replacement from A600GS Menu !
24
A600GS & A1200NG / a600gs plus roguecraft
« Last post by pobolycwm on February 07, 2026, 04:43:54 PM »
Afternoon.
Has anyone manaed to install roguecraftdx on the a600gs if so what settings  chomping at the bit to play but alas it keeps failing to load
25
Amiga Marketplace / Re: Two Dell U2410s
« Last post by Plaz on February 07, 2026, 04:37:51 PM »
I can't pass up "free". I'm resurrecting my A3000 and it could use a monitor. I'll take one if still available. Metro Atlanta area.

Thanks
Plaz
26
Amiga Marketplace / Two Dell U2410s
« Last post by KS on February 07, 2026, 04:17:29 PM »
Not-quite-selling post -- hopefully this is ok.

I have two Dell U2410s to give away. Was going to do so on FBM but found out they're useful to the retro community, so wanted to post them here instead.

They've been in the boxes for several years but worked when I put them away. I'll pay for shipping so the only risk to you is disposal if they've gone bad.

I'll ship them for free via UPS ground to the first two in the lower 48 states that would like one. Post for dibs and if you're first up, PM me your address.
27
New User Introductions / Re: Amiga Basic
« Last post by DOS_LAB_Brad on February 07, 2026, 12:42:34 AM »
Just what I needed. Thanks!
28
New User Introductions / Re: Amiga Basic
« Last post by RhoSigma on February 06, 2026, 10:37:52 PM »
29
New User Introductions / Amiga Basic
« Last post by DOS_LAB_Brad on February 06, 2026, 09:42:33 PM »
Old timer dragging himself from the past. This may be answered somewhere here and I just missed it but is there a way to compile Amiga BASIC programs so they can be run on OS3.2? I revisited some old programs I wrote (for Jumpdisk if you remember or know of it) and would like to do some tinkering. I have tried the old ABSoft compiler I used back in the distant past with no luck. Might a newer version work? I have seen some posts that indicate it might but not clear if OS3.2 was included (and can't re-find those posts). Before I go looking for one thought I'd ask the hive mind here. Thanks! And apologies if I just missed the answer somewhere while searching.
30
New User Introductions / Re: Reviving the Amiga Legacy—on SNES
« Last post by SUPER-J11BIT on February 06, 2026, 07:24:39 PM »
My Idea for a SNES‑Style Point‑and‑Click Adventure
I’m developing a point‑and‑click adventure designed exactly the way it could have been made on the Super Nintendo back in the ’90s—but with a creative twist that makes it stand out.

A Unique Cursor: Flying Mario
In traditional point‑and‑click games, the cursor is just a simple arrow.
In my version, the cursor is actually Mario flying across the screen.

I use Mario’s flying sprite as the pointer.

I visually disguise him so he behaves like a real cursor.

This means the main character can’t die from clicking the wrong spot, because the cursor isn’t tied to the character’s position.

It’s a fun workaround that turns a technical limitation into a cool feature.

Static Screens Inspired by DUNE (1992)
I remembered the classic game DUNE (1992), which used static screens with transitions between scenes. That sparked the idea for my own structure.

My point‑and‑click games will use the same approach: fixed screens instead of scrolling.

Why this works so well:

Static screens allow for more detailed SNES‑style artwork.

The SNES hardware naturally fits this format.

It creates a more cinematic, story‑driven atmosphere.

What could be a limitation becomes a creative advantage.

A Retro Concept with a Fresh Identity
This project blends:

authentic SNES visuals

classic point‑and‑click mechanics

a character‑cursor hybrid

detailed, handcrafted static environments

It feels nostalgic, but with a twist that makes it completely my own.

Where This Idea Can Go
This concept opens up possibilities like:

intuitive interfaces built around the SNES controller

small but charming animations

simple, accessible gameplay

a world designed scene‑by‑scene, just like the classics
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