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Hey guys, just an update:

I am offering £10 GBP For the first person who can supply a full longplay of the Censored version of Rocket Ranger in a reply to this post! In order to receive this, the longplay must include the ending of the game which takes place on the moon!

Many thanks in advance guys!
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A600GS & A1200NG / A1200NG Boost Kit install guide
« Last post by J-Golden on February 18, 2026, 04:30:27 AM »
Just as the subject says.  I ordered it and it came in, but there are no instructions on how to install it.  I put the heat sync in in a way that I think is correct, but it pushes up against the three-pin header next to the Wi-Fi antenna and keeps that corner from seating all the way.

The way I installed it is:

Nut
washer
board
washer
heat sync
screw head

Any help would be much appreciated.  Pictures of it assembled doubly so.

Thanks all!
13
AmiBench / Purchasing a license for AmiBench
« Last post by DikShv on February 18, 2026, 02:59:47 AM »
Hello, is it possible to buy a standalone AmiBench license for a personal project? Thanks!
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A600GS & A1200NG / Re: A600GS Updates
« Last post by beller on February 18, 2026, 01:20:50 AM »
Tried all afternoon but haven't been able to get the update downloaded. Download stalls on the second file and never recovers.
I checked my intwrnet connection and the speed test say its fast.  I'll give a shot tomorrow and see if the transatlantic connection has improved.

Update: Today went great...problem solved
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A600GS & A1200NG / Re: microSD card image for A600GS
« Last post by DikShv on February 17, 2026, 11:35:25 PM »
We are just finishing off the latest system image.  Should have it ready to download next week

Thanks

Hello. Did you download the image?
16
The campaign has reached 100% funding based on €22,000 pledged!  Thanks to everyone who helped make this happen.

New pledges are being accepted until March 15, 2026 so please contribute to get your own copy of the book:

https://www.kickstarter.com/projects/bitman/bootblock-rebels


The author has introduced two stretch goals:

€24,000 - Galahad chapter
The planned section on tools, methods, and copy protections will be expanded into a full extra chapter added to the book.  It will be written by Galahad, a long-time Amiga programmer known for game enhancements and deep technical insight - and it will include screenshots and real examples.

€30,000 - Amiga intro
When the book is ready, an Amiga “game intro” will be released.  The intro is built from an original intro source most sceners will recognize, a classic used in many "game intros".  It will include a greetings scroller with backer names.  It will be added to YouTube & uploaded to the major demoscene repositories.
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General Internet News / Re: PSPUAE
« Last post by F0LLETT on February 17, 2026, 04:24:02 PM »
Still working on this, spent all last week and weekend debugging, still no luck. However PSPUAE is based on euae 0.8.29 wip3, now there were alot of changes in wip4. Alot of changes for filesys that fix alot of issues. This may explain double bus error on mount. So Im going to start fresh and merge filesys changes / fixes first. See if that gets HDF / Folders working.

Why I think this may be better idea, change log for wip4;

Filesystems being mounted twice
(bug fix)

support for harddisk files
(fixed)
geometry validation
safer open/close
better size handling
mount order fixes

Device timing and ordering fixes
filesys install timing
trap setup ordering
mount list initialisation

Broken delayed interrupt handling when JIT disabled (fixed)
Filesystem code relies on;
delayed interrupts
IO completion callbacks

Any of these could cause the issue I have been trying to debug.
Very frustrating, seeing traps setup (all correct) and then double bus error.
Spent hours debugging to find out, the setup traps are never called. Even tried forcing calls to them, which also did not work, :(. Even spent hours messing with boot ordering, hoping that would trigger traps.

If this works. I have a game plan on improvments. First will be to strip the entire source of everything we are never going to use. Not interested in bsdsocket, RTG, 030, 040, 060, FPU, MMU. Basically everything thats not realistic on PSP with its 333 MHz processor.

Once thats done, I will set about, optimising source with PSP specific stuff. Will also add Dynarec and Pseudo-JIT (as we cant have full jit). One that will make alot of people happy, I will switch audio to psp and include buffers. This should hopefully solve crackling sound.

I also removed threading, as it was causing issues, PSP does a sort of threading. Its a very stupid design, it starts a thread, if another starts it pauses other thread until that thread is finished. So not the threading people may assume, as I did. Or atleast thats my understanding of it.
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General chat about Amiga topics / Rocket Ranger - censored version longplays?
« Last post by rocket_amiga_man on February 17, 2026, 03:15:20 PM »
Hi Guys,

I'm looking for gameplay footage of a full playthrough of the censored version of Rocket Ranger (the version found here https://www.whdownload.com/games.php?name=%25&sort=5&dir=1&search=rocket+ranger+%28censored%29&searchButton=Search) as I've noticed that the full gameplay doesn't seem to be documented anywhere I can find! I've discovered this playthrough by a German livestreamer on YouTube - https://www.youtube.com/watch?v=7KReV52Dec4 but it doesn't contain the entire game. If anyone has any more complete footage of gameplay, I'd love to see it!

Many thanks guys! :)
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Amiga Marketplace / Amiga 600 for sale
« Last post by sharpied79 on February 17, 2026, 03:13:30 PM »
20
Hey everyone, I’ve been spending some time away from my usual A1200 lately to mess around with some other alternative operating systems. I’ve recently fallen down the rabbit hole of trying to get Haiku (and briefly MorphOS on an old Mac Mini) integrated into my daily workflow just for the fun of it. It’s refreshing to use something that isn't just another flavor of Windows or Linux, but it certainly comes with its own set of "character-building" challenges.
One specific point that has been driving me absolutely crazy is the driver support for modern networking hardware. It’s a bit of a reality check when you realize how much we take for granted in the mainstream world. I recently upgraded my home setup to a high-end mesh system capable of Wireless-3.9GBPS https://serverorbit.com/network-devices/wireless/wireless-3-9gbps, which is amazing for my main workstation and 4K streaming. But as soon as I boot into a niche OS on my experimental rig, I feel like I’m back in the late 90s, hunting through obscure forum threads for a compatible Atheros or Broadcom driver that won't kernel panic on startup.
It’s such a bizarre contrast to have this massive "pipeline" of Wireless-3.9GBPS airwaves surrounding me while I’m struggling just to get a stable ping or a basic DHCP lease because the OS doesn't recognize anything newer than a legacy G-standard card. I’ve reached the point where I’m considering just giving up on internal cards and using a dedicated Ethernet-to-Wi-Fi bridge just to bypass the driver hell.
For those of you running things like Haiku, MorphOS, or even AROS on relatively modern hardware, how are you handling the networking side? Are you still hunting for specific "golden" legacy cards at local swap meets, or have you found a way to make modern high-speed adapters play nice with these alternative kernels?
Do you think we’re reaching a point where modern hardware complexity is making it impossible for hobbyist OS projects to keep up, or am I just looking in the wrong places?
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