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11
Amiga Marketplace / Translucent Purple Cases - Last orders
« Last post by RetroPassion on April 02, 2026, 10:59:07 AM »
Hello,

I have found a box of Translucent Purple A1200 cases mislabelled and are available for purchase.

https://www.retropassion.co.uk/product/amiga-a1200-purple-case/

NOTE:

If you where one of the few customers in the US that got snagged up in the tariffs when they were introduced, contact me via the website and I can honour the original purchase price plus shipping. This offer is available until next Wednesday

Thanks!
12
Hi there,
I'm crawling through some old music softwares and managed to start them, - Sound Sculpture unfortunately only via adf and Gotek. When I put it on my SD / HD it loads but it fails loading VectaCheck and therefore a graphics driver seems missing and then the UI is all trashed. Archive to load from HD would be greatly appreciated.

Still, in case no one has a normal installer for Amiga 1200, maybe someone has a real manual? There's a pdf (for Atari) which is even sort of big and explains some, but all important tracker commands and efects etc. are missing..

Also I'm searching for Soundmon / Sidmon 3 incl Manual I only have BSS 2.2 (yes, that#s how it's called on disk) but without manual it's very tough to understand. Also the song loading functions etc. are akward, don't know if someone has some hints to reach a normal work flow with this?

Another question, - is AHX tracker 2.3d-sp3 the last version that runs on a normal Amiga 1200 with Kick roms 3.2?

Aaand one more question, - a manual for Digital Mugician would be amazing - keycommands, tracker effects etc..

Thank you sooo much!!! It would be great to get some help!
13
General chat about Amiga topics / Re: DCE A5000 zip file
« Last post by CD32Freak on April 01, 2026, 07:34:44 PM »
So, six years later, the file is still rotting on someone's hard drive :(
14
So cool, is it planned to have amiga 3.x / 4.1 client like claude (amiga AI) or chatGPT (amigaGPT) for amiga user/dev/creator ?
15
AROS Research Operating System / USB3 support in Poseidon
« Last post by deadwood on April 01, 2026, 07:10:24 AM »
Hi All,

Work on USB3 support in Poseidon continues. Latest ISO fixes USB3 issues in VirtualBox 7 and allows using pendrives attached to USB3 port in VBox. Get the latest ISO for testing and read more on current status here:

https://arosworld.org/infusions/forum/viewthread.php?thread_id=1745&rowstart=60&pid=11516#post_11511

Please report any USB success/failures you have with this ISO in this thread on the one on arosworld.org.
16
New User Introductions / Re: Reviving the Amiga Legacy—on SNES
« Last post by SUPER-J11BIT on March 31, 2026, 03:29:10 PM »
Development Update: Level Coding Has Begun!

Hey everyone! 
Just wanted to let you know that I've officially started coding the levels. All bosses and enemies are already done, so from now on I’ll be focusing on building the actual structure of the game.

I’m aiming for somewhere between 5 and 7 levels, but I haven’t decided the final number yet. Either way, I won’t go beyond that because I want to keep the style I love: short, intense, old?school arcade experiences, without repetitive or filler levels.

Speaking of bosses: 
there are two more bosses I haven’t shown yet, and I’d rather keep them as a surprise for the final release. I think the “wow” effect will be worth it.

From this point on, the next topic I post will be the announcement of the completed game. 
We’re really in the final stretch, and I can’t wait for you all to play it!
17
General Internet News / Re: PSPUAE
« Last post by F0LLETT on March 31, 2026, 01:13:41 PM »
Another update.

Seems extra work on Paula on ME is a dead end. I can get it working, but never 100% correctly, no matter what I tried. Same with blitter.
So I have decided, I will do a release of work done so far.

In the meantime I will start work on mips JIT and will reuse some of the x86 JIT files. They have the translation logic, optimisation and macros. Saves lot of work.
18
New User Introductions / Re: Reviving the Amiga Legacy—on SNES
« Last post by SUPER-J11BIT on March 30, 2026, 03:36:33 PM »
New Boss Reveal!
https://drive.proton.me/urls/VVFRQQD1Y8#7o3xEZn32M61

Hey folks!
It's time to introduce the third boss.. and yep, you guessed it: this one flies, zips around, locks onto you, and blasts you like you're the last pixel left on Earth.
19
General Internet News / Re: PSPUAE
« Last post by F0LLETT on March 30, 2026, 12:31:05 PM »
Update;

Blitter on ME is deadend. Spent 2 days trying to get it to run faster, no joy.
So reverted it back to Main CPU.
So far everything I have tried, has not yielded much in speed increase.
Tried;
Memory fast paths for blitter,
re-writing blitter (that sucked, over 10 hours),
Lots of CPU optimisation, got some speed up, as CPU now never asks if events are done all the time.
As well as all other stuff in change log.

Only thing that has given 3 to 6 FPS, is moving Paula to ME.
There is still some more Paula stuff I need to move. Tried yesterday, code is working, just no sound at moment.
Got another 2 to 3 FPS, so I know that route is a good one. Will stick at it.

Still have have JIT up my sleeve. Will get audio out of way first.
After that, I think I have explored every avenue to squeeze speed out of it.
I could maybe try making some stuff independant, so takes load off Main CPU.
Maybe Floppy, as floppy accesses kill cpu while in operation and CPU struggles to keep up.
20
I haven't had time to do exhaustive testing, but my benchmark for (slow) game performance on the A600GS is Absolute Zero by Zener (running as ADF from the menu). The latest update - which includes Amiberry Lite 5.9.2 - provides much better performance in game speed (audio and movement).

If that's the only game you're using to benchmark then you're using the wrong games.

I've been playing both Elevator Action AGA and the lost Pixel.

Elevator Action AGA runs consistently about 10-15% slow when running from and ADF, and around 20% slow when using a WHDload image. It has been this way since the beginning and there has been no speed improvement whatsoever in recent updates.

As for The Lost Pixel, when running ADF from the menu, is s-l-o-o-o-o-o-o-w. You can hear the music running at full speed only when the game is loading, but the gameplay runs so slow it's not funny, and the music running massively slow as well. It even runs slow on the game's main menu! Again, it's been this way since the game was first released with no improvements at all.
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