Welcome, Guest. Please login or register.

Recent Posts

Pages: 1 [2] 3 4 ... 10
11
General Internet News / PSPUAE
« Last post by F0LLETT on February 09, 2026, 10:29:26 AM »
I finally dug out my old v0.90 Beta 5 code and got it compiling (after 14 years).
So back to working on PSPAUE. Working hard to get HDD support working.
After that is sorted, on to Dynarec and Pseudo-jit.

Have lots of other ideas to try.

Read more
12
I just did a full wipe and reinstall of the OS and the Enhancer - same situation.
I checked, and the RadeonRX.chip line is in my Kicklayout, which seems to be the only requirement for the driver to work. I only have one section in the Kicklayout.
Could this have anything to do with the fact that my Radeon only has DisplayPort outputs ?

Thanks
13
Enhancer Software / Enhancer for Classic
« Last post by Fairdinkem on February 09, 2026, 06:09:53 AM »
When will enhancer pack become available for classic amiga?
14
I didn’t. I just installed it and I get the same behavior.
Is there a “wrong ” way to install it?
I did the full novice install (because it was too much work confirming everything).
15
Do you have the Enhancer package installed?  The RX driver is part of Enhancer and isn't included with OS4.1.
16
Hi there,
I have a brand new A1222+ (Topaz), installed OS4.1 and it’s working fine with the built in GPU.
When I install my Radeon RX550 (the same type as ready-made A1222+ have but different manufacturer). it works in the boot menu, I also see the OS startup progress bar with drivers loading etc,
But it never shows the AmigaOS 4.1 logo.
I’m wondering there’s a driver I need to activate or some other issue?
17
Aladdin 4D General Discussion / Re: Running Aladdin4D on an emulated Amiga
« Last post by FerociousAMIGA on February 08, 2026, 05:34:23 PM »
Also Imagine 3D v5 and Turbo 3D v3a...

AGS Includes Alladdin4D and OctaMED.

Hmmmmmm.......
18
A600GS & A1200NG / Re: Editpad text editor for AmiBench
« Last post by amigakit on February 08, 2026, 03:41:25 PM »
Development of EditPad text editor is almost completed.   Find & Replace and Goto Line functions added.   This will be released as part of a larger system update coming very soon for your A600 GS and the A1200 NG.  Our team is beta testing it at the moment.


19
New User Introductions / Re: Reviving the Amiga Legacy—on SNES
« Last post by SUPER-J11BIT on February 08, 2026, 02:25:01 PM »
For example, when I start working on my own Monkey Island game, it won’t look like the first picture, but like the second one. Basically, that’s how I imagine my game.


 ::)


 :)
20
Amiga/MorphOS/AROS Programmers Forum / Re: PTDQ - faster C2P
« Last post by saimo on February 08, 2026, 12:44:58 PM »
I pushed the dual playfield a bit further: 256+256 colors, plus 8-bit alpha per color component value, plus 2-bit alpha channel.

https://www.youtube.com/watch?v=aHwE41IWmQ4

LAYERS

Common:
 * PTDQ system
 * RGBWa color model
 * 320x256 visible dots
 * interleaved bitplanes
 * horizontal and vertical scrolling

Background:
 * 336x336 dots
 * maximum 256 colors

Foreground:
 * 672x576 dots
 * maximum 256 colors
 * 8-bit alpha per color component
 * 2-bit alpha per pixel

NOTES

* Both the layers reside in CHIP RAM.
* The layers use 8 bitplanes in all.
* The foreground mode is changed by writing a whole 24-bit palette to the COLORxx registers with the CPU during the vertical blanking. The required palettes are pre-calculated at startup.
* The CPU is idle most of the time. The Copper is idle most of time (but if the staggered lines are on, it performs a wait and a write for each visible rasterline). The Blitter is idle.
* YouTube's encoding degraded the quality.

New demo available at https://retream.itch.io/ptdq as usual.
Pages: 1 [2] 3 4 ... 10