Welcome, Guest. Please login or register.

Recent Posts

Pages: 1 [2] 3 4 ... 10
11
Amiga Software Issues and Discussion / Re: WB 3.1.4 & BestWB
« Last post by AndyFC on January 14, 2026, 07:34:12 PM »
This is a very old thread to resurrect. @thread don't start any arguments.
12
New User Introductions / Re: Reviving the Amiga Legacy—on SNES
« Last post by SUPER-J11BIT on January 14, 2026, 05:50:00 PM »


SNES Project Update! 
I’ve just wrapped up all the sprites and the entire graphics set for the game. It’s been a ton of work, but seeing everything come together has been amazing.
Starting today, I’m officially moving on to the SNES coding phase — the most technical part, but also the one that will finally bring everything to life.
Stay tuned, because things are about to get really exciting.
 8) 8)
13
Amiga Software Issues and Discussion / Re: WB 3.1.4 & BestWB
« Last post by NinjaCyborg on January 14, 2026, 01:25:04 PM »
@kolla If you feel so strongly feel free to binary edit the files yourself to change the strings.
14
Happy new year!  We're now in 2026 and this is the year we'll see Shadow Gangs Zero (SGZ) released, beginning first with the Neo Geo version and then all other versions afterwards - i.e. Dreamcast, Switch, PS5, Xbox One, Steam (PC), and Sega Genesis / Mega Drive.

Progress:
Phase 3 of development has been finished, which was the integration of final graphics.  Now the developer has moved on to Phase 4, which involves working on: special effects, impacts & hit flashes, blood & debris, explosions, background animations, HUD, and menus & loading screens.  The alpha version of the game is projected to be ready by mid to late February 2026.

Upcoming:
After alpha, the developer plans to work on these tasks: final optimization, difficulty tuning, sound effects integration, and Neo Geo hardware performance checks.  Once those tasks have been done, we enter the phase that you've all been waiting for - Beta testing.  During the beta phase, all backers will be given a digital copy of the Neo Geo beta version to playtest.  By all backers, I mean EVERYONE, not just Neo Geo backers.  So for example, if you've backed the PS5 version, you'll be playtesting the Neo Geo beta.  Ditto for backers of Sega Genesis / Mega Drive, Dreamcast, Switch, Xbox One, and Steam (PC).

Tribute:
In his January 10, 2026 progress update, the developer pays tribute to Arjie Cosca, the original main level artist who sadly passed away three months ago.  As you view the screenshots attached to this post, please know that SGZ’s levels carry his vision, style, and inspiration.  The developer notes Arjie's contribution:

- He shaped the visual identity of the game.
- He brought atmosphere and world-building to every stage.
- His sense of detail, mood, and composition is everywhere.
- The art pipeline, tone, and richness all began with his work.

Campaign:
Over 800 backers are on board with their game controllers on hand, ready to experience the SGZ revolution.  We're only £1.3K away from reaching the final stretch goal that gives us the six mini-bosses.  Don't let the term "mini-bosses" fool you, as these aren't tiny adversaries.  One of them is a large ferocious dragon that fills more than half the screen!

Please help make the inclusion of the mini-bosses a reality.  The campaign is still open, but not for much longer:

https://www.kickstarter.com/projects/jkmcorp/shadow-gangs-zero


Thank you!


















15
I bought one circa a year ago with the ZZ9000AX sound expansion for my A4000D machine I agree with people about the RTG card aspect. It's a hell of a card in that aspect!
My setup of the card in my A4000D went smoothly, I have kickrom 3.2.2 and running OS 3.2.2.1, using Picasso 96 version 3.6.2.
The only trouble I had was the the ZZ9000AX sound card was defective, it produced a humming sound all of the time. MNT sent my a replacement which solved that problem.

I agree what people say about the built in network interface .. it's slooooow. Even way slower that an Ariadne I for example.

I haven't tested the USB interface on it yet since I don't use USB storage devices with any of my miggy's.
16
Amiga Magazines / APC&TCP: Amiga Event 40 Merchandise Remaining Available
« Last post by AndreasM on January 13, 2026, 02:41:15 PM »
The remaining merchandise from Amiga Event 40 Mönchengladbach 2025 is now available in our online shop.

Specifically, this includes:

Amiga Event 40 Exhibition Booklet (without coupons!)
Amiga Event 40 Mousepad (blue, black, limited edition)
Amiga Event 40 Mini Flashlight (red, black)
Amiga Event 40 Notepad
Amiga Event 40 Paper Bag (one free with every order)
Amiga Event 40 A1 Poster
Amiga Event 40 Pocket Knife (blue, red, black)
Amiga Event 40 Mug (white, black)
Amiga Event 40 Tote Bag

Only a few of some items are available.

Please understand that we cannot accept reservations.

First come, first served!

As is our custom with these kinds of promotions, the profit goes to Markus to cover his expenses.

https://www.amigashop.org/index.php?cPath=53
https://www.amigashop.org
https://amigaevent.de
https://www.amigafuture.de
http://www.apc-tcp.de
17
New User Introductions / Re: Reviving the Amiga Legacy—on SNES
« Last post by SUPER-J11BIT on January 13, 2026, 10:41:00 AM »
Dev Update – Enemy Expansion! 

Hey everyone! I’ve been working hard on new enemy sprites, and I’m excited to reveal a major upgrade:
Two brand-new enemy types have just landed — and they’re not your average foes.These guys fly and shoot, adding a whole new layer of challenge and chaos to the battlefield.
Stay tuned for more sneak peeks and let me know what you think. Your feedback keeps this project alive!  8) 8)

18
Amiga Software Issues and Discussion / Re: BlizKick troubles
« Last post by PlatformerZ on January 13, 2026, 08:57:16 AM »
A few points I've heard of are:

A selection of accelerator cards include logic that Hardware maps the rom to fast memory when Maprom or similar is set; while probably the majority ALLOW software mapping from the ss of the rom to fast ram.

If AmigaOS 3.2.2 soft-maps the rom or patches with an update from DEVS in ss by default then Blizkick is going to conflict or a least be unstable.

NB: your solution isn't working in AmigaOS 3.2.2.  but a new install of OS 3.1 which probably wasn't the idea.
19
I see the card is in good working condition and just needs a correctly wired cable for the VGA passthrough.

https://www.youtube.com/watch?v=bqqmQgWlQX0
20
Amiga User Group News / Next FCUG meeting - Sunday, January 18, 2026
« Last post by RobertB on January 12, 2026, 09:40:09 PM »
Happy New Year, FCUG members and guests!
     The Fresno Commodore User Group has its next meeting from 11 a.m. to 2:30+ p.m., Sunday, January 18, at

  Panera Bread Restaurant
  3590 W. Shaw Ave. (corner of W. Shaw Ave. and Marty Ave.)
  Fresno, CA 93711
  (559) 271-0104
  http://www.dickestel.com/meet_loc.htm

     For discussion we'll talk about the April 25-26 Commodore Los Angeles Super Show (CLASS).  Once again we'll look at the newest issues of Compute!'s Gazette magazine.
     At our Christmas meeting, we had so much software to go through that we ran out of time, so we'll continue looking at C64 and Amiga software this time!  Last month GUI64 v1.81 kept crashing; this month we'll see if GUI64 v 1.95 is more stable.  Last month were the games on the C64 Ultimate; this month we'll go over the demos that were included in the C64U.
     The AmigaOne A1222+ returns, and we'll concentrate on games that run on classic OS 1.3/3.1, like SubA1200, Whack-a-Skull, and Chaotic Crazy Castle.
     After being away for some time, the Mini PET from Tynemouth Software also returns.  We'll run some of the latest programs for it -- Radar Rat Race, PET Invaders, and Berserk.

          Truly,
          Robert Bernardo
          Fresno Commodore User Group -
          http://www.dickestel.com/fcug.htm
Pages: 1 [2] 3 4 ... 10