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11
I haven't had time to do exhaustive testing, but my benchmark for (slow) game performance on the A600GS is Absolute Zero by Zener (running as ADF from the menu). The latest update - which includes Amiberry Lite 5.9.2 - provides much better performance in game speed (audio and movement).

Sorry, but the slowdowns are still not fixed  >:(

I had high hopes for the Amiberry Update since it also fixed Jim Powers and for example The Lost Pixels on my Raspberry Pi but on A600GS it´s still horrible ! The music is playing in slow-motion while playing, only between the levels, the speed is correct.

Well, guess I put the A600GS back onto the shelf and try again in the future, in the meantime I´ll use my Pi for emulating an Amiga  :(
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AmiBench / Re: Purchasing a license for AmiBench
« Last post by F0LLETT on March 26, 2026, 09:10:52 AM »
What makes you think so?

Indeed, the only issues you would have is with ARM libraries.
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Rubbish it isnt the "First AI for the Commodore Amiga" thats a bare faced lie.

https://aminet.net/util/rexx/MindRexx.readme
https://aminet.net/misc/sci/eliza.readme
https://aminet.net/package/dev/lang/FuzzyCLIPS604
https://aminet.net/package/dev/lang/OPS5c

Not to mention that i also wrote various AI programs on my amiga in the early 90s when i did my degree in AI.

Ouch, damn.

Come on, so people did simular things before. However they would be nothing like AI today, which I think is the point.
No internet back then like now. So it would never have access to information it would today. Only information fed into it locally.
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Rubbish it isnt the "First AI for the Commodore Amiga" thats a bare faced lie.

https://aminet.net/util/rexx/MindRexx.readme
https://aminet.net/misc/sci/eliza.readme
https://aminet.net/package/dev/lang/FuzzyCLIPS604
https://aminet.net/package/dev/lang/OPS5c

Not to mention that i also wrote various AI programs on my amiga in the early 90s when i did my degree in AI.
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But I can easily point my AI agent at the NDK and get all of that for free
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AmiBench / Re: Purchasing a license for AmiBench
« Last post by kolla on March 26, 2026, 05:15:27 AM »
it won't work for you because the system is locked down to AmigaKit hardware. It won't get past the boot screen.

What makes you think so?
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I haven't had time to do exhaustive testing, but my benchmark for (slow) game performance on the A600GS is Absolute Zero by Zener (running as ADF from the menu). The latest update - which includes Amiberry Lite 5.9.2 - provides much better performance in game speed (audio and movement).
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@NinjaCyborg: Good question! Tools like Cursor and Claude Code are great general-purpose coding assistants, but they lack deep Amiga-specific knowledge. Ask any generic AI about Copper list timing, Blitter channel priorities, or how to set up an A1200 interrupt handler — you'll get vague or wrong answers.

Amigo AI is built on a custom RAG system (Retrieval-Augmented Generation) with over 49 million knowledge chunks from Amiga-specific sources — hardware references, programming guides, magazine archives, demo scene tutorials. It knows the difference between OCS, ECS and AGA, understands the Custom Chips at register level, and can help with 68000 Assembly, AMOS, Blitz Basic, C and ARexx with actual Amiga context. The base LLM is an open-source model (Qwen3 8B) specifically configured for this domain — not a generic ChatGPT with a prompt in front of it.

Plus it has a built-in AROS emulator and code editor — you write code, test it, and get AI help all in one place. That's something Cursor can't do for Amiga development.

@walkero: Thanks for the interest! The knowledge base currently focuses on classic AmigaOS (1.x-3.x), hardware documentation and 68000 development. AmigaOS 4, MorphOS and AROS are covered to some extent through community documentation in the RAG, but the depth isn't as strong yet as for classic Amiga topics. Expanding coverage for these platforms is definitely on the roadmap — if you have good documentation sources for OS4/MorphOS, I'd be happy to include them.

I'm also currently developing a Dual-LLM system with a specialized coding model for programming questions, which will significantly improve code generation quality. Stay tuned!
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Update. I bought the Buffered Version now (without the Line remover) and that worked. It seems like even though the Amiga 1200 has a buffered output, there is something the adapter does which helps the Amiga 1200 to boot.

I spent some time to set up the resolution for the workbench and then ran a demo (without looking into adjusting the settings) so far, it looks pretty good!

I also attached one screenshot where in the tink4k the Anti Alias LPF was still set to auto (which I think was standard) and with that I had these lines. By switching them off, it was perfect.
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New User Introductions / Re: Reviving the Amiga Legacy—on SNES
« Last post by SUPER-J11BIT on March 25, 2026, 05:21:38 PM »
New Boss Reveal: The Rolling Mutant
https://drive.proton.me/urls/VVFRQQD1Y8#7o3xEZn32M61

Hey everyone!
Time to show off the second boss-another mutant who managed to steal the advanced armor... and figured out a whole new way to weaponize it.

His Signature Move
He morphs into a high-speed rolling ball, tearing across the arena while dropping bombs nonstop.
Pure chaos, pure pressure, pure pixel mayhem.
I'm still polishing the animations and attack patterns, but the fight is already a wild explosion of metal and mutant fury.
Get ready-this boss doesn't just chase you.. he runs you over.
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