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11
General Internet News / Re: PSPUAE
« Last post by F0LLETT on March 19, 2026, 01:00:11 PM »
Implemented MP3 pausing and resuming.
Working on scan and auto play.

I'm at risk of falling down rabbit hole. Aready side tracking myself.
Been looking at ways to improve memory allocation. More specifically, reverse allocating available.
It cant be done on PSP (exactly like on Amiga), however we can simulate it, allocate small stuff low and caches high (only Paula and MP3 at moment).
Can also get UAE to use it and allocate in same way.

Think its better for me to note ideas down and revisit them, after improving rest of backend and getting speed up, via offloading more to ME, like blitter and copper.
Biggest slow downs are also in IO access, i.e. demo's State of art constantly loads from floppy, this is were the demo nose dives.

Also havo consider PSP-1000. I'm currently using my Go. PSP-1000 only has 24MB usable mem, Go (like all other PSP's after 1000 have 52MB usable mem).
Adding loads of caches, will limit 1000's usable ram, So setting Amiga ram to say Chip 2MB, Slow 1.5MB, z2 8MB and z3 8MB cause it to crash. Go doesnt care, it eats the entire user ram and just keeps going into extra 32MB hidden cache mem.
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A600GS & A1200NG / Re: Migration to Amiberry 8.0.0
« Last post by broadblues on March 19, 2026, 09:29:00 AM »
You wouldn't happen to know the version for that fix? So that I can verify if the code was merged. It ought to have been but ....
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Amiga Hardware Issues and discussion / Re: A1200 CF2IDE / SD2IDE questions
« Last post by spiralmuncher on March 19, 2026, 06:46:10 AM »
Hello,

About the kickstart version: you'll need one that supports drives bigger than 4GB, or you won't be able to access all partitions of AGS. It will boot, but won't access the games  ::)
So original kickstart ROM 3.0 or 3.1 won't do, you will need either a newer 3.2.x, or a modified 3.1 with a fixed scsi.device .

If you have an accelerator with MapROM functionality (like a Blizzard IV), then you can keep the original ROM. This requires modifying the AGS image in WinUAE: you need to modify its startup sequence to make it load the new kickstart from a file and reboot.

And as for a PCMCIA IDE adapter, the big disadvantage is that you cannot boot from it, you will need to prepare a floppy for that.

Cheers!
14
Amiga.org Discussion and Site Feedback / Re: SSL certificate expired?
« Last post by kolla on March 19, 2026, 03:27:34 AM »
Mon dieu - le certificat a expiré!

Ignorance is strength!
15
A600GS & A1200NG / Re: Migration to Amiberry 8.0.0
« Last post by amyren on March 18, 2026, 10:13:02 PM »
The reason for assuming it was 32 bit was the JIT bug I experienced.
According to the amiberry lite issues listed on the github page there was a JIT fix, but it was only applied on the 64 bit version.
Since I still experienced the JIT bug, I assumed it was because this was a 32 bit version.
16
A600GS & A1200NG / A1200NG and an SSD Drive
« Last post by fasih_rehman on March 18, 2026, 10:08:41 PM »
I have a 512GB SSD. The disk has been partitioned on my Linux box to have 2 x~250GB partitions formatted to EXT4. I have connected the drive to the internal USB header using 2xUSB-A SATA adaptor.
The LED on the adaptor is on. The drive is in the HD bracket in the designated space on the 1200NG board.

I boot the A1200NG and go to 'Import ROM' the only volumes it can see is the 2nd partition which is empty. The first partition does not appear.
If I boot into AmiBench, I get a drive icon for the 2nd partition again and I can browse it, but it is empty.

The first partition has my ADFs and ROMS for 3.2 and a bunch of WHDLoad games, HDFs and ADFs. My objective is to create a custom system with 3.2, ideally I want to place it on the SSD.

What have I missed out?

Have I setup the first partition incorrectly?

Can I place files or a complete custom system setup on the SSD and the add them to the launcher?


TIA

Fasih
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A600GS & A1200NG / Blog: A1200NG and AmiBench in 2026
« Last post by amigakit on March 18, 2026, 06:14:57 PM »
Review of the A1200NG and AmiBench in 2026 by Puni / AmigaOldskooler:

https://oldschoolgameblog.com/2026/03/17/a1200ng-and-amibench-in-2026/
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New User Introductions / Re: Reviving the Amiga Legacy—on SNES
« Last post by SUPER-J11BIT on March 18, 2026, 04:52:19 PM »
Mutants Are Live - and These Guys Are Way Too Smart!
https://drive.proton.me/urls/VVFRQQD1Y8#7o3xEZn32M61

Today was mutant?testing day.
And let me tell you...these guys are NOTHING like the robots.
Robots explode. Robots break. Robots accept their fate.
Mutants? Mutants plot.

These sneaky creatures move between cover, switch positions, and shoot from angles I didn't even know existed.
I swear one of them looked at me like, "Oh, you thought this was going to be easy?"

I'm developing this solo, but these mutants are making me feel like I need a full tactical team behind me.
They flank, they hide, they reposition - basically they play smarter than I do, and I'm the one who coded them.

But hey, challenge accepted.
19
A600GS & A1200NG / Re: Migration to Amiberry 8.0.0
« Last post by broadblues on March 18, 2026, 09:20:36 AM »
Quote
As far as I know A600gs, and probably A1200ng  as well uses Amiberry-lite which is still at version 5.x
Also I suspect they use the 32 bit version, and it looks looks like Amiberry 8 is targeted at 64 bit only.

You are correct that we use the amiberryy-lite fork, with our own modifications, but we certainly use a 64 bit build, why would we not on 64bit hardware.
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General Internet News / Re: PSPUAE
« Last post by F0LLETT on March 18, 2026, 01:26:29 AM »
Ok, all but finished with MP3 menu player. Just needs a tiny bit more tweaking.
I will make it so, it scans music folder for any .mp3's and then randomly auto plays them all.

Then Im back to CPU, EVENTS, COPPER and BLITTER, honest.
Wierd side effect, I had to split decoding and playback. This actually made PSPUAE faster.
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