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A600GS & A1200NG / Re: a1200NG and morę USB
« Last post by MarcinK on February 03, 2026, 07:23:42 PM »
Thanks for the info. I'm buying it, I'll have the cable on Thursday 😃 After all, after connecting this cable to the USB A ports, all I have to do is install the FDD and close the Amiga 1200 case 😃
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Bootblock Rebels - The Hidden Stars of the Amiga Underground is now live on Kickstarter.

The project is a new book focused on the Amiga cracking scene and the wider underground - BBS culture, intros, scrolltexts, rivalries, friendships, and the people behind the aliases. The book is built around first-hand stories and original source material, rather than a dry A-Z history.

Check out the project page here:
https://www.kickstarter.com/projects/bitman/bootblock-rebels

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A600GS & A1200NG / Re: a1200NG and morę USB
« Last post by F0LLETT on February 03, 2026, 03:53:04 PM »
Yes, that header is connected to the powered onboard HUB.
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Aladdin 4D General Discussion / Re: Running Aladdin4D on an emulated Amiga
« Last post by F0LLETT on February 03, 2026, 03:50:15 PM »
AGS Includes Alladdin4D and OctaMED.

Hmmmmmm.......
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A600GS & A1200NG / a1200NG and morę USB
« Last post by MarcinK on February 03, 2026, 02:24:02 PM »
Hello,
on the A1200NG motherboard there is a socket described as USB, can I connect an additional cable with USB A sockets?
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Amiga Hardware Issues and discussion / Using a drawing tablet with an A500Mini
« Last post by pfontaine2 on February 03, 2026, 01:54:23 PM »
I have an A500Mini running Aminimiga (based on Amiberry) which also comes with Pandory. I'd love to be able to use my XPen drawing tablet with programs like DPaint. i know that there's no Amiga drivers available but thought that the underlying Linux OS might be able to accept the driver. I'm not expecting pressure sensitivity or any other features, I just want to use a pen while drawing instead of a mouse. I'm also considering a pen/mouse as an alternate input device.

Any thoughts how to make this work? I've looked through the forums here but haven't found a definitive response.
I've placed the same question at the Amiberry forums but thought of asking here as well.

Thank you ahead of time for your thoughts on this.
Pierre
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Aladdin 4D General Discussion / Re: Running Aladdin4D on an emulated Amiga
« Last post by pfontaine2 on February 03, 2026, 01:39:10 PM »
Hi everyone and thank you for all your help. I was able to finally get Aladdin4D installed on my A500Mini running Aminimiga with everyone's help.
Your help is much appreciated as always!
Pierre
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A600GS & A1200NG / Re: A1200NG +AmigaOS 3.2.+ AHI
« Last post by F0LLETT on February 03, 2026, 12:42:01 PM »
I have a question, does the A1200NG have the ability to use only the emulated Paula or the sound card in the Orange Pi module (uaeAHI) under AmigaOS 3.2.3?

Yes, its called A600GSAHI. Run AHI Prefs, you should see it.
To use it on your own installs, you would have to copy the relevant files across (after you in AHI on your setup).
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New User Introductions / Re: Reviving the Amiga Legacy—on SNES
« Last post by SUPER-J11BIT on February 03, 2026, 11:35:02 AM »
[SMW Hacking] Building a Point‑and‑Click Engine on the SNES Using Sequential Blocks

I’ve been experimenting with a sequential “password block” system in Super Mario World using custom ASM blocks.
Each block increases a RAM counter only if it’s touched in the correct order, and a final door checks the value and automatically triggers the end‑level sequence.

What’s interesting is that this system isn’t just useful for puzzles or passwords.
It can actually serve as the foundation for a full point‑and‑click adventure engine on the SNES.

Why this works like a point‑and‑click system
Each block can represent an “object” or “action”

The RAM counter becomes the game state (inventory, progress flags, dialogue states)
Conditional checks (CMP) allow for sequences, combinations, and branching logic
The final door can be replaced with events, cutscenes, transitions, etc.
With a handful of conditional blocks and a few free RAM addresses, you can build:

branching dialogues
collectible items
puzzles based on sequences or combinations
doors or events that unlock only after certain actions
scripted scenes
even a basic SCUMM‑style interaction system

I’m expanding the system further, but even in its current form it already allows levels to behave more like an adventure game than a platformer.  8)
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A600GS & A1200NG / Re: AmigaOS 3.2.x on A1200NG and Amibrowser
« Last post by broadblues on February 03, 2026, 10:14:36 AM »
No you have to raise the boot priority of your 3.2 disk instead to at least 1  then it will boot in preference to SystemV46.

I have tested this with AmigaOS 3.5 but it should work the same for 3.2

If you are using n RDB based disk for 3.2 you may need to raise the boot pri in HDToolBox or equivalent before addifng SystemV46
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