Welcome, Guest. Please login or register.

Recent Posts

Pages: [1] 2 3 ... 10
1
Development is now in Phase 3, which involves the integration of final graphics into the game levels.  As of December 10th, Phase 3 is 28% complete, with 12 of the 42 levels all done.  Check out the screenshots below.

The developer writes:

Quote
The final graphics go through a special division and processing pipeline to maximize the colour usage on the Neo Geo, allowing us to take full advantage of its 256 palettes.  The results are excellent, and the game is really coming alive visually.


All the music for the game has been finished.  The audio driver reproduces the songs with perfect clarity and accuracy, enabling the Neo Geo to play the music faithfully to the original tracker files.

After Phase 3 has concluded, the extra polish phase will begin.  This will involve the artists taking detailed instructions from the developer and refining the level graphics to the highest quality possible.  While the artists do their thing, the developer will work on Neo Geo code optimization to ensure everything runs smoothly and efficiently on the actual hardware.

The campaign has reached close to £117K and is a little more than £3K away from the final stretch goal that gives us the six mini-bosses.  If you haven't yet pledged, please do so and join the nearly 800 enthusiastic fans who've already contributed to the campaign:

https://www.kickstarter.com/projects/jkmcorp/shadow-gangs-zero

P.S.  Happy holiday season to you all.  May you find a new game or two under the tree this year!













2
A600GS & A1200NG / Re: A1200NG Wireless mouse issues and Amiga keyboard question
« Last post by broadblues on December 16, 2025, 09:16:32 AM »
Thanks it seams to be a US layout specific issue.

Anyone having the problems described with another layout?

Unfortunately I don't have any A1200 keyboard to test with directly
3
Amiga Programming and Development / Error compiling code in AQB
« Last post by yevrowl on December 15, 2025, 07:53:44 PM »
Greetings to all!
For reasons unknown to me, an error occurs when compiling fairly simple code using AQB.
Please advise me — what could be the problem?
4
I have a twisted floppy cable.  Two actually.  The original that came with the system and a longer one that I picked up from amigakit. I tried both.  Both drives independently work as DF0 on the end cable connector (with the twist) with this jumper configuration (shorted across 5 & 6) as long as there is no drive on the middle (no twist) connector.

         
                     1 2 3
                     o o o
{floppy connector}   o ---
                     4 5 6


Documentation I've found is mixed.  Some indicates the pin layout is horizontal, some vertical.   I've tried shorting across 4 & 5 and also vertical 2 & 5 to try to set the drive as DS1.  Multiple other permutations as well.
5
Amiga Hardware Issues and discussion / Re: fastata and 4gb devices?
« Last post by Boing-ball on December 15, 2025, 05:31:20 PM »
Have you got the FastATA software installed? With the relevant syntax in your startup-sequence?

Also FastATA on the A1200 are a PITA. Dependent on version and software it maybe using its split option in the preferences program.
6
I take it you have the required twisted Floppy cable?
7
I just (finally) added a Gotek to my main A2000 setup. Now I'm trying to move the Chinon FB-354 that was DF0 in that system to my spare A2000 as DF, with an identical FB-354 as DF0.  I am having no luck to get these drives to work together.  I've tried multiple jumper configurations, switching the cable positions, open/closing J301 on the motherboard.  I'm not able to locate documentation for the FB-354.

Does anyone have a similar setup that works?  My main system has the Gotek as DF0 and a Matsushita as DF1.  The Matsushita has a different jumper config than the Chinon, so I can't use that as a reference.

Any help would be greatly appreciated!

-Jeremy
8
Have you tried Aladdin 4D for AmigaOS 3.x and 4.x, which has a built-in 3D object converter?
9
Amiga Software News / Re: 3D Object Converter for AmigaOS 3.x / 4.x
« Last post by RobertB on December 15, 2025, 12:56:40 PM »
Do you have friends who have Apollo Standalone or Apollo A6000 (with ApolloOS)?
     I have friends in the Amiga User Group of Victoria (AUG) who have Apollo Vampire V4 standalones.  They are located in Melbourne, Australia.

          Merry Christmas!
          Robert Bernardo
          Fresno Commodore User Group - http://www.dickestel.com/fcug.htm
          Southern California Commodore & Amiga Network - http://www.portcommodore.com/sccan
10
So your just after some one to test it, to see thats its still all working ok?
There is no changes etc etc, just code optimisation to reduce size?

Yes, and only this is already a big work...


One quick example with the original (20 bytes) :
Quote
_BCDtoBIN
move.w d0,d1 ; isolate one's digit
andi.w #$000F,d1
lsr.w #4,d0 ; isolate ten's digit
andi.w #$000F,d0
mulu.w #10,d0 ; multiply ten's digit
add.w d1,d0 ; add one's digit
rts

This one is faster or not (14 bytes) on a 020 ?
Quote
_BCDtoBIN
moveq #16,d1
divul.l d1,d1:d0
mulu.w #10,d0 ; multiply ten's digit
add.w d1,d0 ; add one's digit
rts

Or maybe this one (18 bytes) :
Quote
_BCDtoBIN
unpk d0,d1,#0
lsr.w #8,d1
mulu.w #10,d1
andi.w #$000F,d0
add.w d1,d0
rts

Good question, isn't it ?!
   
Pages: [1] 2 3 ... 10