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1
YES! That is it!  I had no memory of a dongle for x-copy.  Thanks to your reply I looked up X-copy and found images of the dongle.  I had searched for JUBA and GEFI, but failed to search for CACHET, which would have answered the question.  All three of those words are written on the board.  After no success with the first two, I assumed they were all board manufacturer marks.  So I guess I need to cut up a db25 connector to make a cable for my external drives.   For some reason I had thrown away the two floppies, case, and cable from my home made dual external drive, but keep the PCB I made for it.  No clue why I did that.  I also tossed my Amax board, mac floppy, and my backup tape drive.  At least I still have all my floppies, and the 2000.  Thanks again.
2
I wouldn't expect much speedup, the best it can do is ~300kB/sec anyhow, regardless of driver.
3
Might be a dongle to use with XCopy or Cyclone for syncing  disk read/writes with an external drive.

can you show a picture?
4
Amiga Hardware Issues and discussion / Strange little db23 to db23 board I found
« Last post by Physengineer on December 16, 2025, 07:06:13 PM »
I recently dragged my old amiga 2000 out of mothballs, and among the bits and pieces I found was this tiny board, with a db23 male on one side and a db23 female on the other side.  All it does is rearrange some of the signals.   I don't know if it is for the external floppy or the video connector, but looking at the connections, it does not completely make sense for either.  It would disable the write data signal, or it remove the horizontal sync and digital red signal.  It could even be left over from my amiga 1000 that I no longer have.  Before I pull the connectors off it (to make a cable for my external floppies) I would like to know why I bought this? What is it  for? 

The pinout is as follows:
female   male
1   1
2   NC
3   3
4   4
5   5
6   6
7   7
8   8
9   NC
10   10
11   NC
12   12
13   13
14   14
15   15
16   9
17   2
18   18
19   19
20   20
21   21
22   11
23   23
NC   16
NC   17
NC   22

Any Help would be appreciated.
5
A600GS & A1200NG / Re: A1200NG Wireless mouse issues and Amiga keyboard question
« Last post by ColdDragonPT on December 16, 2025, 05:39:59 PM »
Thanks it seams to be a US layout specific issue.

Anyone having the problems described with another layout?

Unfortunately I don't have any A1200 keyboard to test with directly

Can’t be a problem with the us layout only because the “help” key is the same on all layouts…

Also, the user that also reported the same issue on this sub forum says the issue is the same wether he chooses US or UK layout.

To me it seems a problem of the system “not knowing” what an original Amiga keyboard is. Only thing it’s needed is to add an Amiga keyboard profile to the list.
6
I get very little time these days. If I get chance will try it.
7
Thank you for the follow-up.  I did find that post, but links were dead and I was still stuck.  Driven by a coffee and OCD, I finally figured out the problem (late) last night. There was a bent pin on the corner of the DF0 drive. The pin was hiding under the cable connector.  Crazy that DF0 worked when I disconnected DF1.  Here's what I ended up with for two FB-354's:

J301 on A2000 MB:  Jumper set

FB-354 on DF0 is at end floppy connector with the twist. Jumper config:


                     1 2 3
                     o o o
{floppy connector}   o ---
                     4 5 6


FB-354 on DF1 is on the middle floppy connector with with no twist at the connector. Jumper config:


                     1 2 3
                     o o o
{floppy connector}   --- o
                     4 5 6


Lesson:  Check every single thing and check it again.  Thanks again for the replies.  Oddly, I tried this configuration with the Gotek on DF0 and could not get it to work.  The Gotek is happy in my main A2K, so that is a problem for another day.

-Jeremy
9
Amiga User Group News / Next FCUG meeting - Sunday, Dec. 21, 2025
« Last post by RobertB on December 16, 2025, 10:41:22 AM »
Happy National Chocolate Covered Anything Day, C= and Ami aficionados!
     The Fresno Commodore User Group has its next meeting from 11 a.m. to 2:30+ p.m., Sunday, December 21, at

  Panera Bread Restaurant
  3590 W. Shaw Ave. (corner of W. Shaw Ave. and Marty Ave.)
  Fresno, CA 93711
  (559) 271-0104
  http://www.dickestel.com/meet_loc.htm

     In club matters, we’ll be deciding which worthy charity will get our club donation, and we’ll be electing officers for 2026.  In discussion we'll look at the newest issues of Compute's Gazette magazine, now with more Commodore and Amiga coverage than ever before!
     For this Christmas meeting, we have an overabundance of software to go through!  We may have to extend the software presentations into the January meeting!  As consumers start receiving their Commodore 64 Ultimates this season, we’ll go over the list of games and other apps included with the machine.  Since all the software is easily available, we’ll run several of them from the Ultimate 64.  Most notable is GUI64, a desktop environment which comes with every C64U; we’ll be trying out v1.81, the older version of the C64U’s v1.95. https://www.c64-wiki.com/wiki/GUI64
     Not only we will be going over C64U software but we will also look at the newest C64 game software from itch.com  Plus three, new, productivity apps, Jas Word word processor, Whisper64 text editor, and the Kaleidoscope v4 screen editor.
     Due to my travel schedule over the last few months, I’ve been lax in updating my Amiga computers.  Well, not anymore!  The AmigaOne A1222+ will be at the meeting, now with over three dozen, new and updated games/apps for OS 4.1 (like Polar Paint, Connect 4, AmiBrixx, 3D Converter...) and OS 1.3/3.1 (like Submarine Attack, Hyper Sports, Moon Patrol 500, Switcher Boy…).  Too much!  :)

          Merry Christmas!
          Robert Bernardo
          Fresno Commodore User Group -
          http://www.dickestel.com/fcug.htm
10
Development is now in Phase 3, which involves the integration of final graphics into the game levels.  As of December 10th, Phase 3 is 28% complete, with 12 of the 42 levels all done.  Check out the screenshots below.

The developer writes:

Quote
The final graphics go through a special division and processing pipeline to maximize the colour usage on the Neo Geo, allowing us to take full advantage of its 256 palettes.  The results are excellent, and the game is really coming alive visually.


All the music for the game has been finished.  The audio driver reproduces the songs with perfect clarity and accuracy, enabling the Neo Geo to play the music faithfully to the original tracker files.

After Phase 3 has concluded, the extra polish phase will begin.  This will involve the artists taking detailed instructions from the developer and refining the level graphics to the highest quality possible.  While the artists do their thing, the developer will work on Neo Geo code optimization to ensure everything runs smoothly and efficiently on the actual hardware.

The campaign has reached close to £117K and is a little more than £3K away from the final stretch goal that gives us the six mini-bosses.  If you haven't yet pledged, please do so and join the nearly 800 enthusiastic fans who've already contributed to the campaign:

https://www.kickstarter.com/projects/jkmcorp/shadow-gangs-zero

P.S.  Happy holiday season to you all.  May you find a new game or two under the tree this year!













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