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Amiga Gaming / Re: New version of MEMO released
« Last post by saimo on August 01, 2021, 11:51:51 AM »
MeMO gets yet another update - and a rather meaty one!
Prominent changes (for more details, check out the changelog below):
 * made suitable for Amiga CD³²;
 * added numbers to cards;
 * improved graphics and audio.

As usual, you can download it for free from https://www.retream.com/MeMO

NEW GAMEPLAY VIDEO

v3.14 (01.08.2021)
* Adapted to Amiga CD³²: added saving through nonvolatile.library when writing to disk fails; allowed pausing, aborting and name entering by means of the joypad; added CD ISO image to distro packages.
* Reworked controls (see manual).
* Added controls information to pause screen.
* Added cards numbers to the back of face down cards (which helps with matching cards).
* Straightened cards corners, to match better the overall sharp look of graphics.
* Fixed bug that caused the EXTRA JOYSTICK option to be highlighted shortly after returning from the "about" screen.
* Made several optimizations.
* Adapted to and built against latest custom framework (which makes startup and cleanup more robust and has a couple of bugfixes).
* Fixed/improved/added outer antialiasing of graphics on all cards (trying to stay faithful to the original design).
* Touched up a few cards.
* Reduced and partly eliminated bass notes clicking.
* Made various other minor changes.
* Improved manual.
2
Amiga OS / Re: High(er) res workbench in winUAE and OS 3.2. how to achieve?
« Last post by Mikhail on August 01, 2021, 11:05:34 AM »
P96 v2, v3 and CGX v3 and v4 should all work with AmigaOS 3.2.
The other question is how some of the recent additions work, and may require some of the newer OS components to function correctly not yet publicly available, also not all rtg hardware fully supports this.
On the other hand, basic display has worked and still works just fine with real hardware or under emulation.
3
Amiga Events / AmiGameJam 2021 - The annual Amiga game-making competition
« Last post by Cammy on August 01, 2021, 04:28:39 AM »


Dear Amiga friends and fellow retro enthusiasts, I would like to announce that the "AmiGameJam 2021" has begun!

AmiGameJam 2021 is the annual game development competition for the Amiga (originally the Festive Amiga Game-Making Competition).
This year the theme is "Ports", where all competitors will have six months, starting today, to port any game they like to the Amiga platform.
Each competitor will have the opportunity to win extraordinary prizes!

Competitors can use any means possible to code or build the game, that includes using game creation software kits (such as Red Pill, Scorpion Engine or GRAC).
This contest is open to two separate categories; Classic Amiga and the Next-Gen Amiga models (Aros, MorphOS and AmigaOS4).
A First Prize will be awarded to the winner of each category and, in addition, Second and Third Prizes will be awarded in the Classic category. In the case of games made specifically for the Vampire then it should be submitted be under the Next-Gen category.

To ensure the competition is fair for everyone, the work performed for the game should begin after this date.
Entries should be submitted by the 1st of February 2022 and the judging will begin after that. The winners will be announced on a very special awards show live-stream hosted by Amiga Bill, starring three celebrity judges and appearances from other special guests in the Amiga and retro community!

Introducing this years' amazing judges for the contest:
Judge #1 - The fantastic RJ Mical (creator of Amiga's Graphical User Interface)
Judge #2 - Hi7ch (an amazing variety streamer on Twitch who plays Amiga and retro games).
Judge #3 - TBA
We are all very grateful to have them onboard!

Please let me know if you are able to help out with donating prizes or money towards the prize pool!

Great thanks to Paul Kitching for his excellent logo! :)

https://itch.io/jam/amigamejam
4
Amiga OS -- Development / Re: Amiga OS 3.2 released
« Last post by Minuous on July 31, 2021, 11:14:57 PM »
You are right, this behaviour hasn't changed for 3.2. Hidden WB windows are not openable via ARexx or similar methods.

I don't really see a problem with that though: if you wanted to use look at those devices/volumes in WB then you would not tell WB you wanted them hidden in the first place, logically.
5
Amiga Hardware Issues and discussion / Re: Amy-ITX
« Last post by Ratteler on July 31, 2021, 10:42:52 PM »
I have a set of these. I'm thinking of parting with it.
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Amiga OS -- Development / Re: Amiga OS 3.2 released
« Last post by kolla on July 31, 2021, 04:42:57 PM »
This is Amiga and Workbench, there are no good reason to clutter the screen with tons of windows in the first place, at least I never have this problem - bringing root to top is just a hotkey away. It would make more sense if it was more like macOS and the Workbench menu was _always_ there, even when other programs’ windows were active, but it’s not.

I can’t speak for others, but I never hide volumes, I only hide devices. For example on MIST I have both a fat95 SD0: and cachecdfs CD0: both scsi.device unit 1, and both mounted at boot - I use GhostBuster and its WB prefs and set both DS0: and CD0: to hide if not valid filesystem. Of course this feature is not in OS 3.2 because then users cannot format partitions, says ThoR. However, if I could hide ALL volumes and instead use arexx to open them rather than double clicking volume icons - I would! To be more precise, I would make icons on the desktop that would replace the volume icons, and havr them do much more than just open the drawers. Reminds me, on my wishlist is “triggers” for double clicking on workbench background and window backgrounds, with and without qualifiers, so one can configure double click on background to launch an arexx script, shift + double click to run a command etc. Same for windows, but with path to window being passed on as an argument.

The way Workbench works on 3.1.4.1, a hidden volume can not be opened AT ALL as a wb window, neither can any subdrawer, and left out icons are of course also not there. From previous comment by Minuous, this MAY have changed in OS 3.2, but I know better than to trust that :)
7
Amiga OS -- Development / Re: Amiga OS 3.2 released
« Last post by Mikhail on July 31, 2021, 03:47:05 PM »
I really don’t see the point of the “open volume” unless it can be used for “hidden” volumes.
 

What if you have many windows opened that obstruct the volume icons ?
Then it is easier to open that volume via menu, so having an option is better than not.
As for the hidden volumes, that could be an extra option.
The must be a good reason why the volumes are hidden in the first place.
8
AmigaOS 3.2 now supports wheel mice directly if you have compatible hardware.
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ending tomorrow and I added:

Powerbook G4 from Apple, well equipped, the ultimate mobile MorphOS machine

ECS Denise 8373

keyboard Amiga 500

Siegfried Antivirus, complete, boxed

19" case 4HE

Regards
10
Amiga Software Issues and Discussion / Re: Whats your favourite feature of OS3.2?
« Last post by Matt_H on July 31, 2021, 04:31:33 AM »
Strange that nobody yet liked the updated amigaguide, enhanced animation and working CDXL playback, better RTG support, refined system preference that change much more robustly then ever before, as well as many other features.   There are even entertainment features included.
I'm sure those are features that we will come to appreciate in time. :)

The ability to embed images in AmigaGuide docs is a valuable one, and I hope it will help discourage the use of HTML documentation. AmigaGuide is soooo much faster than a web browser.
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