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Author Topic: Gratuitus Icon Post  (Read 5139 times)

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Offline Karlos

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Re: Gratuitus Icon Post
« Reply #14 from previous page: March 25, 2004, 11:48:04 PM »
:lol:

So what was wrong with the bouncing ball? The biggest problem I usually end up with is fitting the animation into the size limit...
int p; // A
 

Offline adz

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Re: Gratuitus Icon Post
« Reply #15 on: March 26, 2004, 12:07:17 AM »
I managed to create a really nice 3D ball and made 5 gifs with it getting progressively smaller, then I animated it. It really looked like someone was bouncing a small ball in the middle of my screen, problem was it was white on a black screen (just the way I like it), not very colourful, so I wanted to turn the white ball into a boing ball, this is where I encountered problems. I just couldn't seem to  get it to look right, so I abandoned my project in disgust. I guess I'm just not artist material :-(
 

Offline Karlos

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Re: Gratuitus Icon Post
« Reply #16 on: March 26, 2004, 12:35:59 AM »
Well, it just comes to fiddling around. Besides, boing ball is done to death :-D
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Offline adz

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Re: Gratuitus Icon Post
« Reply #17 on: March 26, 2004, 01:00:34 AM »
Quote

Karlos wrote:
Well, it just comes to fiddling around. Besides, boing ball is done to death :-D


True, but I may as well follow the pack, seems to be the trendy thing these days...
 

Offline adz

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Re: Gratuitus Icon Post
« Reply #18 on: March 26, 2004, 12:37:08 PM »
<----- Thanks to Karlos I now have a rather nifty looking avatar :-D
 

Offline blobrana

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Re: Gratuitous Icon Post
« Reply #19 on: March 26, 2004, 07:48:26 PM »
Yea,
He quite good with his hands, huh?



And only 16k...
(now if i could only use a flash macro-media icon)

Offline Karlos

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Re: Gratuitous Icon Post
« Reply #20 on: March 26, 2004, 08:54:48 PM »
Quote

blobrana wrote:
Yea,
He quite good with his hands, huh?


Er.....:blush: That could mean anything :-D :lol:

Quote

And only 16k...


Low kalorie animation is kinda fun :-) The only balance for animgif is between number of colours and the area that changes from one frame to the next.

Also, I generally work each frame say 2x larger and scale down to get nice antialiasing. Actually over did it for adz boing ball, ended up 12K with 256 colours, so I could have actually made it a little larger...
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