I made this PTDS proof-of-concept program many months ago, but I couldn't bother releasing it until today.
It produces an effect of movement over a variable terrain. The terrain is rendered by means of perspective-correct texture mapping, according to a looping sequence of textures (Texequencer = Textures + Sequencer), on a triple-buffered 319x200 PDTS screen, using the RGBW color model.
Apologies for the dull textures :p
https://www.youtube.com/watch?v=jjlDSB958bQNOTES
* On a stock Amiga 1200, the speed alternates between 26 and 27 fps.
* On an Amiga 1200 equipped with a Blizzard 1230 IV mounting a 50 MHz 68030 and 60 ns FAST RAM, the speed alternates between 89 and 90 fps.
* YouTube's encoding degraded the quality.
Download:
https://retream.itch.io/ptds