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Author Topic: JUMP! New game for AGA Amigas  (Read 12002 times)

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Offline KefirTopic starter

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Re: JUMP! New game for AGA Amigas
« Reply #14 from previous page: January 15, 2022, 08:28:11 AM »
Jump! on UNITHOR gameplay. First force feedback joystick for Amiga from UNI-joy.
UNITHOR entirely controlled by the software. Programming of the joystick is straighforward. One assembler instruction or OS function call is enough.

https://www.youtube.com/watch?v=WPIPMryUv8s

 

Offline KefirTopic starter

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Re: JUMP! New game for AGA Amigas
« Reply #15 on: May 10, 2022, 05:49:07 PM »
Public demo version of the game available for download.

Requirements: Amiga 1200 14MHz, 4Mb fastram.

http://www.amigajump.com
 

Offline BozzerBigD

Re: JUMP! New game for AGA Amigas
« Reply #16 on: May 10, 2022, 07:57:35 PM »
I was sceptical but man it's like if the Boing Ball Demo also had a game! Awesome soundtrack and the fact the beat is locked to match the rhythm of the ball bouncing makes it! Very interested! Well done! 8)
"Art challenges technology. Technology inspires the art."

John Lasseter, Co-Founder of Pixar Animation Studios
 

Offline KefirTopic starter

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Re: JUMP! New game for AGA Amigas
« Reply #17 on: May 21, 2022, 09:42:50 AM »
The demo has  been updated to 1.01 and reboot-loader included.
 

Offline AndyFC

Re: JUMP! New game for AGA Amigas
« Reply #18 on: May 21, 2022, 11:17:23 PM »
I recommend everyone try this demo. The quality of the graphics and sound is brilliant and it's great to see a unique game come out on Amiga first, once again.
A1200 in DIY Tower. 3.2 ROMs (softkicking 3.2.2), OS 3.2.2 with ClassicWB, CF card, CD RW and IDE to SD adapter running off the internal IDE port (using the A4000 4-port IDE adapter from Amigakit), Pistorm 32 lite with Pi4/2GB/Emu68 or Blizzard 1230-IV, with 32MB 60ns RAM and 50MHz 68882 FPU. 3COM PCMCIA Network card running with Miami DX.
MorphOS on PowerMac G5 and ATI 9600 pro
 

Offline KefirTopic starter

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Re: JUMP! New game for AGA Amigas
« Reply #19 on: May 24, 2022, 09:05:26 PM »
Demo v1.10 available

* Lower chip memory usage.
* Minor bugs fixed.

Is there anyone who launched the demo on the Vampire?
 

Offline kolla

Re: JUMP! New game for AGA Amigas
« Reply #20 on: May 25, 2022, 08:59:15 PM »
it's great to see a unique game come out on Amiga first, once again.

Hm, what makes it unique?
B5D6A1D019D5D45BCC56F4782AC220D8B3E2A6CC
---
A3000/060CSPPC+CVPPC/128MB + 256MB BigRAM/Deneb USB
A4000/CS060/Mediator4000Di/Voodoo5/128MB
A1200/Blz1260/IndyAGA/192MB
A1200/Blz1260/64MB
A1200/Blz1230III/32MB
A1200/ACA1221
A600/V600v2/Subway USB
A600/Apollo630/32MB
A600/A6095
CD32/SX32/32MB/Plipbox
CD32/TF328
A500/V500v2
A500/MTec520
CDTV
MiSTer, MiST, FleaFPGAs and original Minimig
Peg1, SAM440 and Mac minis with MorphOS
 

Offline AndyFC

Re: JUMP! New game for AGA Amigas
« Reply #21 on: May 25, 2022, 09:42:02 PM »
it's great to see a unique game come out on Amiga first, once again.
Hm, what makes it unique?

Personally I've not played a game like it. Maybe I'm wrong that there aren't others out there, but it's not a platformer, FPS, port, etc. Happy to be proven wrong.
« Last Edit: May 25, 2022, 09:53:46 PM by AndyFC »
A1200 in DIY Tower. 3.2 ROMs (softkicking 3.2.2), OS 3.2.2 with ClassicWB, CF card, CD RW and IDE to SD adapter running off the internal IDE port (using the A4000 4-port IDE adapter from Amigakit), Pistorm 32 lite with Pi4/2GB/Emu68 or Blizzard 1230-IV, with 32MB 60ns RAM and 50MHz 68882 FPU. 3COM PCMCIA Network card running with Miami DX.
MorphOS on PowerMac G5 and ATI 9600 pro
 

Offline kolla

Re: JUMP! New game for AGA Amigas
« Reply #22 on: May 26, 2022, 02:09:24 PM »
Google “ball run tunnel” :) These games have been around for ages now, popular on phones etc. First time I played one was around the time of DDR, sing star, rock band etc, so I suspect there is a connection.
« Last Edit: May 26, 2022, 02:09:55 PM by kolla »
B5D6A1D019D5D45BCC56F4782AC220D8B3E2A6CC
---
A3000/060CSPPC+CVPPC/128MB + 256MB BigRAM/Deneb USB
A4000/CS060/Mediator4000Di/Voodoo5/128MB
A1200/Blz1260/IndyAGA/192MB
A1200/Blz1260/64MB
A1200/Blz1230III/32MB
A1200/ACA1221
A600/V600v2/Subway USB
A600/Apollo630/32MB
A600/A6095
CD32/SX32/32MB/Plipbox
CD32/TF328
A500/V500v2
A500/MTec520
CDTV
MiSTer, MiST, FleaFPGAs and original Minimig
Peg1, SAM440 and Mac minis with MorphOS
 

Offline Karlos

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Re: JUMP! New game for AGA Amigas
« Reply #23 on: May 27, 2022, 07:48:34 PM »
I don't care at all about the game mechanics, what I want to know is, how they did it :)
int p; // A
 

Offline shenlong

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Re: JUMP! New game for AGA Amigas
« Reply #24 on: October 08, 2022, 09:50:07 AM »
Wow a very impressive game engine.  Has the author ever thought of making an FPS with it or possibly other coders using it for an FPS?
 

Offline HGC

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Re: JUMP! New game for AGA Amigas
« Reply #25 on: October 08, 2022, 10:20:27 AM »
The game looks boring.
 

Offline KefirTopic starter

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Re: JUMP! New game for AGA Amigas
« Reply #26 on: February 25, 2023, 10:43:49 AM »
Wow a very impressive game engine.  Has the author ever thought of making an FPS with it or possibly other coders using it for an FPS?
The engine is very specific, I don't see the possibility of using it with an fps game. But during the development of the game, I came up with a new, wery fast screen mode (method of drawing), ideal for an fps games.

Status update.

After the feedback I got from the testers, mainly related to the game's too high difficulty level, I made a few changes.

- In the easy level there is an infinite number of lives.
- Different versions of easy and medium/hard levels.
- More tile colors.
- 35 levels (including 6 hidden).

The preorder is only available until the end of February.
« Last Edit: February 25, 2023, 10:45:47 AM by Kefir »