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Author Topic: Amos or Blitz  (Read 3138 times)

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Offline BooBoo1200

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Re: Amos or Blitz
« Reply #14 from previous page: December 23, 2015, 01:57:58 PM »
Sorry I dont see what this has to do with the size of the code? If you write a good routine it probably quite poratable between all basics and other languages and Amos wouldnt take any more lines of code than any other basic. Eazy Amos left out other things that would have made life easier.

I just thought it a bit misleading thats all.

Most Amos books etc describes Amal as an easy way to dispaly Animation and I agree.
« Last Edit: December 23, 2015, 02:04:26 PM by BooBoo1200 »
 

Offline bloodline

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Re: Amos or Blitz
« Reply #15 on: December 23, 2015, 02:44:51 PM »
Quote from: BooBoo1200;800646
Sorry I dont see what this has to do with the size of the code?


Nothing. I was talking about structure. Amos lacks proper data structures so your code ended up as a big mess of Arrays and variables. By using Amal, you could encapsulate the variables related to each screen object into it's own Amal program, which made for neater code.

Quote

If you write a good routine it probably quite poratable between all basics and other languages and Amos wouldnt take any more lines of code than any other basic. Eazy Amos left out other things that would have made life easier.


Without proper data structures, writing good code (readable and maintainable) is very difficult.

Quote

I just thought it a bit misleading thats all.

Most Amos books etc describes Amal as an easy way to dispaly Animation and I agree.


Without using Amal, you would have to handle all your animation code as part of your main loop, in a primarily interpreted language like Amos, that made it very difficult to do anything close to 50fps. Amal eased that problem.

Offline BooBoo1200

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Re: Amos or Blitz
« Reply #16 on: December 23, 2015, 02:49:41 PM »
Cool im not arguing with you just my opinion and Amal attempt to update everything 50fps is actully very slow with more than few bobs on anything below 68020.
 

Offline scuzzb494

Re: Amos or Blitz
« Reply #17 on: December 23, 2015, 09:02:00 PM »
I'm mucking around with AMOS and Dice at the moment and I have to say with my vast library of AMOS stuff I find AMOS way more entertaining and fun to play with. Blitz is fine but never really enjoy it as much as AMOS. I dug out a whole bag of AMOS files today that I thought I'd lost and so the magic just goes on and on.

OkeeDokee? Aciiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiid ! If you know what I mean. Or not, in my case.

Offline jjTopic starter

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Re: Amos or Blitz
« Reply #18 on: December 23, 2015, 09:06:36 PM »
encapsulation is something I still find people struggle with.  Its the basis for all good code design and should not be restricted to OO languages.

Will have a play with all three but people seem to be leaning heavily towards blitz and pure basic.
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Offline rednova

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Re: Amos or Blitz
« Reply #19 on: December 23, 2015, 11:59:34 PM »
JJ:

Please give amospro a try.
On http://www.pspuae.com
there are a lot of free amos stuff.
I even believe there is free amospro file around, ask on pspuae.com
Long time ago, i got blitz basic, and it was impossible for me to get
anything done. Then I tried amos pro, and it was super easy and made
lots of stuff. If you want to make like an rpg/dungeon and dragons
kind of game, is super easy with amos professional.
Don't try the old amos, try the latest version which is amos professional.
I am very sure amos professional is free to get, ask on pspuae.com
Also, on the site, there are lots of support and files for amos, all free.
Try amos !!!
-mobilis in mobile-
 

Offline rednova

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Re: Amos or Blitz
« Reply #20 on: December 24, 2015, 12:09:43 AM »
JJ:

There are 3 books, which teach you how to get the most out of amos.
1- Mastering amiga amos
2- Amiga Game makers manual
3- Amos in action
You can usually see them on ebay,
I believe, the mastering amiga amos book, and the complete amos pro manual,
are both available for free on the http://www.pspuae.com
site.
These books' teachings, will allow you to get the most out of amos.
There is also a special CD, called the amos PD CD, which has around
500 disks of amos specific files.
Amos is very easy to learn, and it can make amazing games for amiga.
-mobilis in mobile-