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AuthorTopic: RayStorm Rendering Software Made Source Code  (Read 1615 times)

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Offline Andre.Siegel

RayStorm Rendering Software Made Source Code
« on: January 06, 2014, 11:55:50 AM »
The MUI-based 3D rendering package RayStorm has been made open source by its original authors. You can download the sources at: https://github.com/privatosan/RayStorm

For information about the software (including screenshots), please visit the following cached web page: http://web.archive.org/web/19970327095719/http://www.uni-ulm.de/~s_mhesse/raystorm.html

You can find 680x0 and PowerPC versions of the application on Aminet: http://aminet.net/search?query=raystorm


RayStorm consists of the Scenario scene modelling tool and the RayStorm rendering engine. They provide the following features...

Scenario Modeller
  • Lets you visually create scenes in Top/Front/Right/Perspective and splitted view
  • Create spheres, planes, boxes, lightsources and cameras
  • Mesh objects: plane, sphere, box, torus, cone, tube
  • Unlimited number of cameras to view scene from different directions
  • Define surfaces for all objects, including brushes and textures
  • Load external objects (Imagine TDDD files, AutoDesk 3DS files and RAW files)
  • Save and load scenes (RayStorm Object file RSOB)
  • Render scenes with RayStorm
  • Preview of renderd scenes
  • Preview in material requester
  • Create visible lights and lens flares
  • Undo/Redo


RayStorm Render
  • Octree algorithm used for rendering
  • Color, reflectivity, filter, altitude and specular mapping
  • Flat, cylinder and sphere mapping
  • Soft brush mapping
  • Mathematical textures: wood, marble, radial, bumps, checker, linear, stars
  • Tranparency and physically correct refractions
  • 8 levels of antialiasing (adaptive supersampling)
  • Rendering box
  • Three builtin object types: sphere, plane and triangle
  • Three light types: ambient, point and spot
  • Depth of field with adjustable focal distance and aperture
  • Depth of field
  • Soft shadows
  • Backdrop picture
  • Global fog and foggy objects
  • Material attributes for realictic objects: ambient color, diffuse color, specular color, pecular reflection exponent, diffuse transmission color, specular
  • transmission color, specular transmission exponent, specular transmittance, transparent color, reflective color, index of refraction, foglength
  • Bright objects
  • Motion blur for realistic animations
  • Motion blur
  • Quick rendering
  • Global reflection map
  • Supported image formats: TGA, IFF-ILBM, PNG, (JPEG since v2.0)
  • Visible lights and lens flares
 

Offline yssing

Re: RayStorm Rendering Software Made Source Code
« Reply #1 on: January 07, 2014, 07:12:21 AM »
Cool :)
 

Offline Gulliver

Re: RayStorm Rendering Software Made Source Code
« Reply #2 on: January 07, 2014, 08:28:39 PM »
Great!

Now where can ordinary users download a working binary with the corresponding keyfile?
 

Offline Dandy

Re: RayStorm Rendering Software Made Source Code
« Reply #3 on: February 17, 2014, 09:27:32 AM »
Quote from: Gulliver;756596


...
Now where can ordinary users download a working binary with the corresponding keyfile?



http://aminet.net/search?query=raystorm
All the best,

Dandy

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