Thanks for the link Mike, I will check it out.
I still want to see Stellarium ported over though.
Stellarium latest version needs Qt 4.8. Prior to that, it needed full OpenGL (or glx or something we don't have). A long time in the past, it used SDL - and there is already a port of that version (to OS4 and MorphOS at least)
I've tried porting the Qt version to OS4 but keep falling over additional requirements (first glx, then Qt 4.
. I'm not sure if our OpenGL will have the glx stuff, if it does I'll try building that one again. Otherwise it'll have to wait for Alfkil to catch up with Qt 4.8 - and I believe the intention was to skip that and concentrate on Qt 5.0 instead.