Well, for starters, the better game artists actually understand the constraints of digital art and are willing to work within them. (Take a look at Adrian Carmack's magnificent models for DOOM sometime, and compare them with the little sprites that were the end result. Sure, the models are nicer, but the DOOM team did an amazing job of capturing the details in images only a hundred-plus pixels tall.) If, on the other hand, you're stuck with prima donnas like the ones you're describing, you can always have someone else do the job of adapting it to the target platform, for the sake of team harmony.
According to TPB the small version of Doom 3 for PC is 1400 MB
The BFG version of Doom 3 for the PS3 game console is 3440 MB
You criticize Total Chaos AGA for having a 100MB archive when PS3 version is the size of 34 Total Chaos archives.
Your argument has failed. :roflmao:
But seriously, the more you crank up the requirements, the smaller your potential target audience gets. Sure, I have a 50MHz 030 and 32MB RAM, but how many people don't? Very few people who've just pulled their old Amiga out of the attic to play with are going to be able to run a game that requires 32MB RAM, and are they willing to hunt down a couple hundred bucks' worth of accelerator just for that?
I know at least one person who bought an Amiga specifically to play Total Chaos.
And a ton of ppl who don't know what an Amiga is were forced to install WinUAE so they could play the game. Even Atari ST users. :eek:
This forced them to confront the fact that AmigaOS is awesome. (many of them use AmikitOS as their very first experience of Amiga)
Ppl who have a 3Ghz PC with 1TB of free hd space (and the ability to buy as many more TB of HD space as they like) simply don't care about the package size.
They download a 145MB basic version of AmikitOS without complaining (with amikit addons its 345MB), just to play a tiny little 100MB game. Mac basic version of Amikit is 380MB.
And as Thorham says, package size has very little to do with the quality of a game.
If you really believe that then why all the criticism about Total Chaos package size? It isn't even the biggest game on Aminet. And it is sooooooooooooooo tiny compared to PS3, Xbox 360 and PC games of 1995 to 2012.
I don't remember you criticizing any of the Aminet games that are bigger than Total Chaos. Is it because they deserve the 100MB and we don't?