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AuthorTopic: Creating games with Backbone - Step by Step for beginners!  (Read 19441 times)

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Offline amiman99

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #75 on: January 30, 2013, 03:15:10 AM »
Here is an update to my game: http://www.youtube.com/watch?v=t2imuiHEWKk

There are somethings to fix but is progressing nicely.

I'll use same music for now on each level until I find suitable ones for each level.
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Offline XDelusion

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #76 on: January 30, 2013, 03:41:28 AM »
Quote from: amiman99;724633
Here is an update to my game: http://www.youtube.com/watch?v=t2imuiHEWKk

There are somethings to fix but is progressing nicely.

I'll use same music for now on each level until I find suitable ones for each level.


Looking good!
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline Doraemon

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #77 on: July 06, 2013, 05:18:00 PM »
Hello.
I've installed the backbone as said in the tutorial but if I load a example project and pick create game and run, I get an error.
"Warning!
Error in Creating the G2me!
E-Mail the Programmer!"

I've tryed to mae a simple game, but the same pop up message apears.
Installing and reinstalling makes the same...
Any Idea?

I have a A600 with tha ACA620 , 2mb chip in WB3.1

Thanks
 

Offline Rebel-CD32

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #78 on: August 16, 2013, 05:48:54 AM »
Doraemon, I'm not quite sure what the problem is, but if you're still experiencing it maybe you could make a Lha of the Backbone directory with all the files, send it over and I could have a look, try and compile it myself.

I would like to put together a collection of blocks and sprites that people are free to use in their games, so currently Cammy and I are working on a game which uses these graphics as a demonstration of how they can be used, then we'll release the game and all the free graphics, and the Backbone files for anyone to have a look at how it's all put together.

Inspired by amiman99, we put together this first level of Super Mario Bros but it's not really feature-complete, it was just for fun. We just copied the level layout from the original game, all I did was remapped the tiles and sprites to a single 15 colour palette.

http://home.exetel.com.au/~amiga/SuperMarioBrosTest.lha

You may need to extract it to a SFS or PFS partition, not RAM Disk:
Amiga user forever.
 

guest3110

  • Guest
Re: Creating games with Backbone - Step by Step for beginners!
« Reply #79 on: August 16, 2013, 12:50:40 PM »
Cool.

I think I used something like that before, but in the mid-1990s. Hmm. Trying to recall if it was the same program or not. :insane:
 

Offline Rebel-CD32

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #80 on: September 16, 2013, 12:17:52 PM »
It seems I can't edit my post, but I found out the file I linked to earlier has some problems with filenames not having the right names on some people's setups. So I've recompiled the Mario level and uploaded it here:  http://home.exetel.com.au/~amiga/SuperMario.lha
Amiga user forever.
 

Offline Doraemon

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #81 on: September 16, 2013, 07:55:17 PM »
Now my install its working fine.
If I make the install with the provideded install scrip all goes wrong.
But Manual install works fine :)
If anyone gets problems, try to install by hand
Thanks for your help Rebel cd32
 

Offline amiman99

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #82 on: September 16, 2013, 07:55:44 PM »
Quote from: Rebel-CD32;748102
It seems I can't edit my post, but I found out the file I linked to earlier has some problems with filenames not having the right names on some people's setups. So I've recompiled the Mario level and uploaded it here:  http://home.exetel.com.au/~amiga/SuperMario.lha
Let me take a look...

BTW, I'm still working on my game, but is very slow. There are some bugs in the engine that I need to get around, like the enemies not stopping were they supposed to and disappearing, or walking in mid air. I guess, I was to ambitious with the idea, so it looks like it will be shorter, but hopefully complete.
A500 KS 2.1, 1MB Chip, 68000
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Offline amiman99

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #83 on: November 26, 2013, 07:29:05 PM »
Finally had some time working out bugs in the game and it is almost ready.

The name of the game is "Marco Gregorios Adventures to Unusual Places"

Here are some more screenshots.
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Offline Methuselas

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #84 on: November 26, 2013, 08:29:07 PM »
Looking good. Is it me, though, or does the main character look like the Grandfather from that movie, Witness?


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Offline amiman99

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #85 on: April 19, 2014, 11:47:00 PM »
Quote from: amiman99;753486
Finally had some time working out bugs in the game and it is almost ready.

The name of the game is "Marco Gregorios Adventures to Unusual Places"

Here are some more screenshots.

Game is released here:
http://eab.abime.net/showthread.php?t=73383

I tried to put it on Amiga.org news item, but it has to be approved.
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(
 

Offline Iggy

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #86 on: April 20, 2014, 01:59:04 AM »
Working with Cammy, sounds terrific.
She's one of those rare people that reinforce my frail faith in humanity.
BTW - Talk her into posting more often, she is missed.
"Not making any hard and fast rules means that the moderators can use their good judgment in moderation, and we think the results speak for themselves." - Amiga.org, terms of service

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Offline amiman99

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #87 on: April 20, 2014, 04:58:19 AM »
Quote from: Iggy;762937
Working with Cammy, sounds terrific.
She's one of those rare people that reinforce my frail faith in humanity.
BTW - Talk her into posting more often, she is missed.
The first level is made with her tile set (modified) and one enemy, so credit is given. With out her tutorial this game probably would not happen.

I think with a good graphic artist you can create some good games with Backbone.
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(
 

Offline Iggy

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #88 on: April 20, 2014, 03:52:13 PM »
Quote from: amiman99;762953
The first level is made with her tile set (modified) and one enemy, so credit is given. With out her tutorial this game probably would not happen.

I think with a good graphic artist you can create some good games with Backbone.

Good point, artistic ability is vital in creating a decent game.
"Not making any hard and fast rules means that the moderators can use their good judgment in moderation, and we think the results speak for themselves." - Amiga.org, terms of service

"You, got to stem the evil tide, and keep it on the the inside" - Rogers Waters

"God was never on your side" - Lemmy

Amiga! "Our appeal has become more selective"
 

Offline vince_6

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #89 on: May 13, 2014, 05:05:24 PM »
Thank you very much!
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