Welcome, Guest. Please login or register.
Amiga Kit Amiga Store Iridium Banner AMIStore App Store A1200/A600 4xIDE Interface

AuthorTopic: Creating games with Backbone - Step by Step for beginners!  (Read 19442 times)

0 Members and 1 Guest are viewing this topic.

Offline amiman99

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #60 on: January 10, 2013, 07:57:12 PM »
Quote from: JJ;721987
Looking good dude. If any advice would say get rid of or certainley make less loud the sound of the enemies walking. especially as you can hear them some time befofr they become visible
 
I like the way you made the dude dance to the music right at the end of the video :)
The music is so good, I made him dance to it :))

Yeah..I might remove the enemies' "walking sound" all together, it kinda ruins the background music.

My friend just created a Mummy for my next level, I will check it out how it looks. In the next level you will see steel bar doors, you will have to press space bar to enter it and see what's inside.

Some tiles you see in the video got changed little bit already for the better, like I said, the game is always evolving.
« Last Edit: January 10, 2013, 08:06:33 PM by amiman99 »
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(
 

Offline amiman99

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #61 on: January 10, 2013, 08:00:59 PM »
Quote from: carvedeye;721992
When ever i try and select a bitmap image i get an error saying "File is Not a Valid IFF Picture". all i did was try and add a bitmap image as described in the tutorial ?
I am using a sprite sheet with mario in different stances.
Maybe you can PM me your file and I can check it and fix it for you.

Speaking of Mario, I have some tiles for the first level and I was able to recreate the first level with ease with Backbone, but I lost it when deleting some other level.
Lesson one, don't delete middle levels, because you loose all levels you made after that level!!
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(
 

Offline carvedeye

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #62 on: January 10, 2013, 08:34:03 PM »
That would be great amiman99 i'll send them to you :)

How do i send a file in a PM?
« Last Edit: January 10, 2013, 08:48:35 PM by carvedeye »
A1200T: M1230XA 50Mhz 68030 w/64mb,DVDRom, 80gb hdd, Realtek LAN Card, Mediator LT4 + Radeon 9250 128mb(used for fast ram), Spider USB Card, Voodoo 3 3000 OS 3.9 +bb 1-3
 

Offline carvedeye

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #63 on: January 10, 2013, 09:26:34 PM »
Here is the sprite sheet i have been trying to use, hope you can configure it so that i can implement it into backbone :)
« Last Edit: January 10, 2013, 09:43:08 PM by carvedeye »
A1200T: M1230XA 50Mhz 68030 w/64mb,DVDRom, 80gb hdd, Realtek LAN Card, Mediator LT4 + Radeon 9250 128mb(used for fast ram), Spider USB Card, Voodoo 3 3000 OS 3.9 +bb 1-3
 

Offline amiman99

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #64 on: January 10, 2013, 09:48:15 PM »
Quote from: carvedeye;722027
Here is the sprite sheet i have been trying to use, hope you can configure it so that i can implement it into backbone :)
Ok, I got it converted and it's recognized by Backbone.
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(
 

Offline Methuselas

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #65 on: January 10, 2013, 09:58:04 PM »
Amiman99,

Feel free to use any of my tiles if you'd like. If you want them in a PSD format, for easy copy and paste, let me know. They're organized by group and each on their own layer.
\'Using no way as way. Having no limitation as limitation.\' - Bruce Lee

\'No, sorry. I don\'t get my tits out. They\'re not actually real, you know? Just two halves of a grapefruit...\' - Miki Berenyi

\'Evil will always triumph because good is dumb.\' - Dark Helmet :roflmao:

\'And for future reference, it might be polite to ask someone if you can  quote them in your signature, rather than just citing them to make a  sales pitch.\' - Karlos. :rtfm: (I didn\'t ask, obviously......) :lol:
 

Offline carvedeye

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #66 on: January 10, 2013, 11:30:59 PM »
@amiman99, thanks very much,works a treat now im having problems loading images to block maker. Is there any where that i can download all the images from that will work for backbone right of the back?
A1200T: M1230XA 50Mhz 68030 w/64mb,DVDRom, 80gb hdd, Realtek LAN Card, Mediator LT4 + Radeon 9250 128mb(used for fast ram), Spider USB Card, Voodoo 3 3000 OS 3.9 +bb 1-3
 

Offline jj

  • Lifetime Member
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 4037
  • Country: wales
  • Total likes: 4
  • Gender: Male
Re: Creating games with Backbone - Step by Step for beginners!
« Reply #67 on: January 10, 2013, 11:54:41 PM »
Quote from: carvedeye;722044
@amiman99, thanks very much,works a treat now im having problems loading images to block maker. Is there any where that i can download all the images from that will work for backbone right of the back?


Right off the bat dude not back :)
“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw

Xbox Live: S0ulA55a551n2
 
Registered MorphsOS 3.13 user on Powerbook G4 15"
 

Offline XDelusion

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #68 on: January 11, 2013, 12:08:24 AM »
Quote from: JJ;722045
Right off the bat dude not back :)



And here I thought it was badger rather than bat or back.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline carvedeye

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #69 on: January 11, 2013, 12:27:35 AM »
Quote from: JJ;722045
Right off the bat dude not back :)


Pmsl that's what I meant lol
A1200T: M1230XA 50Mhz 68030 w/64mb,DVDRom, 80gb hdd, Realtek LAN Card, Mediator LT4 + Radeon 9250 128mb(used for fast ram), Spider USB Card, Voodoo 3 3000 OS 3.9 +bb 1-3
 

Offline amiman99

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #70 on: January 11, 2013, 12:30:54 AM »
Quote from: carvedeye;722044
@amiman99, thanks very much,works a treat now im having problems loading images to block maker. Is there any where that i can download all the images from that will work for backbone right of the back?
The Block maker is for 16x16 or 32x32 tiles for levels, to make objects,like hero, enemy, collectables, you need to use the Image Editor in Backbone.
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(
 

Offline carvedeye

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #71 on: January 11, 2013, 01:02:16 AM »
Quote from: amiman99;722053
The Block maker is for 16x16 or 32x32 tiles for levels, to make objects,like hero, enemy, collectables, you need to use the Image Editor in Backbone.


Ah thats great amiman99 very much appreciated for your help :)
A1200T: M1230XA 50Mhz 68030 w/64mb,DVDRom, 80gb hdd, Realtek LAN Card, Mediator LT4 + Radeon 9250 128mb(used for fast ram), Spider USB Card, Voodoo 3 3000 OS 3.9 +bb 1-3
 

Offline carvedeye

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #72 on: January 11, 2013, 02:24:20 PM »
Ok so im was up untill 4:30am trying to get block maker to make blocks for my level but i am still no further forward could anyone here please explain to a noob like myself exactly how to use the block maker in backbone? i have been downloading loads of sprite sheets with charcters and levels etc but when ever i try to add these sheets i get an error saying its not a valid iff file so i downloaded XnVIEW so thati can create .IFF files to work with the amiga but im still no further forward? I am trying to make a super mario game i have my character ready just need to use block maker so i can create a level.
A1200T: M1230XA 50Mhz 68030 w/64mb,DVDRom, 80gb hdd, Realtek LAN Card, Mediator LT4 + Radeon 9250 128mb(used for fast ram), Spider USB Card, Voodoo 3 3000 OS 3.9 +bb 1-3
 

Offline amiman99

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #73 on: January 11, 2013, 06:02:29 PM »
Quote from: carvedeye;722089
Ok so im was up untill 4:30am trying to get block maker to make blocks for my level but i am still no further forward could anyone here please explain to a noob like myself exactly how to use the block maker in backbone? i have been downloading loads of sprite sheets with charcters and levels etc but when ever i try to add these sheets i get an error saying its not a valid iff file so i downloaded XnVIEW so thati can create .IFF files to work with the amiga but im still no further forward? I am trying to make a super mario game i have my character ready just need to use block maker so i can create a level.
1. Make sure your tiles are 320x256
2. download and install PPaint on your Amiga, see links in 1st post.
3. Open your tile in PPaint, there might be some color reductions.
4. Save your tile as a 320x256 16 color iff, make sure you select IFF type on the right side of the requester.
5. Adjust your colors, you may have to swap your background and foreground colors so the background color is Black (0,0,0)
6. Save it again.
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(
 

Offline carvedeye

Re: Creating games with Backbone - Step by Step for beginners!
« Reply #74 on: January 19, 2013, 10:59:17 PM »
Thanks amiman99 i will give that a go :)
A1200T: M1230XA 50Mhz 68030 w/64mb,DVDRom, 80gb hdd, Realtek LAN Card, Mediator LT4 + Radeon 9250 128mb(used for fast ram), Spider USB Card, Voodoo 3 3000 OS 3.9 +bb 1-3