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Author Topic: BOOM 68k Port  (Read 19878 times)

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Offline XDelusion

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Re: BOOM 68k Port
« Reply #44 from previous page: May 19, 2012, 02:23:17 AM »
Quote from: fishy_fiz;693544
@XDelusion

Apart from Odamex, what would be the best option for this AB3d TC idea? While its nice to have Boom It doesnt sound like Novacoder has any interest in fixing it for RTG systems, which makes it kinda useless for me. I was thinking I might be better off porting/constructing something myself for AB3d:TC.

My first thought, and I think this would be the easiest choice would be to have a coder take Nova's code and begin a specialized version to support Picasso modes. This would also ensure compatability with classic hardware.

For a feature rich engine, I can't say enough for ZDOOM, though it uses the FMOD library for it's audio and FMOD's sources are under lock and key from what I understand. Booo!!!!! :/

Then there is ReMood, the spiritual successor to my old and first love, Doom Legacy. Though it's mow a one man project and not developing very fast.

What OS are you thinking of targeting Fish? I can keep going... ;)
« Last Edit: May 19, 2012, 02:29:58 AM by XDelusion »
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusion

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Re: BOOM 68k Port
« Reply #45 on: May 19, 2012, 02:43:36 AM »
Sorry Nova, we're sort of getting this off topic. I'll start a new thread.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline fishy_fiz

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Re: BOOM 68k Port
« Reply #46 on: May 19, 2012, 02:51:03 AM »
My main interest is my Amithlon box, so I guess OS3.x. I would like it to work on my a1200 too, but amithlon is my main used computer here, so its a priority.
Maybe I'll just fix PRBoom and add freelook to it. That'll cover amithlon/aros, and if NovaCoder adds freelook to Boom that'll cover the classics.

Really though its not just because Boom isnt RTG friendly that Ive considered porting another engine. It's all about the AB3d:TC and what suits that best.
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline XDelusion

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Re: BOOM 68k Port
« Reply #47 on: May 19, 2012, 03:30:09 AM »
Quote from: fishy_fiz;693548
My main interest is my Amithlon box, so I guess OS3.x. I would like it to work on my a1200 too, but amithlon is my main used computer here, so its a priority.
Maybe I'll just fix PRBoom and add freelook to it. That'll cover amithlon/aros, and if NovaCoder adds freelook to Boom that'll cover the classics.

Really though its not just because Boom isnt RTG friendly that Ive considered porting another engine. It's all about the AB3d:TC and what suits that best.


Unless you are going to emulate the fancy texture and lighting effects, I believe we can squeeze enough out of plain old BOOM to create feature rich maps that contain enough mapping and game play elements to make it look and feel pretty much like Alien Breed, as well add in enough BOOM specific tricks to make it feel some what like a successor of sorts.

Of course if life were kind, GzDOOM would be more portable, then we could FULLY engorge our selves, but that is a Windows and Linux only venture as things stand. And beside it requires a modern gen graphics card to fully utilize all it's features, but man can GzDOOM impress!!!
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline NovaCoderTopic starter

Re: BOOM 68k Port
« Reply #48 on: May 19, 2012, 06:23:08 AM »
Quote from: fishy_fiz;693548
Really though its not just because Boom isnt RTG friendly that Ive considered porting another engine. It's all about the AB3d:TC and what suits that best.


Have you actually tried the current version of BOOM on your setup?   I've had both CyberGFX and P96 users tell me it runs for them really well?

You just need to setup a 320x200 chunky 8bit screen and you should be good to go.
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline Cosmos Amiga

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Re: BOOM 68k Port
« Reply #49 on: May 19, 2012, 06:49:22 AM »
A WarpUP version is planned ?

Offline NovaCoderTopic starter

Re: BOOM 68k Port
« Reply #50 on: May 19, 2012, 08:04:01 AM »
Quote from: Cosmos;693563
A WarpUP version is planned ?

No sorry.  A decent 040/060 can already run it at pretty much full speed anyway so there's no point.  

I might do a Graffiti mode to support the Indy Mrk2 if I can be bothered.
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline fishy_fiz

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Re: BOOM 68k Port
« Reply #51 on: May 19, 2012, 10:28:37 AM »
@NovaCoder

Yeah, I have. As I mentioned earlier it squashes the display in the top half of the screen (think its trying to use one of my built for mame screenmodes (336x512x8 would be my guess from the image it outputs). Also crashes the entire within 10 seconds or so.
Is it possible tospecify the screenmode. I do have a 320x200x8 mode, but Boom doesnt try to use it by default.
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline Cosmos Amiga

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Re: BOOM 68k Port
« Reply #52 on: September 15, 2012, 03:19:53 PM »
@NovaCoder

Your port is full of emulated 060 instructions (192 !!!) : that's slow down the game a loooot !

Remove them my friend !

Offline NovaCoderTopic starter

Re: BOOM 68k Port
« Reply #53 on: September 15, 2012, 03:49:12 PM »
Hiya,

Don't know about emulated 060 instructions but it does link to that nasty ixemul.lib, I did try and do a 'clean' build but the sucker just crashes when I do.
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline Cosmos Amiga

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Re: BOOM 68k Port
« Reply #54 on: September 15, 2012, 05:15:50 PM »
You can see the 060 emulated instructions with using OxyPatcher v3.14 during the game...

Offline Lurch

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Re: BOOM 68k Port
« Reply #55 on: December 10, 2012, 07:42:03 AM »
I give up, where do I download Boom? Even checked aminet :-)
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Offline Bamiga2002

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Re: BOOM 68k Port
« Reply #56 on: December 10, 2012, 07:59:34 AM »
BOOM 2.02 on Aminet :).
CD32
A500
 

Offline Lurch

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Re: BOOM 68k Port
« Reply #57 on: December 10, 2012, 08:00:35 AM »
Quote from: Bamiga2002;718339
BOOM 2.02 on Aminet :).


LOL Why can't I get that to come up as a search result when using search? :-/

Thanks!! :D
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Offline haywirepc

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Re: BOOM 68k Port
« Reply #58 on: December 10, 2012, 08:09:37 AM »
Nice work...

The amiga community needs to clone novacoder.

We need a few hundred of him.
 

Offline Lurch

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Re: BOOM 68k Port
« Reply #59 on: December 10, 2012, 08:37:04 AM »
Just need commander keen ported ;-)
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