Welcome, Guest. Please login or register.

Author Topic: MagiC64 - Could some continue developing it?  (Read 6622 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Johan Samuelsson

  • Full Member
  • ***
  • Join Date: Sep 2002
  • Posts: 243
    • Show only replies by Johan Samuelsson
    • http://www.ponnyslakteriet.com/uprough
Re: MagiC64 - Could some continue developing it?
« Reply #14 on: January 11, 2004, 07:08:40 PM »
MMm... VICE outperforms all other C64 emus.
A lot of the semi good c64 emus (Frodo and the others..) have big problems emulating the 1541 drive. And that means that only a small amount of software will run. Almost no new multifile releases works with Frodo. A port of VICE would be the best option IMO.
.\\\\ Spot / Up Rough Soundsystem //.
check it ---> http://www.uprough.net
 

Offline HotRod

  • Sr. Member
  • ****
  • Join Date: Mar 2002
  • Posts: 370
    • Show only replies by HotRod
Re: MagiC64 - Could some continue developing it?
« Reply #15 on: January 11, 2004, 07:48:31 PM »
Frodo v4 IS ported to WOS by AmiDog:

http://www.amidog.com/emu/

It has 1541-emulation as well so you can run those games that you mentioned. The only downside with it is that it doesn't have a GUI.
 

Offline Hooligan_DCS

  • Hero Member
  • *****
  • Join Date: Jul 2002
  • Posts: 522
    • Show only replies by Hooligan_DCS
Re: MagiC64 - Could some continue developing it?
« Reply #16 on: January 11, 2004, 08:16:45 PM »
I tried that version of Frodo.. its way too fast on Pegasos and there is no way to limit the speed. Even typing letters is impossible.
 

Offline Zadoc

  • Sr. Member
  • ****
  • Join Date: Feb 2002
  • Posts: 298
    • Show only replies by Zadoc
    • http://www.zadocnightmare.com
Re: MagiC64 - Could some continue developing it?
« Reply #17 on: January 11, 2004, 09:08:55 PM »
Quote
I tried that version of Frodo.. its way too fast on Pegasos and there is no way to limit the speed.


Have you tried the 68k version of Frodo 4.1?  This version allows speed limiting.

As for an 060 setup like mine, only v2.4 is really usable...
Welcome to my Nightmare
Zadoc...and the Nightmare
 

Offline Hooligan_DCS

  • Hero Member
  • *****
  • Join Date: Jul 2002
  • Posts: 522
    • Show only replies by Hooligan_DCS
Re: MagiC64 - Could some continue developing it?
« Reply #18 on: January 11, 2004, 09:38:35 PM »
@Zadoc

Thanks! The 68k versions runs at over 200% of a real c64 but the limited makes it perfect. Sadly no sound is emulated due to lack of AHI support, but this is better than nothing!
 

Offline Johan Samuelsson

  • Full Member
  • ***
  • Join Date: Sep 2002
  • Posts: 243
    • Show only replies by Johan Samuelsson
    • http://www.ponnyslakteriet.com/uprough
Re: MagiC64 - Could some continue developing it?
« Reply #19 on: January 11, 2004, 10:52:38 PM »
"It has 1541-emulation as well so you can run those games that you mentioned. The only downside with it is that it doesn't have a GUI."

yes, ofcourse it has 1541 emulation, I have never tried a c64 emu that doesnt have it. But just having it is not enough. Frodos 1541 emulation is POOR. It can read files. But as soon as a custom filesystem wich 99.99% of all c64 releases released since 1997 is used Frodo halts.

And Frodo cant emulate any of the modern hitech screenmodes used nowadays either.

Frodo is OK for playing some old games, but if you are serious about your C64 emulation, and wants to use it for making hi-res graphics/watching new demos/playing new games, Frodo quite frankly sucks!
.\\\\ Spot / Up Rough Soundsystem //.
check it ---> http://www.uprough.net
 

Offline CU_AMiGATopic starter

  • Hero Member
  • *****
  • Join Date: Aug 2003
  • Posts: 1807
    • Show only replies by CU_AMiGA
Re: MagiC64 - Could some continue developing it?
« Reply #20 on: January 12, 2004, 05:24:12 PM »
I use  Frodo 2.4 as well, as Frodo v4.1 doesn't seem to run as well(!?) for some reason, plus a C64 without the SID music is like a baby without his bottle! Both Frodo 2.4 and MagiC64 both run at full speeds with frameskip at 1/2, Amidog's Frodo runs at the same speed as well. But i prefer MagiC64 as that has t64 support and a better GUI.

I also agree that WinVice is the best C64 emulator out there and isn't touched. An Amiga port must be done and is very much possible.

Anyway, back to the original question, could anyone get the source code and upload it somewhere for someone willing enough to carry on developing this emu? (If anyone is interested).
A1200D / AGA / B1260 / 64MB RAM / KS 3.1 / AOS 3.9 / 4GB HD
 

Offline Varthall

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 633
    • Show only replies by Varthall
Re: MagiC64 - Could some continue developing it?
« Reply #21 on: January 12, 2004, 05:30:58 PM »
Quote

CU_AMiGA wrote:
Anyway, back to the original question, could anyone get the source code and upload it somewhere for someone willing enough to carry on developing this emu? (If anyone is interested).

Better still would be to ask the author to release the keyfile
to the public, if he has offered it to you I guess that it wouldn't
be a problem to release it to everyone.

Varthall
AmigaOne XE - AmigaOS 4.1 - Freescale 7457 1GHz - 1GB ram
MPlayer for OS4: https://sourceforge.net/projects/mplayer-amigaos/
 

Offline CU_AMiGATopic starter

  • Hero Member
  • *****
  • Join Date: Aug 2003
  • Posts: 1807
    • Show only replies by CU_AMiGA
Re: MagiC64 - Could some continue developing it?
« Reply #22 on: January 12, 2004, 05:40:36 PM »
I will email him and ask him whether he can put the full package and the source on the internet! :-)
A1200D / AGA / B1260 / 64MB RAM / KS 3.1 / AOS 3.9 / 4GB HD
 

Offline Hooligan_DCS

  • Hero Member
  • *****
  • Join Date: Jul 2002
  • Posts: 522
    • Show only replies by Hooligan_DCS
Re: MagiC64 - Could some continue developing it?
« Reply #23 on: January 12, 2004, 10:13:50 PM »
@CU_AMIGA

Well thanks a bunch! Because of you and your avatar, I have to waste my time by watching some "The Fastshow"-episodes tomorrow, and it was meant to be my cleaningday! :-D
 

Offline Hooligan_DCS

  • Hero Member
  • *****
  • Join Date: Jul 2002
  • Posts: 522
    • Show only replies by Hooligan_DCS
Re: MagiC64 - Could some continue developing it?
« Reply #24 on: January 12, 2004, 10:14:02 PM »
@CU_AMIGA

Well thanks a bunch! Because of you and your avatar, I have to waste my time by watching some "The Fastshow"-episodes tomorrow, and it was meant to be my cleaningday! :-D
 

Offline HotRod

  • Sr. Member
  • ****
  • Join Date: Mar 2002
  • Posts: 370
    • Show only replies by HotRod
Re: MagiC64 - Could some continue developing it?
« Reply #25 on: January 13, 2004, 02:22:27 AM »
@spotUP

Are you drunk? Frodo v4 is the only C64-emulator for AmigaOS wich has real 1541-emulation. Frodo v2.4, MagiC64 v1.81 and A64 does not have that. I ran a demo from -01 wich worked fine thanks to this. There are also two other versions of Frodo in that archive emulating more things but being slower.

Are FrodoSC and FrodoPC also faster on a Pegasos?
 

Offline TanZyr

  • Jr. Member
  • **
  • Join Date: Mar 2002
  • Posts: 60
    • Show only replies by TanZyr
Re: MagiC64 - Could some continue developing it?
« Reply #26 on: January 13, 2004, 05:44:47 AM »
@HotRod

Are you smoking crack? The A64 package (the FULL hardware/software package) has the ability to directly access 1541/1571 drives via the hardware interface.

Granted, I realize most peoples' only experience with A64 was via the software package, which was at one time available publically on the funet FTP, the same one that holds the HUGE archive of Amiga demos - can't recall the precise URL right now - though I believe that archive was an older version... v 2.02 or somesuch.

For those that are interested, I might be able to scare up a schematic of the hardware interface once I get off work. Interested parties, feel free to post a reply.
Man will occasionally stumble over the truth, but most times he will pick himself up and carry on...
-- Winston Churchill...
 

Offline manicx

  • Full Member
  • ***
  • Join Date: Sep 2003
  • Posts: 119
    • Show only replies by manicx
Re: MagiC64 - Could some continue developing it?
« Reply #27 on: January 13, 2004, 09:29:27 AM »
Gee, I didn't know Amiga users were alcoholics and drug addicts!  :-D

The place to be if you love Kick Off 2
 

Offline Jope

Re: MagiC64 - Could some continue developing it?
« Reply #28 on: January 13, 2004, 10:17:39 AM »
Quote
Are you smoking crack? The A64 package (the FULL hardware/software package) has the ability to directly access 1541/1571 drives via the hardware interface.

Are you wanking off? No-one wants to use a real 15x1 drive all the time when current machines are fast enough to emulate one 100%

This is all about convenience.. You have your W4r3z as D64 files and just load them into the emulator.. No need to shuffle disks.
 

Offline TanZyr

  • Jr. Member
  • **
  • Join Date: Mar 2002
  • Posts: 60
    • Show only replies by TanZyr
Re: MagiC64 - Could some continue developing it?
« Reply #29 from previous page: January 13, 2004, 01:29:17 PM »
@Jope

Are you shagging sheep? ;-) As the owner of a HUGE and slowly fading library of C64 originals and [ahem] "other" disks, such an interface is a godsend.

Were it not for people like me converting originals to D64, saving our collections from the ravages of magnetic media fadeout, the rest of you wouldn't have anything to use on your k-rAd, k-k00l, n0n-r0dEnt emulators - and all that speed would amount to ####.

BTW, those that're interested, I'm home now, so will begin seeking the interface schematics. I imagine it's merely a clone of the C64's serial port circuit (like the one I built long ago for use with iec.library's stuff), but I'll have to test it to be certain. :-)
Man will occasionally stumble over the truth, but most times he will pick himself up and carry on...
-- Winston Churchill...