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Author Topic: PAL or NTSC? Was PAL a 'better' Video Resolution?  (Read 4074 times)

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Offline Framiga

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Re: PAL or NTSC? Was PAL a 'better' Video Resolution?
« Reply #14 from previous page: September 17, 2011, 01:01:47 PM »
Quote from: Daedalus;659651
Yep, PAL has an extra 56 lines of pixels on the screen, at a loss of 10Hz from the refresh rate. So some games, if their timing is based on the VSync rather than arbitrary timing or CPU speed should run faster in NTSC. As pointed out though, this is at a cost of 56 lines from vertical resolution, probably where the OP's lives etc. were displayed.

where have you got that number from?

NTSC is 525 lines while PAL is 625

PS- ah, ok in LowRes 320 x 200 NTSC vs 320 x 256 PAL
« Last Edit: September 17, 2011, 01:26:02 PM by Framiga »
 

Offline Jose

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Re: PAL or NTSC? Was PAL a 'better' Video Resolution?
« Reply #15 on: September 17, 2011, 02:09:00 PM »
PAL flicker sucks
\\"We made Amiga, they {bleep}ed it up\\"
 

Offline zipper

Re: PAL or NTSC? Was PAL a 'better' Video Resolution?
« Reply #16 on: September 17, 2011, 02:41:21 PM »
Depends on the monitor.
 

Offline slaapliedje

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Re: PAL or NTSC? Was PAL a 'better' Video Resolution?
« Reply #17 on: September 17, 2011, 02:59:43 PM »
Quote from: zipper;659717
Depends on the monitor.

Agreed, I have a LCD connected through the VGA out on my Indivision AGA, works wonders.  The only 'flicker' I really notice is when on higher resolutions, (namely the interlaced ones) is a weird artifact of the mouse cursor and windows/icons when they're moved.  But that's just in workbench, as opposed to in any games.

That's sweet about the tool types for PAL and NTSC.  My question is, for games that are known not to work in one or the other, why aren't they in the stock setup for them?

slaapliedje
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