>68k software developement is totally halted, or all new software for 68k amigas is >useless SDL ports.
I dont know wy you write this for 68k
do you see on other AOS or PPC AOS more than SDL Ports ?
when we look on aminet you can see on 68k most native programs/ games that are only on amiga 68k develop and run not on Linux.
>So what kind of apps and games could theoritically run 040/060? Quite much any PC >game that that has requiremt something like 486
because of the slow amiga GFX Bus only 320*240 games.
and thats the problem.SDL get popular in Linux when PC Hardware was able to do 640*480 Pixel games in true colors, so most games run only with 640*480 and only very few of the SDL developers make their games running on 320*240 Pixels.new written SDL games need lots more Power, many of them are not very fast to run on a OS4 or MOS system.
the reason is that today pixelshader fast CPU is very very cheap.Most users have them now.
And write programs for slow hardware cost lots more programing time.time is short, but if you have time maybe you can do new games that run on slow hardware.But i guess if you maybe learn to program you like to buy a cheap CP for 300 Eur and code on this the program.you save time to speed optimize or live with ugly graphic ;-)
that sdl does not slowdown, you can see when you look at the speed of netsurf.68k version is more than 3* faster with SDL.
tha only problem is the Amiga GFX bus access is too slow to transfer the data of a 640*480 screen.
when you want render 640*480 16 bit screen with 25 fps you must transfer 15 megabyte /sec.
But mediator with a Voodoo 3 transfer only 8 megabyte /sec.
The CPU is fast enough, only a faster GFX Bus is need.
hope that natami come some day, then can see that SDL games run lots faster due to faster GFX Bus.