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Author Topic: Extra Half Brite games?  (Read 11239 times)

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Offline mel_zoom

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Re: Extra Half Brite games?
« Reply #29 from previous page: November 09, 2010, 07:44:52 PM »
A lot of amiga games changed colours from one line to the next making appear them more colourful.
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Offline saimon69

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Re: Extra Half Brite games?
« Reply #30 on: November 09, 2010, 08:25:04 PM »
Well some messages above was mentioned Universe; i dont know exactly how the palette was splitted but from a technical point, the way i would have done (skills allowing) it is using together blitter and copper and have several 16x16 32 (or 64) color tiles with 16 fixed colors and 16 changing colors from tile to tile; that could have granted a good fidelity of the final image and also made the dynamic elements (bobs, dialogs,etc) look uniform and also reduced the memory footprint of all copperlists (just 320 instead of 16x num of lines); if i remember correctly, from the final credits the method was scalled SPAC (super pre-adjusted color) and is a pity it was not user in other games.... maybe they used 8x8 tiles (since is the limit of the OCS/ECS copper to have 8px scanlines) i dont know...

Saimon69
« Last Edit: November 09, 2010, 08:28:21 PM by saimon69 »
 

Offline Khephren

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Re: Extra Half Brite games?
« Reply #31 on: November 09, 2010, 08:55:30 PM »
Quote from: fishy_fiz;590524

Im a big retro game fan, the classic amiga is my favorite system, and I get a kick out of seeing what results can be obtained with aga and so I do get it, but sometimes I think it's easy to look back with rose tinted glasses. Although I agree gaming can be quite generic these days, it again isnt too far different from the amigas heyday, the main thing that's different is the genres. FPS's today, platformers or 2d shooters yesterday.

I don't agree. I've been in the games industry now for over 13  years, and it's gone from someone with a passionate idea, or a small group of like minded people, to teams of hundreds, and design by comittee. The commitee normally being dominated by corporates with no passion for games.
Video games play it a lot safer than in decades past, because they are so expensive to make. Obviously the coporate mentality was there in the amiga era as well, but it's much worse now.
  That's why I moved from next gen to handheld stuff. Good stuff still gets made, but you really have to fight against the publishers, and generally lose.
 

Offline Amiga_NutTopic starter

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Re: Extra Half Brite games?
« Reply #32 on: November 09, 2010, 10:08:25 PM »
Quote from: NorthWay;590527
Was Battle Squadron in EHB?

I always thought that pinball would have been nicely suited for a HAM game.


The unreleased sequel to it definitely was going to be EHB.