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Offline lempkee

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Re: 3D Software
« Reply #14 from previous page: November 25, 2003, 01:40:40 PM »
real 3d and Lightwave is the only ones that will make me happy, imagine aint good at all + have a crappy gui...

and since real3d is comming for os4/a1... well i am more than happy :)

Whats up with all the hate!
 

Offline Animagic

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Re: 3D Software
« Reply #15 on: November 25, 2003, 04:35:40 PM »
Lightwave RULLLEEEEZZZZZZ !!!!!!!!!!!!!!!!!!!!!!!!!!1
Greek Amiga User Group Amiga Hellas
You can find me on #amigahellas IRC channel on GRnet.
 

Offline kealist

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Re: 3D Software
« Reply #16 on: November 25, 2003, 04:51:45 PM »
I believe that Blender is currently being ported for MOS, and I think they will do it for OS4
 

Offline Tigger

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Re: 3D Software
« Reply #17 on: November 25, 2003, 05:03:43 PM »
Quote

Hooligan_DCS wrote:
Quote
Its possible that the MorphOS port of Aladdin could be moved over


MorphOS port of Aladdin? The first time I heard that.


Amazing the things I post and am probably not supposed to when its late at night  :-)  .
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Offline SyrTran

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Re: 3D Software
« Reply #18 on: November 26, 2003, 05:35:15 AM »
Lightwave is one of the reasons I use this XP box.

Once OS4 is available, I'm going to try out Screamernet on the A1 against the Toaster/Flyer box, but it won't replace the features I've grown to love with LW 7.5.

Do any of the Morphos/Pegasos owners also use Lightwave on an Amiga?  You could try Screamernet and let us know how well it works.
Tony T.

People who generalize are always wrong.
;-)
 

Offline mbilla

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Re: 3D Software
« Reply #19 on: November 26, 2003, 10:11:14 AM »
@Mouse

Quote
I personal prefer Real3D, I found it easy to use


Well that was the Amiga version. HAve you ever looked at the actual version of Real 3D??? There's a demo available for Win PCs.
It has many many features and the rendered pictures are some of the best I have seen (see the galery on the homepage).
REAL 3D is a real raytracer where as the other progs are calculating the images by preset methods.
You can see this with pictures with lot of different glasses and lights.
When Real 3D was released some years ago all NON real raytracers were so great. In the meantime this has changed a lot.
I really hope Hyperion will port the actual PC WIN/LINUX Version of Real 3D.

I also would like to see CINEMA 4D back on the A1.
This programme is used by most TV stations in Europe.
It very fast on G5 MACs and Silicon GFX LINUX render farms :-)

Some people here are looking for MAYA and Co. but these programs are way too expensive.
So why not port the free BLENDER programm to the A1?
Is now available for MAC OS X too.


 

Offline Tigger

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Re: 3D Software
« Reply #20 on: November 26, 2003, 04:33:08 PM »
Quote

mbilla wrote:


Well that was the Amiga version. HAve you ever looked at the actual version of Real 3D??? There's a demo available for Win PCs.
It has many many features and the rendered pictures are some of the best I have seen (see the galery on the homepage).
REAL 3D is a real raytracer where as the other progs are calculating the images by preset methods.
You can see this with pictures with lot of different glasses and lights.

I'm sorry, virtually everyone raytraces these days and have for quite a long time.  Are you reading really old docs or are people really telling you this.   Lightwave won the technical award this year for the Emmys, as well as being used for the special effects in 7 of the 9 nominees in the two catagories and both of the eventual winners.  Last year all the nominees were lightwave based.   Comparing Real3D to lightwave 3D is pretty unfair to Real 3D, as would comparing either of the other 2 major 3D programs or even 3DS Max to it.  
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Offline Tigger

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Re: 3D Software
« Reply #21 on: November 26, 2003, 04:42:08 PM »
Quote

SyrTran wrote:
Lightwave is one of the reasons I use this XP box.

Lightwave is the reason I bought my first windows box, and basically never looked back for 3D work.  I still remember that Pentium 100 rendering frame after frame 10X faster then my stock 040 4000 the day it came in and realizing that there was no way I was going to be able to go back to 1/10 the speed for my 3D work.  

Quote

Do any of the Morphos/Pegasos owners also use Lightwave on an Amiga?  You could try Screamernet and let us know how well it works.

I've had a copy of Amiga Lightwave 5.0 running on Wayne's Pegasos under MorphOS, if I get a chance I'll see if we cant try Screamernet on it over this long weekend.   Am I going to have to put an old version of my intel version on a PC, or will Screamernet from 7.5 talk to Amiga 5.0 screamernet??   I may have never tried a mixed version screamernet before.
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Offline blobrana

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Re: 3D Software
« Reply #22 on: November 26, 2003, 04:58:45 PM »
@SamuraiCrow

Cool!
Such a cool page, that i`ve made a link to it from my site....

(er, if you don`t mind)

 :-D Strength and honour.

Offline SamuraiCrow

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Re: 3D Software
« Reply #23 on: November 26, 2003, 05:17:07 PM »
I don't mind.  It's not my site anyway, I just cross-posted the link from another thread.  ;-)
 

Offline SyrTran

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Re: 3D Software
« Reply #24 on: November 27, 2003, 04:04:53 AM »
Quote

Tigger wrote:
I've had a copy of Amiga Lightwave 5.0 running on Wayne's Pegasos under MorphOS, if I get a chance I'll see if we cant try Screamernet on it over this long weekend.   Am I going to have to put an old version of my intel version on a PC, or will Screamernet from 7.5 talk to Amiga 5.0 screamernet??   I may have never tried a mixed version screamernet before.
      -Tig
       


Well, the rendering core of Screamernet is the same as in Lightwave proper, so it appears that it could work.

What I was wondering was if the 68k emulation under MorphOS (and eventually AOS4) would run the Amiga Screamernet program, and, if so, how does it compare to native 68k (mine's an 060/50)?*.  I have a couple scenes that use FlyerClips for background images, and separating those into individual IFFs to run on the PC and then reassembling the output back into FlyerClips takes quite a bit of time.  I'm hoping that it's faster just reading/writing the FlyerClips across the network.

I haven't tried cross-version Screamernet either.  I'm a little worried something could get ruined.  I was under the impression that there were changes to the scene file somewhere between 5.0 and 7.0.

* Note - I'm assuming that render speeds on MorphOS/Pegasos and AOS4/A1 will be roughly equal.
Tony T.

People who generalize are always wrong.
;-)
 

Offline bytecode

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Re: 3D Software
« Reply #25 on: November 27, 2003, 04:24:39 AM »
Quote
One question though,.... what is the compliance of gcc with C++. Since I'm an OO/C++ programmer at heart. (ducks sharp objects been thrown )


G++ 3.x is one of the most ISO compliant C++ compilers in the world. 2.95 isn't as great, but it's still a good compiler.


Hope this helps.