All good opinions, especially about the hardware not keeping up, but fact is software drives hardware.
A 50 mhz '030 will play Doom on an AGA machine just fine. But where was id's port of Doom for Amiga to push people to buy that '030? And the more people that bought one to play that 3D game, the cheaper it would be to upgrade the hardware further: next step an 060, and 3d cards for Zorro machines, and so on.
Instead pirated software consumers stuck with their stock 1 meg A500's beacsue they were too tight to upgrade, I mean hell their games were for free, they weren't gonna pay to upgrade, until developer after developer left.
At its height the Amiga was the most pirated platform there was. Make no mistake. I went to the Amiga user groups (AFTER C= went broke in 94) where we would get 250 plus people, all happily copying anything and everything, but no-one would say so in the open. You think losing 90% of their sales due to piracy would have no impact on a software developer's decision to look elsewhere? As software sales dwindle, less software is made, and software is a platform's lifeblood.
Of course the other side of the coin is...
1. Launch price of stock A1200 + 50mhz 030 + extra RAM + slow slow 2.5" IDE drive = more than cost of Doom capable PC. Commodore should have shipped an A1200+ with 28mhz 020 (practically identical performance to a 28mhz 030 but a lot cheaper) and made sure it had 1mb of fast ram to ensure 100% speed of operation AND AGA should have had Akiko functionality in there already. This was required as a distinct machine out of the box on store shelves software companies at least could see official sales figures and put in an "A1200+" option. The problem was high street chains, the forerunners of places like PC World, had nothing to sell that would just work out of the box....mass market PC purchasers did not tinker with their machines, it's unreasonable to expect people to buy an A1200 in a regular well known shop, look in magazines for 030 accelerators and then make a mail order purchase and wait. Alarm bells should have been ringing. Instead we got the OTT A4000/030 which was too expensive and not suitable as a mass market replacement for the next generation of Amiga gamers(which in turn was due to the overpriced 4000/040).
Why did they need to do this? OK well imagine you bought a Ford Escort in 1992 (EU not USA type), a basic model that couldn't pull the skin off a custard, for erm £9,999. Now you spend £30,000 adding a turbo charger and 4 wheel drive and beefier gearbox and wild bodykit etc creating something as fast as a Group C rally car. Guess what? it's worth only 110% of the used price of a standard unmodified Escort and at best 20% of the value of the Escort Cosworth you just replicated with your £40,000. People knew full well that adding this and that was a waste of money when it came to selling gear later. It's all down to bad decisions at Commodore in just having the A1200 -/+ hard drive, there was no such thing as a machine for every regular person, clearly the A1200 set the bar too low (well they were trying to make huge profits again 1991 A500 style) and they paid the price because people looking in regular shop windows with PCs only saw this strange keyboard with no CD, only 2mb of RAM and only 14mhz. The hard drives were twice the price of PC 3.5" drives and half the speed for no good reason...why did we need 2.5" drives in a desktop machine? Stupid idea, and probably extreme penny pinching on the side of the power supply. I'm talking about sales to the general public in regular high street stores where PCs were also sold not the Amiga faithful.
2. Commodore could have quite easily offered ID or anyone else a sum of money to make sure Doom made it onto a suitable Amiga (14mhz A1200 with 2mb chip is not suitable). Doesn't have to be Doom, the outcome would have been things like Gloom and AB 3D would have had a suitable platform and not artificially dated the look of Amiga games to potential new 1st time purchasers. To add insult to injury Commodore added Akiko chunky<>planar converter to CD32 BUT made it impossible to add the required fast ram to a CD32 to get full CPU speed as opposed to 50%....how much would it have cost that idiot Medhi Ali to approve a single SIMM slot for 1/2mb capability? Exactly. Commodore were totally clueless at this time and the only good outcome we could have hoped for would have been the management buyout of Commodore UK (who were all making the same arguments as me and had similar plans). Why cripple the CD32 to chip ram only but spend 100,000s on Akiko development to fix a problem that AGA overlooked in the first place (stupid 8 bitplane 256 colour mode not byte/pixel). The whole point of Akiko was to help Doom type games...and those games need maximum CPU and nothing else (which the PC had in abundance)
I do not have any bad feeling about pirating stuff, for me it was a case of try before you buy. Because if you bought a turkey like Outrun or Chase HQ that was 25 bucks down the toilet as no shop would take it back no matter how bad it was, that was a stupid law. And when magazines said they were quite good/acceptable when I wouldn't even use them for a doorstop it meant your only choice was to check it out before investing a penny. 95% of the stuff I had was wiped within minutes because it was such a lame piece of coding.
If a game was good I did buy it, like I said for me Cinemaware ALWAYS got my money no questions asked...and look what happened to them...they invested in the wrong console and went bankrupt (CD Turbo-Grafx). In fact there is only one Cinemaware game produced that I don't own, TV Sports Boxing. I have all the others even to this day, and all are full priced editions bar Sinbad. That's a lot of investment for a pirate like me, so clearly the issue was crap output from 95% of software houses in the UK. Think of the poor Japanese companies who did flawless conversions of games on the Sharp x68000 and still had to deal with piracy.
Put it this way, if legally I could take back any rubbish game from Ocean/US Gold/Activision etc for a full refund AND the software company not the shop had to foot the bill then if nobody pirated I bet you a million bucks those companies selling pure dross like that would have made just as few sales and even more of a loss to dispose of returned stock. The impact on the industry in real terms is nothing like the Oceans/US Golds make out. We got screwed as Amiga users, we hardly ever got quality conversions anything like the Amiga was capable of, and even some games were never coded like Nemesis/Gradius or Lifeforce/Salamander etc. Why? Greed is why!
And why did we all have to have stupid disk formats meaning you couldn't run the games from a multitasking wonder computer like Amiga but all PC games came on a standard DOS format and all were hard disk installable (manual or otherwise). PC piracy was just as rife and all this did was annoy people by treating Amigans differently to the snotty PC users of the 80s/90s. It's the same argument today with the MPAA and RIAA mouthing off about theft and piracy, and they fail to notice it is they who are in the wrong and they who have caused the problem by treating their customers with ill-regard (MP3 DRM, overpriced Blu-Ray/DVD...forced zoning of movies....forced wait for people who don't wish to go to some twittering fool infested cinema for the 'ultimate experience' etc). Fact is they all got stung for incompetence and lack of value for money...hence all the scaremongering and laws to punish people.